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📄 mygameview1.h

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#if !defined(AFX_MYGAMEVIEW1_H__B2D91DBF_7617_11D6_A247_5254AB54A268__INCLUDED_)
#define AFX_MYGAMEVIEW1_H__B2D91DBF_7617_11D6_A247_5254AB54A268__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// MyGameView1.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CMyGameView1 view

class CMyGameView1 : public CView
{
protected:
	CMyGameView1();           // protected constructor used by dynamic creation
	DECLARE_DYNCREATE(CMyGameView1)

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CMyGameView1)
	protected:
	virtual void OnDraw(CDC* pDC);      // overridden to draw this view
	virtual void OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint);
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CMyGameView1();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

	// Generated message map functions
protected:
	//{{AFX_MSG(CMyGameView1)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	BITMAP BMPstruct;
	CBitmap Bitmap;
	
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_MYGAMEVIEW1_H__B2D91DBF_7617_11D6_A247_5254AB54A268__INCLUDED_)

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