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📄 problemsolver.java

📁 puzzle game with java.very good !
💻 JAVA
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/*
 * Created on 9-okt-2004
 *
 * To change the template for this generated file go to
 * Window>Preferences>Java>Code Generation>Code and Comments
 */
package logic;

import java.util.Calendar;
import java.util.GregorianCalendar;
import java.util.LinkedList;


/**
 * Each problem solving method needs to implement the ProblemSolver.
 * It contains all methods to navigate through the solution.
 */
public abstract class ProblemSolver {

	protected LinkedList list = new LinkedList();
	public abstract PuzzleState getSolution(PuzzleState start, PuzzleState target);

	protected int intPositionInList = 0;
	protected long lngTimeInMillis = 0;
	protected long lngStartTimeInMillis = 0;
	
	protected int intNumberOfNodesExpanded = 0;
	//private SpeelBordToestand huidigeKnoop;
	
	
	/**
	 * 
	 * When the search algorithm found the solution, you have to construct the path from source to target.
	 * This happens in this method. Run back through the root of the tree and add each node of the tree to a linked list.
	 * 
	 * @param solution Is de oplossing waarvan alle parents in een list moeten geplaatst worden
	 */	
	protected void createSolutionList(PuzzleState solution)
	{
		solutionFound();
		list.clear();
		PuzzleState huidigeKnoop = solution;
		list.addFirst(solution);
		
		
		while(huidigeKnoop != null)
		{
			list.addFirst(huidigeKnoop);
			huidigeKnoop = huidigeKnoop.getParent();
		}
	}
	/**
	 * 
	 * Get first puzzle state
	 */
	public PuzzleState getFirst()
	{
		intPositionInList = 0;
		return (PuzzleState)list.get(intPositionInList);
	}
	
	/**
	 *
	 * Get next puzzle state
	 */
	public PuzzleState getNext()
	{
		PuzzleState volgende = null;
		if(intPositionInList + 1 < list.size())
			intPositionInList++;
		
		return (PuzzleState)list.get(intPositionInList);	
	}
	/**
	 * 
	 * Get previous puzzle state
	 */
	public PuzzleState getPrevious()
	{
		PuzzleState vorige = null;
		if(intPositionInList > 0)
			intPositionInList--;
		
		return (PuzzleState)list.get(intPositionInList);
	}
	public int getNumberOfNodesExpanded()
	{
		return intNumberOfNodesExpanded;
	}
	public int getNumberOfMovesToSolution()
	{
		return list.size() - 2;//minus two because we don't cant in the 'source' and the 'target' state.
	}
	/*
	 * Get the time it took to solve the puzzle.
	 */
	public long getTimeElapsed()
	{
		return lngTimeInMillis;
	}
	
	/*
	 * Get a HTML representation of the result of the search.
	 * */
	public String getSummaryInHtml()
	{	
		StringBuffer html = new StringBuffer("<html><body><table><tr><td>");
		html.append("Number of moves: </td><td>" + this.getNumberOfMovesToSolution());
		html.append("</td></tr><tr><td>Number of nodes expanded: </td><td>" + this.getNumberOfNodesExpanded());
		
		
		html.append("</td></tr><tr><td>Time elapsed (in millisec.): </td><td>" + this.getTimeElapsed());
		
		html.append("</table></body></html>");
		
		return html.toString();
	}
	
	/*
	 * Method to be called when the search is started
	 * */
	protected void solutionFinderStarted()
	{
		Calendar cal = new GregorianCalendar();
		lngStartTimeInMillis = cal.getTimeInMillis();
	}
	/*
	 * Method to be called after the search is finished
	 * */
	private void solutionFound()
	{
		Calendar cal = new GregorianCalendar();
		lngTimeInMillis = cal.getTimeInMillis() - lngStartTimeInMillis;
		
	}
	
	protected void clearLists()
	{
		list.clear();
		intPositionInList = 0;
		intNumberOfNodesExpanded = 0;
	}
}

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