📄 chatserverdlg.cpp
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// ChatServerDlg.cpp : 实现文件
//
#include "stdafx.h"
#include <atlconv.h>
#include "ChatServer.h"
#include "ChatServerDlg.h"
#include ".\chatserverdlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#endif
const int SOCK_TCP = 0;
const int SOCK_UDP = 1;
// 用于应用程序“关于”菜单项的 CAboutDlg 对话框
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// 对话框数据
enum { IDD = IDD_ABOUTBOX };
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV 支持
// 实现
protected:
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()
// CChatServerDlg 对话框
CChatServerDlg::CChatServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChatServerDlg::IDD, pParent)
, m_nSocketType(SOCK_TCP) //默认为TCP socket
, m_nStrPort(_T("5000")) //默认端口为 5000
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CChatServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_EDIT_MSGRER, m_ctrlMsgRecord);
DDX_Control(pDX, IDC_EDIT_MSG, m_ctrlMsg);
DDX_Control(pDX, IDC_SPINPORT, m_ctrlSpinPort);
DDX_Text(pDX, IDC_EDITPORT, m_nStrPort);
}
BEGIN_MESSAGE_MAP(CChatServerDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDSTART, OnBnClickedStart)
ON_BN_CLICKED(IDSTOP, OnBnClickedStop)
ON_BN_CLICKED(IDSEND, OnBnClickedSend)
ON_BN_CLICKED(IDEXIT, OnBnClickedExit)
ON_BN_CLICKED(IDC_RADIOTCP, OnBnClickedRadiotcp)
ON_BN_CLICKED(IDC_RADIOUDP, OnBnClickedRadioudp)
ON_WM_DESTROY()
ON_BN_CLICKED(IDC_BUTTON1, OnBnClickedButton1)
END_MESSAGE_MAP()
// CChatServerDlg 消息处理程序
BOOL CChatServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// 将\“关于...\”菜单项添加到系统菜单中。
// IDM_ABOUTBOX 必须在系统命令范围内。
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// 设置此对话框的图标。当应用程序主窗口不是对话框时,框架将自动
// 执行此操作
SetIcon(m_hIcon, TRUE); // 设置大图标
SetIcon(m_hIcon, FALSE); // 设置小图标
//增加其他的初始化工作
m_ctrlSpinPort.SetRange32( 2000, 6000);//默认变化范围为2000-6000
GetDlgItem(IDSEND)->EnableWindow( FALSE );
GetDlgItem(IDSTOP)->EnableWindow( FALSE );
//设定最大连接的属性
for(int i=0; i<MAX_CONNECTION; i++)
{
m_SocketManager[i].SetMessageWindow( &m_ctrlMsgRecord );
}
PickNextAvailable();
//设置socket类型为TCP
CButton* p = (CButton*)GetDlgItem(IDC_RADIOTCP);
p->SetCheck(BST_CHECKED);
return TRUE; // 除非设置了控件的焦点,否则返回 TRUE
}
void CChatServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// 如果向对话框添加最小化按钮,则需要下面的代码
// 来绘制该图标。对于使用文档/视图模型的 MFC 应用程序,
// 这将由框架自动完成。
void CChatServerDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // 用于绘制的设备上下文
SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);
// 使图标在工作矩形中居中
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// 绘制图标
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}
///////////////////////////////////////////////////////////////////////////////
// OnUpdateConnection
// This message is sent by server manager to indicate connection status
//事件处理
LRESULT CChatServerDlg::OnUpdateConnection(WPARAM wParam, LPARAM lParam)
{
UINT uEvent = (UINT) wParam;
CSocketManager* pManager = reinterpret_cast<CSocketManager*>( lParam );
// 如果不是TCP,则返回
if (m_nSocketType != SOCK_TCP)
return 0L;
if ( pManager != NULL)
{
// 服务器socket已经连接上
if (uEvent == EVT_CONSUCCESS)
{
PickNextAvailable();
StartServer();
}
else if (uEvent == EVT_CONFAILURE || uEvent == EVT_CONDROP)
{
pManager->StopComm();
if (m_pCurServer == NULL)
{
PickNextAvailable();
StartServer();
}
}
}
return 1L;
}
//当用户拖动最小化窗口时系统调用此函数取得光标显示。
HCURSOR CChatServerDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}
void CChatServerDlg::OnBnClickedStart()
{
//数据更新
UpdateData();
StartServer();
}
void CChatServerDlg::OnBnClickedStop()
{
// 断开服务器
m_pCurServer->StopComm();
if (!m_pCurServer->IsOpen())
{
GetDlgItem(IDSTART)->EnableWindow( TRUE );
PrevDlgCtrl();
GetDlgItem(IDSTOP)->EnableWindow( FALSE );
GetDlgItem(IDC_RADIOTCP)->EnableWindow( TRUE );
GetDlgItem(IDC_RADIOUDP)->EnableWindow( TRUE );
}
}
void CChatServerDlg::OnBnClickedSend()
{
// TODO: 在此添加控件通知处理程序代码
//定义缓冲区
BYTE byBuffer[256] = { 0 };
CString strText;
CString strSpace = " 说: ";
CString str_add=" 服务器 ";
// 更新数据
UpdateData();
//获得要发送的信息
m_ctrlMsg.GetWindowText( strText );
int nLen = strText.GetLength();
if (nLen > 0)
{
//在消息前加消息发送人身份标识
TCHAR strHost[HOSTNAME_SIZE] = { 0 };
if (false == CSocketComm::GetLocalName( strHost, sizeof(strHost)/sizeof(TCHAR)))
{
AfxMessageBox("获取消息发送人身份标识失败!");
return;
}
//在要发送信息的后面加上回车
strText += _T("\r\n");
nLen = strText.GetLength() + strlen(strHost) + strSpace.GetLength()+str_add.GetLength();
//如果是UDP协议
if (m_nSocketType == SOCK_UDP)
{
USES_CONVERSION;
SockAddrIn sin;
// 发送广播信息
sin.CreateFrom(_T("255.255.255.255"), m_nStrPort);
memcpy(byBuffer, (LPSOCKADDR) sin, sin.Size());
//将要发送的信息复制到缓冲区
strcpy((LPSTR)&byBuffer[sin.Size()], T2CA(strHost));
strcat((LPSTR)&byBuffer[sin.Size()], T2CA(str_add));
strcat((LPSTR)&byBuffer[sin.Size()], T2CA(strSpace));
strcat((LPSTR)&byBuffer[sin.Size()], T2CA(strText));
nLen =nLen+ sin.Size();
}
else
{
USES_CONVERSION;
strcpy((LPSTR)byBuffer, T2CA(strHost));
strcat((LPSTR)byBuffer, T2CA(str_add));
strcat((LPSTR)byBuffer, T2CA(strSpace));
strcat((LPSTR)byBuffer, T2CA(strText));
}
// 发送数据
if (m_nSocketType == SOCK_UDP)
m_pCurServer->WriteComm( byBuffer, nLen+1, INFINITE);
else
{
// 发送到所有客户端
for(int i=0; i<MAX_CONNECTION; i++)
{
if (m_SocketManager[i].IsOpen() && (m_pCurServer = &m_SocketManager[i]))
m_SocketManager[i].WriteComm( byBuffer, nLen+1, INFINITE);
}
}
m_ctrlMsg.SetWindowText("");
}
}
void CChatServerDlg::OnBnClickedExit()
{
CDialog::OnOK();
}
void CChatServerDlg::OnBnClickedRadiotcp()
{
// TODO: 在此添加控件通知处理程序代码
m_nSocketType = SOCK_TCP;
}
void CChatServerDlg::OnBnClickedRadioudp()
{
// TODO: 在此添加控件通知处理程序代码
m_nSocketType = SOCK_UDP;
}
//获得下一个客户连接
void CChatServerDlg::PickNextAvailable()
{
m_pCurServer = NULL;
for(int i=0; i<MAX_CONNECTION; i++)
{
if (!(m_SocketManager[i].IsOpen()))
{
m_pCurServer = &m_SocketManager[i];
break;
}
}
}
///////////////////////////////////////////////////////////////////////////////
// 启动服务器
bool CChatServerDlg::StartServer()
{
bool bSuccess = false;
//判断服务器是否为空
if (m_pCurServer != NULL)
{
//如果是TCP连接
if (m_nSocketType == SOCK_TCP)
{
// no smart addressing - we use connection oriented
//不设定smart地址
m_pCurServer->SetSmartAddressing( false );
//创建TCP socket
bSuccess = m_pCurServer->CreateSocket( m_nStrPort, AF_INET, SOCK_STREAM, SO_REUSEADDR); // TCP
}
//如果是UDP连接
else
{
m_pCurServer->SetSmartAddressing( true );
//创建UDP socket
bSuccess = m_pCurServer->CreateSocket( m_nStrPort, AF_INET, SOCK_DGRAM, SO_BROADCAST); // UDP
}
//判断是否创建成功
if (bSuccess && m_pCurServer->WatchComm())
{
//设定相关控件属性
GetDlgItem(IDSEND)->EnableWindow( TRUE );
GetDlgItem(IDSTOP)->EnableWindow( TRUE );
NextDlgCtrl();
GetDlgItem(IDSTART)->EnableWindow( FALSE );
GetDlgItem(IDC_RADIOTCP)->EnableWindow( FALSE );
GetDlgItem(IDC_RADIOUDP)->EnableWindow( FALSE );
CString strServer, strAddr;
//获得本地机器名
m_pCurServer->GetLocalName( strServer.GetBuffer(256), 256);
strServer.ReleaseBuffer();
//获得本地IP地址
m_pCurServer->GetLocalAddress( strAddr.GetBuffer(256), 256);
strAddr.ReleaseBuffer();
CString strMsg = _T("服务器: ") + strServer;
strMsg += _T(", @IP地址: ") + strAddr;
strMsg += _T(" 运行在端口 ") + m_nStrPort + CString("\r\n");
m_pCurServer->AppendMessage( strMsg );
}
}
return bSuccess;
}
void CChatServerDlg::OnDestroy()
{
for(int i=0; i<MAX_CONNECTION; i++)
m_SocketManager[i].StopComm();
CDialog::OnDestroy();
}
////////////////////////////////////////////////////////////////////////////////
// 重载该消息以响应快捷键 Enter或 ESC
BOOL CChatServerDlg::PreTranslateMessage(MSG* pMsg)
{
if (pMsg->message == WM_KEYDOWN)
{
int nVirtKey = (int) pMsg->wParam;
if (nVirtKey == VK_ESCAPE)
return TRUE;
if (nVirtKey == VK_RETURN && (GetFocus()->m_hWnd == m_ctrlMsg.m_hWnd))
{
if (m_pCurServer->IsOpen())
OnBnClickedSend();
return TRUE;
}
}
return CDialog::PreTranslateMessage(pMsg);
}
void CChatServerDlg::OnBnClickedButton1()
{
// TODO: 在此添加控件通知处理程序代码
CAboutDlg dlg;
dlg.DoModal();
}
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