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📄 one.java

📁 里面融合了8个课程设计的系统
💻 JAVA
字号:
package russiagame;

public class One
    extends Root { //第一个方块
    private GameTable gTable; //创建游戏桌子
    private int x, y; //方块坐上角现在在桌子上的位置
    private int direct = 1; //第一个角度
    private int[] store; //储存待判断是否可以移动的周围必要的坐标标志

    public One() {
        store = new int[15]; //15足够大了
    }

    public boolean begin() { //初始化显示
        //判断用于初始化的坐标是否被占用
        if ( (gTable.myTable[ (gTable.x - 1) / 2][0] == 0) &&
            (gTable.myTable[ (gTable.x - 1) / 2][1] == 0) &&
            (gTable.myTable[ (gTable.x - 1) / 2][2] == 0) &&
            (gTable.myTable[ (gTable.x - 1) / 2][3] == 0)) {
            x = (gTable.x - 1) / 2; //记录坐上角坐标
            y = 0;
            gTable.myTable[x][y] = 1; //设置占用标志
            gTable.myTable[x][y + 1] = 1;
            gTable.myTable[x][y + 2] = 1;
            gTable.myTable[x][y + 3] = 1;
            return true;
        }
        else {
            return false; //初始化失败
        }
    }

    public boolean down() { //向下移动
        switch (direct) { //根据角度标志,其他方块有的有2个角度,有的有4个角度
            case 1:
                if (y <= gTable.y - 5) { //是否在边缘
                    store[0] = gTable.myTable[x][y + 4]; //储存待判断坐标
                    if (isGo(1)) { //判断是否可移
                        gTable.myTable[x][y] = 0; //将被移动坐标置0
                        gTable.myTable[x][y + 4] = 1; //将目标坐标置1
                        y += 1; //坐上角坐标移动
                        return true;
                    }
                    else {
                        return false; //移动失败
                    }
                }
                else {
                    return false; //移动失败
                }
            case 2:
                if (y <= gTable.y - 2) { //同case 1
                    store[0] = gTable.myTable[x][y + 1];
                    store[1] = gTable.myTable[x + 1][y + 1];
                    store[2] = gTable.myTable[x + 2][y + 1];
                    store[3] = gTable.myTable[x + 3][y + 1];
                    if (isGo(4)) {
                        gTable.myTable[x][y] = 0;
                        gTable.myTable[x + 1][y] = 0;
                        gTable.myTable[x + 2][y] = 0;
                        gTable.myTable[x + 3][y] = 0;
                        gTable.myTable[x][y + 1] = 1;
                        gTable.myTable[x + 1][y + 1] = 1;
                        gTable.myTable[x + 2][y + 1] = 1;
                        gTable.myTable[x + 3][y + 1] = 1;
                        y += 1;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            default:
                return false;
        }
    }

    public boolean left() { //同down()
        switch (direct) {
            case 1:
                if (x >= 1) {
                    store[0] = gTable.myTable[x - 1][y];
                    store[1] = gTable.myTable[x - 1][y + 1];
                    store[2] = gTable.myTable[x - 1][y + 2];
                    store[3] = gTable.myTable[x - 1][y + 3];
                    if (isGo(4)) {
                        gTable.myTable[x][y] = 0;
                        gTable.myTable[x][y + 1] = 0;
                        gTable.myTable[x][y + 2] = 0;
                        gTable.myTable[x][y + 3] = 0;
                        gTable.myTable[x - 1][y] = 1;
                        gTable.myTable[x - 1][y + 1] = 1;
                        gTable.myTable[x - 1][y + 2] = 1;
                        gTable.myTable[x - 1][y + 3] = 1;
                        x -= 1;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            case 2:
                if (x >= 1) {
                    store[0] = gTable.myTable[x - 1][y];
                    if (isGo(1)) {
                        gTable.myTable[x + 3][y] = 0;
                        gTable.myTable[x - 1][y] = 1;
                        x -= 1;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            default:
                return false;
        }
    }

    public boolean right() { //同down()
        switch (direct) {
            case 1:
                if (x <= gTable.x - 2) {
                    store[0] = gTable.myTable[x + 1][y];
                    store[1] = gTable.myTable[x + 1][y + 1];
                    store[2] = gTable.myTable[x + 1][y + 2];
                    store[3] = gTable.myTable[x + 1][y + 3];
                    if (isGo(4)) {
                        gTable.myTable[x][y] = 0;
                        gTable.myTable[x][y + 1] = 0;
                        gTable.myTable[x][y + 2] = 0;
                        gTable.myTable[x][y + 3] = 0;
                        gTable.myTable[x + 1][y] = 1;
                        gTable.myTable[x + 1][y + 1] = 1;
                        gTable.myTable[x + 1][y + 2] = 1;
                        gTable.myTable[x + 1][y + 3] = 1;
                        x += 1;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            case 2:
                if (x <= gTable.x - 5) {
                    store[0] = gTable.myTable[x + 4][y];
                    if (isGo(1)) {
                        gTable.myTable[x][y] = 0;
                        gTable.myTable[x + 4][y] = 1;
                        x += 1;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            default:
                return false;
        }
    }

    public boolean change() { //同down()
        switch (direct) {
            case 1:
                if (x <= gTable.x - 4) {
                    store[0] = gTable.myTable[x + 1][y];
                    store[1] = gTable.myTable[x + 1][y + 1];
                    store[2] = gTable.myTable[x + 1][y + 2];
                    store[3] = gTable.myTable[x + 1][y + 3];
                    store[4] = gTable.myTable[x + 2][y];
                    store[5] = gTable.myTable[x + 2][y + 1];
                    store[6] = gTable.myTable[x + 2][y + 2];
                    store[7] = gTable.myTable[x + 2][y + 3];
                    store[8] = gTable.myTable[x + 3][y];
                    store[9] = gTable.myTable[x + 3][y + 1];
                    store[10] = gTable.myTable[x + 3][y + 2];
                    store[11] = gTable.myTable[x + 3][y + 3];
                    if (isGo(12)) {
                        gTable.myTable[x][y] = 0;
                        gTable.myTable[x][y + 1] = 0;
                        gTable.myTable[x][y + 2] = 0;
                        gTable.myTable[x + 1][y + 3] = 1;
                        gTable.myTable[x + 2][y + 3] = 1;
                        gTable.myTable[x + 3][y + 3] = 1;
                        y += 3;
                        direct = 2;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            case 2:
                if (true) {
                    store[0] = gTable.myTable[x][y - 1];
                    store[1] = gTable.myTable[x][y - 2];
                    store[2] = gTable.myTable[x][y - 3];
                    store[3] = gTable.myTable[x + 1][y - 1];
                    store[4] = gTable.myTable[x + 1][y - 2];
                    store[5] = gTable.myTable[x + 1][y - 3];
                    store[6] = gTable.myTable[x + 2][y - 1];
                    store[7] = gTable.myTable[x + 2][y - 2];
                    store[8] = gTable.myTable[x + 2][y - 3];
                    store[9] = gTable.myTable[x + 3][y - 1];
                    store[10] = gTable.myTable[x + 3][y - 2];
                    store[11] = gTable.myTable[x + 3][y - 3];
                    if (isGo(12)) {
                        gTable.myTable[x + 1][y] = 0;
                        gTable.myTable[x + 2][y] = 0;
                        gTable.myTable[x + 3][y] = 0;
                        gTable.myTable[x][y - 3] = 1;
                        gTable.myTable[x][y - 2] = 1;
                        gTable.myTable[x][y - 1] = 1;
                        y -= 3;
                        direct = 1;
                        return true;
                    }
                    else {
                        return false;
                    }
                }
                else {
                    return false;
                }
            default:
                return false;
        }
    }

    public void downTo() { //一下到底
        boolean canDown = true;
        while (canDown) {
            canDown = down(); //循环向下移动一格
        }
    }

    public boolean isGo(int n) {
        for (int i = 0; i <= (n - 1); i++) {
            if (store[i] != 0) //如果有占位则失败
                return false;
        }
        return true;
    }

    public static void main(String args[]) {
        new One();
    }
}

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