unit1.h
来自「这是用C++BUILDER编写的小游戏程序源码」· C头文件 代码 · 共 82 行
H
82 行
//---------------------------------------------------------------------------
#ifndef Unit1H
#define Unit1H
//---------------------------------------------------------------------------
#include <Classes.hpp>
#include <Controls.hpp>
#include <StdCtrls.hpp>
#include <Forms.hpp>
#include <Menus.hpp>
#include <ExtCtrls.hpp>
//#include <boost/random.hpp>
#include <ctime>
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TMainMenu *MainMenu1;
TMenuItem *start;
TMenuItem *stop;
TTimer *Timer1;
void __fastcall FormMouseDown(TObject *Sender, TMouseButton Button,
TShiftState Shift, int X, int Y);
void __fastcall startClick(TObject *Sender);
void __fastcall stopClick(TObject *Sender);
private: // User declarations
int m_nAppX;
int m_nAppY;
int m_centerX;
int m_centerY;
int m_mouseX;
int m_mouseY;
int m_sleepTime;
bool isError;
bool m_isPaintFinished;
bool isRunning;
bool isInitialized;
bool isStopped;
int* pix0;
int pixls;
int pixls2;
int bits;
double* bit_px;
double* bit_py;
double* bit_vx;
double* bit_vy;
int* bit_sx;
int* bit_sy;
int* bit_l;
int* bit_f;
int* bit_p;
int* bit_c;
int bit_max;
int bit_sound;
int ru;
int rv;
int dy;
Graphics::TBitmap* bmp;
Graphics::TBitmap* testbmp;
//typedef boost::minstd_rand base_generator_type;
//base_generator_type generator;
public: // User declarations
__fastcall TForm1(TComponent* Owner);
__fastcall virtual ~TForm1();
void __fastcall Init();
void __fastcall run();
void __fastcall rend();
double __fastcall randor();
void __fastcall bit_set(int i, int j, int k);
int __fastcall bit_get(int i, int j);
};
//---------------------------------------------------------------------------
extern PACKAGE TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
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