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📄 ainkey.g.cs

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#pragma checksum "C:\YYPiano\YYPiano\Controls\Parts\AinKey.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "96CA7215CE13FAAB2BD878A35FD7688E"
//------------------------------------------------------------------------------
// <auto-generated>
//     此代码由工具生成。
//     运行时版本:2.0.50727.3053
//
//     对此文件的更改可能会导致不正确的行为,并且如果
//     重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------

using System;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Automation.Peers;
using System.Windows.Automation.Provider;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Resources;
using System.Windows.Shapes;
using System.Windows.Threading;


namespace YYPiano.Controls.Parts {
    
    
    public partial class ScaleKey : System.Windows.Controls.UserControl {
        
        internal System.Windows.Controls.Border container;
        
        internal System.Windows.Controls.TextBlock key;
        
        internal System.Windows.Media.RotateTransform rt;
        
        internal System.Windows.Media.TranslateTransform tt;
        
        internal System.Windows.Media.ScaleTransform st;
        
        internal System.Windows.Media.Animation.BeginStoryboard beginRotate;
        
        internal System.Windows.Media.Animation.Storyboard rotateAni;
        
        internal System.Windows.Media.Animation.Storyboard mainAni;
        
        private bool _contentLoaded;
        
        /// <summary>
        /// InitializeComponent
        /// </summary>
        [System.Diagnostics.DebuggerNonUserCodeAttribute()]
        public void InitializeComponent() {
            if (_contentLoaded) {
                return;
            }
            _contentLoaded = true;
            System.Windows.Application.LoadComponent(this, new System.Uri("/YYPiano;component/Controls/Parts/AinKey.xaml", System.UriKind.Relative));
            this.container = ((System.Windows.Controls.Border)(this.FindName("container")));
            this.key = ((System.Windows.Controls.TextBlock)(this.FindName("key")));
            this.rt = ((System.Windows.Media.RotateTransform)(this.FindName("rt")));
            this.tt = ((System.Windows.Media.TranslateTransform)(this.FindName("tt")));
            this.st = ((System.Windows.Media.ScaleTransform)(this.FindName("st")));
            this.beginRotate = ((System.Windows.Media.Animation.BeginStoryboard)(this.FindName("beginRotate")));
            this.rotateAni = ((System.Windows.Media.Animation.Storyboard)(this.FindName("rotateAni")));
            this.mainAni = ((System.Windows.Media.Animation.Storyboard)(this.FindName("mainAni")));
        }
    }
}

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