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📄 mainfrm.cpp

📁 vega 于mfc结合的碰撞检测源代码
💻 CPP
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// MainFrm.cpp : implementation of the CMainFrame class
//

#include "stdafx.h"
#include "MFCVega.h"

#include "MainFrm.h"
#include "VegaOptions.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

#define CONTROLSWIDTH 56

/////////////////////////////////////////////////////////////////////////////
// CMainFrame

IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)

BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
	//{{AFX_MSG_MAP(CMainFrame)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMainFrame construction/destruction

CMainFrame::CMainFrame()
{
	// TODO: add member initialization code here
	
}

CMainFrame::~CMainFrame()
{
}

BOOL CMainFrame::OnCreateClient( LPCREATESTRUCT /*lpcs*/,
	CCreateContext* pContext)
{
	
	// This is to figure out the conversion from DLUs to screen coords.
	CDC* pdc = GetDC();
	TEXTMETRIC tm;
	pdc->GetTextMetrics( &tm );
	float dluconv = (1.0f * tm.tmAveCharWidth) / 4.0f;
	int controlsWidth = CONTROLSWIDTH * dluconv;


	// create a splitter with 1 row, 2 columns
	if (!m_wndSplitter.CreateStatic(this, 1, 2))
	{
		TRACE0("Failed to CreateStaticSplitter\n");
		return FALSE;
	}

	// add the first splitter pane - the default view in column 0
	if (!m_wndSplitter.CreateView(0, 1,
		pContext->m_pNewViewClass, CSize(100, 100), pContext))
	{
		TRACE0("Failed to create first pane\n");
		return FALSE;
	}

	if (!m_wndSplitter.CreateView(0, 0,
		RUNTIME_CLASS(CVegaOptions), CSize(controlsWidth, 0), pContext))
	{
		TRACE0("Failed to create second pane\n");
		return FALSE;
	}

	// activate the input view
	SetActiveView((CView*)m_wndSplitter.GetPane(0,0));

	return TRUE;
}

BOOL CMainFrame::PreCreateWindow(CREATESTRUCT& cs)
{
	// TODO: Modify the Window class or styles here by modifying
	//  the CREATESTRUCT cs

	return CFrameWnd::PreCreateWindow(cs);
}

/////////////////////////////////////////////////////////////////////////////
// CMainFrame diagnostics

#ifdef _DEBUG
void CMainFrame::AssertValid() const
{
	CFrameWnd::AssertValid();
}

void CMainFrame::Dump(CDumpContext& dc) const
{
	CFrameWnd::Dump(dc);
}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers

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