📄 mainfrm.cpp
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// MainFrm.cpp : implementation of the CMainFrame class
//
#include "stdafx.h"
#include "MFCVega.h"
#include "MainFrm.h"
#include "VegaOptions.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define CONTROLSWIDTH 56
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction
CMainFrame::CMainFrame()
{
// TODO: add member initialization code here
}
CMainFrame::~CMainFrame()
{
}
BOOL CMainFrame::OnCreateClient( LPCREATESTRUCT /*lpcs*/,
CCreateContext* pContext)
{
// This is to figure out the conversion from DLUs to screen coords.
CDC* pdc = GetDC();
TEXTMETRIC tm;
pdc->GetTextMetrics( &tm );
float dluconv = (1.0f * tm.tmAveCharWidth) / 4.0f;
int controlsWidth = CONTROLSWIDTH * dluconv;
// create a splitter with 1 row, 2 columns
if (!m_wndSplitter.CreateStatic(this, 1, 2))
{
TRACE0("Failed to CreateStaticSplitter\n");
return FALSE;
}
// add the first splitter pane - the default view in column 0
if (!m_wndSplitter.CreateView(0, 1,
pContext->m_pNewViewClass, CSize(100, 100), pContext))
{
TRACE0("Failed to create first pane\n");
return FALSE;
}
if (!m_wndSplitter.CreateView(0, 0,
RUNTIME_CLASS(CVegaOptions), CSize(controlsWidth, 0), pContext))
{
TRACE0("Failed to create second pane\n");
return FALSE;
}
// activate the input view
SetActiveView((CView*)m_wndSplitter.GetPane(0,0));
return TRUE;
}
BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
// TODO: Modify the Window class or styles here by modifying
// the CREATESTRUCT cs
return CFrameWnd::PreCreateWindow(cs);
}
/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics
#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
CFrameWnd::AssertValid();
}
void CMainFrame::Dump(CDumpContext& dc) const
{
CFrameWnd::Dump(dc);
}
#endif //_DEBUG
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
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