📄 synthapplication.java
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/* * Copyright (c) 1995 - 2008 Sun Microsystems, Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * - Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * - Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * - Neither the name of Sun Microsystems nor the names of its * contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS * IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package lookandfeel;/*
* SynthApplication.java requires a Synth XML file.
* It should be in the class directory. Also required
* are image files, which should be in the classes\images
* directory
*/
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.plaf.synth.*;
public class SynthApplication implements ActionListener {
private static String labelPrefix = "Number of button clicks: ";
private int numClicks = 0;
private static String synthFile = "buttonSkin.xml";
final JLabel label = new JLabel(labelPrefix + "0 ");
public Component createComponents() {
JButton button = new JButton("I'm a Swing button!");
button.setMnemonic(KeyEvent.VK_I);
button.addActionListener(this);
label.setLabelFor(button);
/*
* An easy way to put space between a top-level container
* and its contents is to put the contents in a JPanel
* that has an "empty" border.
*/
JPanel pane = new JPanel(new GridLayout(0, 1));
pane.add(button);
pane.add(label);
pane.setBorder(BorderFactory.createEmptyBorder(
30, //top
30, //left
10, //bottom
30) //right
);
return pane;
}
public void actionPerformed(ActionEvent e) {
numClicks++;
label.setText(labelPrefix + numClicks);
}
private static void initLookAndFeel() {
// String lookAndFeel = "com.sun.java.swing.plaf.motif.MotifLookAndFeel";
SynthLookAndFeel lookAndFeel = new SynthLookAndFeel();
try {
lookAndFeel.load(SynthApplication.class.getResourceAsStream(synthFile),
SynthApplication.class);
UIManager.setLookAndFeel(lookAndFeel);
}
catch (Exception e) {
System.err.println("Couldn't get specified look and feel ("
+ lookAndFeel
+ "), for some reason.");
System.err.println("Using the default look and feel.");
e.printStackTrace();
}
}
/**
* Create the GUI and show it. For thread safety,
* this method should be invoked from the
* event-dispatching thread.
*/
private static void createAndShowGUI() {
//Set the look and feel.
initLookAndFeel();
//Make sure we have nice window decorations.
JFrame.setDefaultLookAndFeelDecorated(true);
//Create and set up the window.
JFrame frame = new JFrame("SynthApplication");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
SynthApplication app = new SynthApplication();
Component contents = app.createComponents();
frame.getContentPane().add(contents, BorderLayout.CENTER);
//Display the window.
frame.pack();
frame.setVisible(true);
}
public static void main(String[] args) {
//Schedule a job for the event-dispatching thread:
//creating and showing this application's GUI.
javax.swing.SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGUI();
}
});
}
}
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