📄 tnode.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace NIM
{
class TNode
{
private int sticks = -1;
private int level = -1;
private int hightChildIndex = -1;
public void assign (TNode t)
{
this.sticks = t.sticks;
this.level = t.level;
}
public int Sticks
{
get { return sticks; }
set { sticks = value; }
}
public int Level
{
get { return level; }
set { level = value; }
}
public int HightChildIndex
{
get { return hightChildIndex; }
set { hightChildIndex = value; }
}
}
}
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