trandlg.cs
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CS
115 行
using System;
using System.IO;
using System.Windows.Forms;
using Skyiv.Ben.PushBox.Common;
namespace Skyiv.Ben.PushBox.Window
{
/// <summary>
/// “转换”对话框
/// </summary>
public partial class TranDlg : Form
{
bool isEdit; // 是否处于编辑状态
int maxLevelSize;
DataFile db;
public string[] Groups { set { cbxGroup.DataSource = value; } }
public int MaxLevelSize { set { maxLevelSize = value; } }
public TranDlg(bool isTopMost)
{
InitializeComponent();
TopMost = isTopMost;
}
protected override void OnLoad(EventArgs e)
{
base.OnLoad(e);
db = new DataFile();
if (cbxGroup.Items.Count <= 0)
{
btnEdit.Enabled = btnExportOrSave.Enabled = btnImportOrCancel.Enabled = cbxGroup.Enabled = false;
tbxMsg.Text = "请先做“菜单 -> 数据 -> 配置”";
}
}
protected override void OnClosing(System.ComponentModel.CancelEventArgs e)
{
if (isEdit)
{
MessageBox.Show("正在编辑,不能退出。请先“保存”或“放弃”。", "提醒");
e.Cancel = true;
}
else if (db != null) db.Dispose();
base.OnClosing(e);
}
private void btnEdit_Click(object sender, EventArgs e)
{
tbxMsg.Text = Fcl.ReadAllText(Path.Combine(Pub.TextDirectory, cbxGroup.SelectedItem + Pub.TextExtName));
cbxGroup.Enabled = false;
tbxMsg.ReadOnly = false;
isEdit = true;
btnEdit.Enabled = false;
btnExportOrSave.Text = "保存";
btnImportOrCancel.Text = "放弃";
}
private void btnExportOrSave_Click(object sender, EventArgs e)
{
SetEnable(false);
try
{
if (isEdit) Save(true);
else db.Export(cbxGroup.SelectedItem.ToString(), tbxMsg);
}
catch (Exception ex)
{
tbxMsg.Text += Pub.GetMessage(ex, false);
}
tbxMsg.Select(tbxMsg.Text.Length, 0);
tbxMsg.ScrollToCaret();
SetEnable(true);
}
private void btnImportOrCancel_Click(object sender, EventArgs e)
{
SetEnable(false);
try
{
if (isEdit) Save(false);
else db.Import(cbxGroup.SelectedItem.ToString(), maxLevelSize, tbxMsg);
}
catch (Exception ex)
{
tbxMsg.Text += Pub.GetMessage(ex, false);
}
tbxMsg.Select(tbxMsg.Text.Length, 0);
tbxMsg.ScrollToCaret();
SetEnable(true);
}
void SetEnable(bool isEnable)
{
btnEdit.Enabled = btnExportOrSave.Enabled = btnImportOrCancel.Enabled = cbxGroup.Enabled = isEnable;
Update();
}
void Save(bool isSave)
{
if (isSave)
{
if (!Directory.Exists(Pub.TextDirectory)) Directory.CreateDirectory(Pub.TextDirectory);
Fcl.WriteAllText(Path.Combine(Pub.TextDirectory, cbxGroup.SelectedItem + Pub.TextExtName), tbxMsg.Text);
}
tbxMsg.Text = isSave ? "游戏数据文本文件已经保存完毕" : "已经放弃编辑";
isEdit = false;
btnEdit.Enabled = true;
btnExportOrSave.Text = "导出";
btnImportOrCancel.Text = "导入";
cbxGroup.Enabled = true;
tbxMsg.ReadOnly = true;
}
}
}
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