📄 midlet6.java
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package prj22_1;
import java.util.Random;
import javax.microedition.lcdui.Display;
import javax.microedition.lcdui.Graphics;
import javax.microedition.lcdui.Image;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.game.Sprite;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;
//让图片绕着左上角旋转
public class MIDlet6 extends MIDlet {
private MyGameCanvas mgc = new MyGameCanvas();
private Display dis;
protected void startApp() throws MIDletStateChangeException {
dis = Display.getDisplay(this);
dis.setCurrent(mgc);
}
protected void destroyApp(boolean arg0) throws MIDletStateChangeException {
}
protected void pauseApp() {
}
class MyGameCanvas extends GameCanvas implements Runnable{
private boolean RUN = true;
private Random rnd = new Random();
private Graphics gra;
private Sprite s1;
private Image img;
private int STATE = Sprite.TRANS_NONE;
public MyGameCanvas(){
super(true);
gra = this.getGraphics();
try{
img = Image.createImage("/img1.png");
}catch(Exception ex){ex.printStackTrace();}
s1 = new Sprite(img);
//定义悬挂点
//s1.defineReferencePixel(s1.getWidth()/2,s1.getHeight()/2);//坐标是图像上的坐标
s1.defineReferencePixel(0,0);
s1.setRefPixelPosition(100,100);//悬挂点在界面上的坐标
new Thread(this).start();
}
public void run(){
while(RUN){
try{
s1.setTransform(STATE);
gra.setColor(255,255,255);
gra.fillRect(0,0,this.getWidth(),this.getHeight());
gra.setColor(255,0,0);
gra.drawLine(100,100, 150,200);
s1.paint(gra);
this.flushGraphics();
switch(STATE){
case Sprite.TRANS_NONE: STATE=Sprite.TRANS_ROT90; break;
case Sprite.TRANS_ROT90: STATE=Sprite.TRANS_ROT180; break;
case Sprite.TRANS_ROT180: STATE=Sprite.TRANS_ROT270; break;
case Sprite.TRANS_ROT270: STATE=Sprite.TRANS_NONE; break;
}
Thread.currentThread().sleep(100);
}catch(Exception ex){}
}
}
}
}
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