operatortree.html

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<DL></DL></DL><HR><A NAME="SAVE_BUILDING_BLOCK_ACTION_24"><!-- --></A><H3>SAVE_BUILDING_BLOCK_ACTION_24</H3><PRE>public final javax.swing.Action <B>SAVE_BUILDING_BLOCK_ACTION_24</B></PRE><DL><DL></DL></DL><HR><A NAME="SAVE_BUILDING_BLOCK_ACTION_32"><!-- --></A><H3>SAVE_BUILDING_BLOCK_ACTION_32</H3><PRE>public final javax.swing.Action <B>SAVE_BUILDING_BLOCK_ACTION_32</B></PRE><DL><DL></DL></DL><HR><A NAME="TOGGLE_BREAKPOINT"><!-- --></A><H3>TOGGLE_BREAKPOINT</H3><PRE>public final <A HREF="../../../../com/rapidminer/gui/operatortree/actions/ToggleBreakpointItem.html" title="class in com.rapidminer.gui.operatortree.actions">ToggleBreakpointItem</A>[] <B>TOGGLE_BREAKPOINT</B></PRE><DL><DL></DL></DL><HR><A NAME="TOGGLE_SHOW_DISABLED"><!-- --></A><H3>TOGGLE_SHOW_DISABLED</H3><PRE>public final <A HREF="../../../../com/rapidminer/gui/operatortree/actions/ToggleShowDisabledItem.html" title="class in com.rapidminer.gui.operatortree.actions">ToggleShowDisabledItem</A> <B>TOGGLE_SHOW_DISABLED</B></PRE><DL><DL></DL></DL><HR><A NAME="ADD_ALL_BREAKPOINTS_24"><!-- --></A><H3>ADD_ALL_BREAKPOINTS_24</H3><PRE>public final transient javax.swing.Action <B>ADD_ALL_BREAKPOINTS_24</B></PRE><DL><DL></DL></DL><HR><A NAME="ADD_ALL_BREAKPOINTS_32"><!-- --></A><H3>ADD_ALL_BREAKPOINTS_32</H3><PRE>public final transient javax.swing.Action <B>ADD_ALL_BREAKPOINTS_32</B></PRE><DL><DL></DL></DL><HR><A NAME="REMOVE_ALL_BREAKPOINTS_24"><!-- --></A><H3>REMOVE_ALL_BREAKPOINTS_24</H3><PRE>public final transient javax.swing.Action <B>REMOVE_ALL_BREAKPOINTS_24</B></PRE><DL><DL></DL></DL><HR><A NAME="REMOVE_ALL_BREAKPOINTS_32"><!-- --></A><H3>REMOVE_ALL_BREAKPOINTS_32</H3><PRE>public final transient javax.swing.Action <B>REMOVE_ALL_BREAKPOINTS_32</B></PRE><DL><DL></DL></DL><HR><A NAME="EXPAND_ALL_ACTION_24"><!-- --></A><H3>EXPAND_ALL_ACTION_24</H3><PRE>public final transient javax.swing.Action <B>EXPAND_ALL_ACTION_24</B></PRE><DL><DL></DL></DL><HR><A NAME="EXPAND_ALL_ACTION_32"><!-- --></A><H3>EXPAND_ALL_ACTION_32</H3><PRE>public final transient javax.swing.Action <B>EXPAND_ALL_ACTION_32</B></PRE><DL><DL></DL></DL><HR><A NAME="COLLAPSE_ALL_ACTION_24"><!-- --></A><H3>COLLAPSE_ALL_ACTION_24</H3><PRE>public final transient javax.swing.Action <B>COLLAPSE_ALL_ACTION_24</B></PRE><DL><DL></DL></DL><HR><A NAME="COLLAPSE_ALL_ACTION_32"><!-- --></A><H3>COLLAPSE_ALL_ACTION_32</H3><PRE>public final transient javax.swing.Action <B>COLLAPSE_ALL_ACTION_32</B></PRE><DL><DL></DL></DL><HR><A NAME="TOGGLE_STRUCTURE_LOCK_ACTION_24"><!-- --></A><H3>TOGGLE_STRUCTURE_LOCK_ACTION_24</H3><PRE>public final transient <A HREF="../../../../com/rapidminer/gui/operatortree/actions/LockTreeStructureAction.html" title="class in com.rapidminer.gui.operatortree.actions">LockTreeStructureAction</A> <B>TOGGLE_STRUCTURE_LOCK_ACTION_24</B></PRE><DL><DL></DL></DL><HR><A NAME="TOGGLE_STRUCTURE_LOCK_ACTION_32"><!-- --></A><H3>TOGGLE_STRUCTURE_LOCK_ACTION_32</H3><PRE>public final transient <A HREF="../../../../com/rapidminer/gui/operatortree/actions/LockTreeStructureAction.html" title="class in com.rapidminer.gui.operatortree.actions">LockTreeStructureAction</A> <B>TOGGLE_STRUCTURE_LOCK_ACTION_32</B></PRE><DL><DL></DL></DL><!-- ========= CONSTRUCTOR DETAIL ======== --><A NAME="constructor_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Constructor Detail</B></FONT></TH></TR></TABLE><A NAME="OperatorTree(com.rapidminer.gui.MainFrame)"><!-- --></A><H3>OperatorTree</H3><PRE>public <B>OperatorTree</B>(<A HREF="../../../../com/rapidminer/gui/MainFrame.html" title="class in com.rapidminer.gui">MainFrame</A>&nbsp;mainFrame)</PRE><DL><DD>Creates a new operator tree.<P></DL><!-- ============ METHOD DETAIL ========== --><A NAME="method_detail"><!-- --></A><TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""><TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"><TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"><B>Method Detail</B></FONT></TH></TR></TABLE><A NAME="readResolve()"><!-- --></A><H3>readResolve</H3><PRE>protected java.lang.Object <B>readResolve</B>()</PRE><DL><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="getAssociatedDnDSupport()"><!-- --></A><H3>getAssociatedDnDSupport</H3><PRE>public <A HREF="../../../../com/rapidminer/gui/operatortree/DnDSupport.html" title="class in com.rapidminer.gui.operatortree">DnDSupport</A> <B>getAssociatedDnDSupport</B>()</PRE><DL><DD>Registers this instance of the operator tree at the drag & drop support<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="setOperator(com.rapidminer.operator.Operator)"><!-- --></A><H3>setOperator</H3><PRE>public void <B>setOperator</B>(<A HREF="../../../../com/rapidminer/operator/Operator.html" title="class in com.rapidminer.operator">Operator</A>&nbsp;root)</PRE><DL><DD>Creates a new operator tree model and restores the expansion state of the complete tree.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="getSelectedOperator()"><!-- --></A><H3>getSelectedOperator</H3><PRE>public <A HREF="../../../../com/rapidminer/operator/Operator.html" title="class in com.rapidminer.operator">Operator</A> <B>getSelectedOperator</B>()</PRE><DL><DD>Returns the currently selected operator, i.e. the last operation in the current selection path.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="getClipBoard()"><!-- --></A><H3>getClipBoard</H3><PRE>public <A HREF="../../../../com/rapidminer/operator/Operator.html" title="class in com.rapidminer.operator">Operator</A> <B>getClipBoard</B>()</PRE><DL><DD>Returns the current clip board.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="isStructureLocked()"><!-- --></A><H3>isStructureLocked</H3><PRE>public boolean <B>isStructureLocked</B>()</PRE><DL><DD>Returns true if the tree structure is currently locked for drag and drop and  false otherwise.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="setStructureLocked(boolean)"><!-- --></A><H3>setStructureLocked</H3><PRE>public void <B>setStructureLocked</B>(boolean&nbsp;locked)</PRE><DL><DD>Sets the current lock status for the drag and drop locking.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="expandAll()"><!-- --></A><H3>expandAll</H3><PRE>public void <B>expandAll</B>()</PRE><DL><DD>Expands the complete tree.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="collapseAll()"><!-- --></A><H3>collapseAll</H3><PRE>public void <B>collapseAll</B>()</PRE><DL><DD>Collapses the complete tree.<P><DD><DL></DL></DD><DD><DL></DL></DD></DL><HR><A NAME="completeRefresh()"><!-- --></A><H3>completeRefresh</H3><PRE>public void <B>completeRefresh</B>()</PRE><DL><DD>This method fires a tree structure changed event for the root operator and causes the complete  expansion of the tree. Since the complete tree will be restructured after invoking this method this  method should only be invoked if a complete restructuring of the model occured, e.g. after changing

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