📄 zsvegaview.h
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#ifndef _ZSVEGAVIEW_H
#define _ZSVEGAVIEW_H
class vgWindow;
class vgGfx;
class vgChannel;
class vgObserver;
class vgScene;
class zsVegaView : public CView
{
BOOL vegaInitted;
BOOL vegaDefined;
BOOL vegaConfiged;
BOOL continueRunning;
CWinThread* vegaThread;
protected:
DECLARE_DYNCREATE(zsVegaView)
// These are the 0th instance of each of these from the adf
vgWindow* win;
vgGfx* gfx;
vgChannel* chan;
vgObserver* obs;
vgScene* scene;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(zsVegaView)
public:
virtual void OnDraw(CDC* pDC); // overridden to draw this view
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
protected:
virtual BOOL OnPreparePrinting(CPrintInfo* pInfo);
virtual void OnBeginPrinting(CDC* pDC, CPrintInfo* pInfo);
virtual void OnEndPrinting(CDC* pDC, CPrintInfo* pInfo);
//}}AFX_VIRTUAL
public:
zsVegaView();
virtual ~zsVegaView();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
// Creates a borderless window
BOOL create( const RECT& rect, CWnd* parent );
void runVega( void );
void stopVega( void );
void pauseVega( void );
void unPauseVega( void );
HWND getSafeHwnd( void );
BOOL getContinueRunning( void ) const { return continueRunning; }
BOOL getVegaInitted( void ) const { return vegaInitted; }
void setVegaInitted( BOOL i ) { vegaInitted = i; }
BOOL getVegaDefined( void ) const { return vegaDefined; }
void setVegaDefined( BOOL i ) { vegaDefined = i; }
BOOL getVegaConfiged( void ) const { return vegaConfiged; }
void setVegaConfiged( BOOL i ) { vegaConfiged = i; }
vgWindow* getVGWin( void ) const { return win; }
vgGfx* getVGGfx( void ) const { return gfx; }
vgChannel* getVGChannel( void ) const { return chan; }
vgObserver* getVGObserver( void ) const { return obs; }
vgScene* getVGScene( void ) const { return scene; }
void toggleGfx( int what );
virtual const char* getAdfName( void );
virtual void postInit( void );
virtual void postDefine( void );
virtual void postConfig( void );
virtual void postSync( void );
virtual void postFrame( void );
// Generated message map functions
protected:
//{{AFX_MSG(zsVegaView)
afx_msg void OnSize(UINT nType, int cx, int cy);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif
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