📄 ainkey.g.cs
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#pragma checksum "C:\YYPiano\YYPiano\Controls\Parts\AinKey.xaml" "{406ea660-64cf-4c82-b6f0-42d48172a799}" "96CA7215CE13FAAB2BD878A35FD7688E"
//------------------------------------------------------------------------------
// <auto-generated>
// 此代码由工具生成。
// 运行时版本:2.0.50727.3053
//
// 对此文件的更改可能会导致不正确的行为,并且如果
// 重新生成代码,这些更改将会丢失。
// </auto-generated>
//------------------------------------------------------------------------------
using System;
using System.Windows;
using System.Windows.Automation;
using System.Windows.Automation.Peers;
using System.Windows.Automation.Provider;
using System.Windows.Controls;
using System.Windows.Controls.Primitives;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Interop;
using System.Windows.Markup;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Resources;
using System.Windows.Shapes;
using System.Windows.Threading;
namespace YYPiano.Controls.Parts {
public partial class ScaleKey : System.Windows.Controls.UserControl {
internal System.Windows.Controls.Border container;
internal System.Windows.Controls.TextBlock key;
internal System.Windows.Media.RotateTransform rt;
internal System.Windows.Media.TranslateTransform tt;
internal System.Windows.Media.ScaleTransform st;
internal System.Windows.Media.Animation.BeginStoryboard beginRotate;
internal System.Windows.Media.Animation.Storyboard rotateAni;
internal System.Windows.Media.Animation.Storyboard mainAni;
private bool _contentLoaded;
/// <summary>
/// InitializeComponent
/// </summary>
[System.Diagnostics.DebuggerNonUserCodeAttribute()]
public void InitializeComponent() {
if (_contentLoaded) {
return;
}
_contentLoaded = true;
System.Windows.Application.LoadComponent(this, new System.Uri("/YYPiano;component/Controls/Parts/AinKey.xaml", System.UriKind.Relative));
this.container = ((System.Windows.Controls.Border)(this.FindName("container")));
this.key = ((System.Windows.Controls.TextBlock)(this.FindName("key")));
this.rt = ((System.Windows.Media.RotateTransform)(this.FindName("rt")));
this.tt = ((System.Windows.Media.TranslateTransform)(this.FindName("tt")));
this.st = ((System.Windows.Media.ScaleTransform)(this.FindName("st")));
this.beginRotate = ((System.Windows.Media.Animation.BeginStoryboard)(this.FindName("beginRotate")));
this.rotateAni = ((System.Windows.Media.Animation.Storyboard)(this.FindName("rotateAni")));
this.mainAni = ((System.Windows.Media.Animation.Storyboard)(this.FindName("mainAni")));
}
}
}
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