bcuearthpong.h
来自「这是用C++BUILDER编写的开发3D界面的小程序」· C头文件 代码 · 共 49 行
H
49 行
//---------------------------------------------------------------------------
#ifndef BCUEarthPongH
#define BCUEarthPongH
//---------------------------------------------------------------------------
#include <vcl\Classes.hpp>
#include <vcl\Controls.hpp>
#include <vcl\StdCtrls.hpp>
#include <vcl\Forms.hpp>
#include <ddraw.h>
#include <vcl\ExtCtrls.hpp>
#include "ddutil.h"
#define NUM_GLOBE_SPRITES 38
//---------------------------------------------------------------------------
class TForm1 : public TForm
{
__published: // IDE-managed Components
TLabel *Label1;
void __fastcall FormActivate(TObject *Sender);
void __fastcall FormKeyPress(TObject *Sender, char &Key);
void __fastcall FormMouseMove(TObject *Sender, TShiftState Shift, int X,
int Y);
void __fastcall FormCreate(TObject *Sender);
private: // User declarations
IDirectDraw* DirectDraw;
IDirectDrawSurface* PrimaryCanvas;
IDirectDrawSurface* AttachedCanvas;
IDirectDrawSurface* Globe[NUM_GLOBE_SPRITES], *Paddle;
IDirectDrawPalette* GlobePalette, *PaddlePalette;
IDirectDrawSurface* BackgroundCanvas, *NumHitsCanvas;
IDirectDrawPalette* BackgroundPalette;
int frame, xDir, yDir, globeX, globeY, dir, paddleX, paddleY, hits;
bool EvenFrame;
public: // User declarations
__fastcall TForm1(TComponent* Owner);
void __fastcall InitializeDirectDraw();
void __fastcall IdleLoop(TObject *Sender, bool &done);
void __fastcall SetupPrimaryCanvas();
void __fastcall LoadArt();
void __fastcall LoadBackgroundArt();
void __fastcall LoadSprites();
void __fastcall DisplayError(char* error);
};
//---------------------------------------------------------------------------
extern TForm1 *Form1;
//---------------------------------------------------------------------------
#endif
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