📄 socketcomm.cpp
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BOOL optval = TRUE;
if ( SOCKET_ERROR == setsockopt( sock, SOL_SOCKET, SO_BROADCAST, (char *) &optval, sizeof( BOOL ) ) )
{
closesocket( sock );
return false;
}
// 设定变量
m_bBroadcast = true;
}
// 如果需要广播,则需要设定进程互斥
m_hMutex = CreateMutex(NULL, FALSE, NULL);
if (NULL == m_hMutex)
{
closesocket( sock );
return false;
}
}
// 绑定一个本地地址
if ( SOCKET_ERROR == bind(sock, (LPSOCKADDR)&sockAddr, sizeof(SOCKADDR_IN)))
{
closesocket( sock );
m_bBroadcast = false;
if (NULL != m_hMutex)
CloseHandle( m_hMutex );
m_hMutex = NULL;
return false;
}
// 如果是TCP连接
if (SOCK_STREAM == nType)
{
if ( SOCKET_ERROR == listen(sock, SOMAXCONN))
{
closesocket( sock );
return false;
}
}
// 保存socket
m_hComm = (HANDLE) sock;
return true;
}
else
SetLastError(ERROR_INVALID_PARAMETER); //不能找到端口
// 删除socket
closesocket( sock );
}
return false;
}
//关闭socket
void CSocketComm::CloseComm()
{
if (IsOpen())
{
//调用ShutdownConnection关闭
ShutdownConnection((SOCKET)m_hComm);
m_hComm = INVALID_HANDLE_VALUE;
m_bBroadcast = false;
}
}
//启动socket通信线程
bool CSocketComm::WatchComm()
{
//首先判断是否启动
if (!IsStart())
{
//判断是否打开通信,即socket是否成功创建
if (IsOpen())
{
HANDLE hThread;
UINT uiThreadId = 0;
//启动线程,使用_beginthreadex
hThread = (HANDLE)_beginthreadex(NULL, // 安全参数
0, // 堆栈
SocketThreadProc, // 线程程序
this, // 线程参数
CREATE_SUSPENDED, //创建模式
&uiThreadId); // 线程ID
//如果线程不为空
if ( NULL != hThread)
{
//继续线程
ResumeThread( hThread );
m_hThread = hThread;
return true;
}
}
}
return false;
}
void CSocketComm::StopComm()
{
// Close Socket
if (IsOpen())
{
CloseComm();
Sleep(50);
}
// Kill Thread
if (IsStart())
{
if (WaitForSingleObject(m_hThread, 5000L) == WAIT_TIMEOUT)
TerminateThread(m_hThread, 1L);
CloseHandle(m_hThread);
m_hThread = NULL;
}
// Clear Address list
if (!m_AddrList.empty())
m_AddrList.clear();
// Destroy Synchronization objects
if (NULL != m_hMutex)
{
CloseHandle( m_hMutex );
m_hMutex = NULL;
}
}
//读入数据
DWORD CSocketComm::ReadComm(LPBYTE lpBuffer, DWORD dwSize, DWORD dwTimeout)
{
_ASSERTE( IsOpen() );
_ASSERTE( lpBuffer != NULL );
if (lpBuffer == NULL || dwSize < 1L)
return 0L;
fd_set fdRead = { 0 };
TIMEVAL stTime;
TIMEVAL *pstTime = NULL;
if ( INFINITE != dwTimeout ) {
stTime.tv_sec = 0;
stTime.tv_usec = dwTimeout*1000;
pstTime = &stTime;
}
SOCKET s = (SOCKET) m_hComm;
// 设定描述符
if ( !FD_ISSET( s, &fdRead ) )
FD_SET( s, &fdRead );
// 选择函数,设定超时时间
DWORD dwBytesRead = 0L;
int res = select( s+1, &fdRead, NULL, NULL, pstTime );
if ( res > 0)
{
if (IsBroadcast() || IsSmartAddressing())
{
SOCKADDR_IN sockAddr = { 0 }; // 获得地址
int nOffset = IsSmartAddressing() ? sizeof(sockAddr) : 0;
int nLen = sizeof(sockAddr);
if ( dwSize < (DWORD) nLen) // 缓冲区太小
{
SetLastError( ERROR_INVALID_USER_BUFFER );
return -1L;
}
//获得数据
res = recvfrom( s, (LPSTR)&lpBuffer[nOffset], dwSize, 0, (LPSOCKADDR)&sockAddr, &nLen);
// clear 'sin_zero', we will ignore them with 'SockAddrIn' anyway!
memset(&sockAddr.sin_zero, 0, sizeof(sockAddr.sin_zero));
if ( res >= 0)
{
LockList(); //锁定地址列表
// 删除调重复地址
SockAddrIn sockin;
sockin.SetAddr( &sockAddr );
m_AddrList.remove( sockin );
m_AddrList.insert(m_AddrList.end(), sockin);
if (IsSmartAddressing())
{
memcpy(lpBuffer, &sockAddr, sizeof(sockAddr));
res += sizeof(sockAddr);
}
UnlockList(); // 解开地址列表
}
}
else
{
res = recv( s, (LPSTR)lpBuffer, dwSize, 0);
}
dwBytesRead = (DWORD)((res > 0)?(res) : (-1));
}
return dwBytesRead;
}
//发送数据
DWORD CSocketComm::WriteComm(const LPBYTE lpBuffer, DWORD dwCount, DWORD dwTimeout)
{
_ASSERTE( IsOpen() );
_ASSERTE( NULL != lpBuffer );
// 如果没有建立连接或者缓冲区为空,则返回
if (!IsOpen() || NULL == lpBuffer)
return 0L;
//fd_set 是一个结构体,可以被很多的windows socket函数使用,如select,在socket2.0中使用
//typedef struct fd_set {
//u_int fd_count; // 数量
//SOCKET fd_array[FD_SETSIZE]; //socket 数组
//} fd_set;
fd_set fdWrite = { 0 };
TIMEVAL stTime;
TIMEVAL *pstTime = NULL;
if ( INFINITE != dwTimeout ) {
stTime.tv_sec = 0;
stTime.tv_usec = dwTimeout*1000;
pstTime = &stTime;
}
SOCKET s = (SOCKET) m_hComm;
// 设定描述符
if ( !FD_ISSET( s, &fdWrite ) )
FD_SET( s, &fdWrite );
// 选择函数设定超时时间
DWORD dwBytesWritten = 0L;
int res = select( s+1, NULL, &fdWrite, NULL, pstTime );
if ( res > 0)
{
// 发送消息广播或者点对点发送
if (IsBroadcast() || IsSmartAddressing())
{
// use offset for Smart addressing
int nOffset = IsSmartAddressing() ? sizeof(SOCKADDR_IN) : 0;
if (IsSmartAddressing())
{
if ( dwCount < sizeof(SOCKADDR_IN)) // error - buffer to small
{
SetLastError( ERROR_INVALID_USER_BUFFER );
return -1L;
}
// 从缓冲区中获得地址
SockAddrIn sockAddr;
sockAddr.SetAddr((SOCKADDR_IN*) lpBuffer);
// 获得地址然后发送
if (sockAddr.sockAddrIn.sin_addr.s_addr != htonl(INADDR_BROADCAST))
{
res = sendto( s, (LPCSTR)&lpBuffer[nOffset], dwCount-nOffset, 0,
(LPSOCKADDR)sockAddr, sockAddr.Size());
dwBytesWritten = (DWORD)((res >= 0)?(res) : (-1));
return dwBytesWritten;
}
}
// 向所有用户广播
LockList(); // 锁住地址列表
CSockAddrList::iterator iter = m_AddrList.begin();
for( ; iter != m_AddrList.end(); )
{
//循环发送信息
res = sendto( s, (LPCSTR)&lpBuffer[nOffset], dwCount-nOffset, 0, (LPSOCKADDR)(*iter), iter->Size());
if (res < 0)
{
CSockAddrList::iterator deladdr = iter;
++iter; // 下一个
m_AddrList.erase( deladdr );
}
else
++iter; // 下一个
}
UnlockList(); // 解锁
// UDP总是返回true
res = (int) dwCount - nOffset;
}
else // 发送到单个客户端
res = send( s, (LPCSTR)lpBuffer, dwCount, 0);
dwBytesWritten = (DWORD)((res >= 0)?(res) : (-1));
}
return dwBytesWritten;
}
//该函数由主线程来循环调用
void CSocketComm::Run()
{
BYTE buffer[BUFFER_SIZE];
DWORD dwBytes = 0L;
HANDLE hThread = GetCurrentThread();
DWORD dwTimeout = DEFAULT_TIMEOUT;
//是否广播模式
if (!IsBroadcast())
{
SOCKET sock = (SOCKET) m_hComm;
sock = WaitForConnection( sock );
// 等待新的连接
if (sock != INVALID_SOCKET)
{
//关闭连接
ShutdownConnection( (SOCKET) m_hComm);
m_hComm = (HANDLE) sock;
OnEvent( EVT_CONSUCCESS ); // connect
}
else
{
// 如果已经关闭则不发送事件,否则发送
if (IsOpen())
OnEvent( EVT_CONFAILURE ); // 等待失败
return;
}
}
//如果socket已经创建
while( IsOpen() )
{
// 采用阻塞式socket,等待事件通知
dwBytes = ReadComm(buffer, sizeof(buffer), dwTimeout);
// 如果有错误发生
if (dwBytes == (DWORD)-1)
{
// 如果要关闭,则不发送事件
if (IsOpen())
OnEvent( EVT_CONDROP ); // 失去连接
break;
}
// 是否有数据收到
if (IsSmartAddressing() && dwBytes == sizeof(SOCKADDR_IN))
OnEvent( EVT_ZEROLENGTH );
else if (dwBytes > 0L)
{
OnDataReceived( buffer, dwBytes);
}
Sleep(0);
}
}
//socket线程
UINT WINAPI CSocketComm::SocketThreadProc(LPVOID pParam)
{
//reinterpret_cast用于各种指针的转化
CSocketComm* pThis = reinterpret_cast<CSocketComm*>( pParam );
_ASSERTE( pThis != NULL );
pThis->Run();
return 1L;
}
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