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📄 mygameview1.cpp

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💻 CPP
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// MyGameView1.cpp : implementation file
//

#include "stdafx.h"
#include "MyGame.h"
#include "MyGameDoc.h"
#include "MyGameView1.h"
#include "GobangDrawer.h"
#include "MainFrm.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMyGameView1

IMPLEMENT_DYNCREATE(CMyGameView1, CView)

CMyGameView1::CMyGameView1()
{
	Bitmap.LoadBitmap( IDB_BITMAP );
	Bitmap.GetBitmap(&BMPstruct);
}

CMyGameView1::~CMyGameView1()
{
	Bitmap.DeleteObject();
}


BEGIN_MESSAGE_MAP(CMyGameView1, CView)
	//{{AFX_MSG_MAP(CMyGameView1)
	ON_WM_LBUTTONDOWN()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMyGameView1 drawing

void CMyGameView1::OnDraw(CDC* pDC)
{
	CMyGameDoc* pDoc = (CMyGameDoc*)GetDocument();
	// TODO: add draw code here
	CDC *pMemDC = new CDC;
	pMemDC->CreateCompatibleDC(pDC);
	pMemDC->SelectObject(&Bitmap);
	pDC->BitBlt(0, 0, BMPstruct.bmWidth,
		BMPstruct.bmHeight, pMemDC, 0, 0,
		SRCCOPY );
	delete pMemDC;
	pDoc->m_client.Draw(pDC);

}

/////////////////////////////////////////////////////////////////////////////
// CMyGameView1 diagnostics

#ifdef _DEBUG
void CMyGameView1::AssertValid() const
{
	CView::AssertValid();
}

void CMyGameView1::Dump(CDumpContext& dc) const
{
	CView::Dump(dc);
}
#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMyGameView1 message handlers

void CMyGameView1::OnLButtonDown(UINT nFlags, CPoint point) 
{
	// TODO: Add your message handler code here and/or call default
	CMyGameDoc* pDoc = (CMyGameDoc*)GetDocument();
	
	pDoc->m_client.MouseClick(point.x, point.y);
	
	CView::OnLButtonDown(nFlags, point);
	Invalidate();
}

void CMyGameView1::OnUpdate(CView* pSender, LPARAM lHint, CObject* pHint) 
{
	// TODO: Add your specialized code here and/or call the base class
	
	Invalidate();
}

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