📄 design.mak
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# Microsoft Developer Studio Generated NMAKE File, Based on Design.dsp
!IF "$(CFG)" == ""
CFG=Design - Win32 Debug
!MESSAGE No configuration specified. Defaulting to Design - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Design - Win32 Release" && "$(CFG)" != "Design - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Design.mak" CFG="Design - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Design - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Design - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
!IF "$(CFG)" == "Design - Win32 Release"
OUTDIR=.\Release
INTDIR=.\Release
# Begin Custom Macros
OutDir=.\Release
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Design.exe"
!ELSE
ALL : "$(OUTDIR)\Design.exe"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\ChildFrm.obj"
-@erase "$(INTDIR)\Design.obj"
-@erase "$(INTDIR)\Design.pch"
-@erase "$(INTDIR)\Design.res"
-@erase "$(INTDIR)\DesignDoc.obj"
-@erase "$(INTDIR)\DesignView.obj"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\SizeDlg.obj"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(OUTDIR)\Design.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /Fp"$(INTDIR)\Design.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Release/
CPP_SBRS=.
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$(CPP_PROJ) $<
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.cxx{$(CPP_SBRS)}.sbr::
$(CPP) @<<
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<<
MTL=midl.exe
MTL_PROJ=/nologo /D "NDEBUG" /mktyplib203 /o NUL /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Design.res" /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Design.bsc"
BSC32_SBRS= \
LINK32=link.exe
LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows\
/incremental:no /pdb:"$(OUTDIR)\Design.pdb" /machine:I386\
/out:"$(OUTDIR)\Design.exe"
LINK32_OBJS= \
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"$(INTDIR)\Design.res" \
"$(INTDIR)\DesignDoc.obj" \
"$(INTDIR)\DesignView.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\SizeDlg.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\Design.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
OUTDIR=.\Debug
INTDIR=.\Debug
# Begin Custom Macros
OutDir=.\Debug
# End Custom Macros
!IF "$(RECURSE)" == "0"
ALL : "$(OUTDIR)\Design.exe" "$(OUTDIR)\Design.bsc"
!ELSE
ALL : "$(OUTDIR)\Design.exe" "$(OUTDIR)\Design.bsc"
!ENDIF
CLEAN :
-@erase "$(INTDIR)\ChildFrm.obj"
-@erase "$(INTDIR)\ChildFrm.sbr"
-@erase "$(INTDIR)\Design.obj"
-@erase "$(INTDIR)\Design.pch"
-@erase "$(INTDIR)\Design.res"
-@erase "$(INTDIR)\Design.sbr"
-@erase "$(INTDIR)\DesignDoc.obj"
-@erase "$(INTDIR)\DesignDoc.sbr"
-@erase "$(INTDIR)\DesignView.obj"
-@erase "$(INTDIR)\DesignView.sbr"
-@erase "$(INTDIR)\MainFrm.obj"
-@erase "$(INTDIR)\MainFrm.sbr"
-@erase "$(INTDIR)\SizeDlg.obj"
-@erase "$(INTDIR)\SizeDlg.sbr"
-@erase "$(INTDIR)\StdAfx.obj"
-@erase "$(INTDIR)\StdAfx.sbr"
-@erase "$(INTDIR)\vc50.idb"
-@erase "$(INTDIR)\vc50.pdb"
-@erase "$(OUTDIR)\Design.bsc"
-@erase "$(OUTDIR)\Design.exe"
-@erase "$(OUTDIR)\Design.ilk"
-@erase "$(OUTDIR)\Design.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
CPP=cl.exe
CPP_PROJ=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Design.pch" /Yu"stdafx.h"\
/Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\Debug/
.c{$(CPP_OBJS)}.obj::
$(CPP) @<<
$(CPP_PROJ) $<
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.cpp{$(CPP_OBJS)}.obj::
$(CPP) @<<
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<<
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$(CPP) @<<
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<<
MTL=midl.exe
MTL_PROJ=/nologo /D "_DEBUG" /mktyplib203 /o NUL /win32
RSC=rc.exe
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\Design.res" /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\Design.bsc"
BSC32_SBRS= \
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"$(INTDIR)\DesignDoc.sbr" \
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$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
LINK32_FLAGS=opengl32.lib glu32.lib glaux.lib /nologo /subsystem:windows\
/incremental:yes /pdb:"$(OUTDIR)\Design.pdb" /debug /machine:I386\
/out:"$(OUTDIR)\Design.exe" /pdbtype:sept
LINK32_OBJS= \
"$(INTDIR)\ChildFrm.obj" \
"$(INTDIR)\Design.obj" \
"$(INTDIR)\Design.res" \
"$(INTDIR)\DesignDoc.obj" \
"$(INTDIR)\DesignView.obj" \
"$(INTDIR)\MainFrm.obj" \
"$(INTDIR)\SizeDlg.obj" \
"$(INTDIR)\StdAfx.obj"
"$(OUTDIR)\Design.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
!IF "$(CFG)" == "Design - Win32 Release" || "$(CFG)" == "Design - Win32 Debug"
SOURCE=.\ChildFrm.cpp
!IF "$(CFG)" == "Design - Win32 Release"
DEP_CPP_CHILD=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
".\StdAfx.h"\
"$(INTDIR)\ChildFrm.obj" : $(SOURCE) $(DEP_CPP_CHILD) "$(INTDIR)"\
"$(INTDIR)\Design.pch"
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
DEP_CPP_CHILD=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
"$(INTDIR)\ChildFrm.obj" "$(INTDIR)\ChildFrm.sbr" : $(SOURCE) $(DEP_CPP_CHILD)\
"$(INTDIR)" "$(INTDIR)\Design.pch"
!ENDIF
SOURCE=.\Design.cpp
!IF "$(CFG)" == "Design - Win32 Release"
DEP_CPP_DESIG=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
".\StdAfx.h"\
"$(INTDIR)\Design.obj" : $(SOURCE) $(DEP_CPP_DESIG) "$(INTDIR)"\
"$(INTDIR)\Design.pch"
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
DEP_CPP_DESIG=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
"$(INTDIR)\Design.obj" "$(INTDIR)\Design.sbr" : $(SOURCE) $(DEP_CPP_DESIG)\
"$(INTDIR)" "$(INTDIR)\Design.pch"
!ENDIF
SOURCE=.\Design.rc
DEP_RSC_DESIGN=\
".\res\Design.ico"\
".\res\Design.rc2"\
".\res\DesignDoc.ico"\
".\res\down.bmp"\
".\res\Hleftdown.bmp"\
".\res\Hleftup.bmp"\
".\res\Hrightdown.bmp"\
".\res\Hrightup.bmp"\
".\res\icon1.ico"\
".\res\icon2.ico"\
".\res\Left.bmp"\
".\res\Leftdown.bmp"\
".\res\Leftup.bmp"\
".\res\Right.bmp"\
".\res\Rightdown.bmp"\
".\res\Rightup.bmp"\
".\res\Toolbar.bmp"\
".\res\Up.bmp"\
"$(INTDIR)\Design.res" : $(SOURCE) $(DEP_RSC_DESIGN) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
SOURCE=.\DesignDoc.cpp
!IF "$(CFG)" == "Design - Win32 Release"
DEP_CPP_DESIGND=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
".\StdAfx.h"\
"$(INTDIR)\DesignDoc.obj" : $(SOURCE) $(DEP_CPP_DESIGND) "$(INTDIR)"\
"$(INTDIR)\Design.pch"
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
DEP_CPP_DESIGND=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
"$(INTDIR)\DesignDoc.obj" "$(INTDIR)\DesignDoc.sbr" : $(SOURCE)\
$(DEP_CPP_DESIGND) "$(INTDIR)" "$(INTDIR)\Design.pch"
!ENDIF
SOURCE=.\DesignView.cpp
!IF "$(CFG)" == "Design - Win32 Release"
DEP_CPP_DESIGNV=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
".\StdAfx.h"\
"$(INTDIR)\DesignView.obj" : $(SOURCE) $(DEP_CPP_DESIGNV) "$(INTDIR)"\
"$(INTDIR)\Design.pch"
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
DEP_CPP_DESIGNV=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
"$(INTDIR)\DesignView.obj" "$(INTDIR)\DesignView.sbr" : $(SOURCE)\
$(DEP_CPP_DESIGNV) "$(INTDIR)" "$(INTDIR)\Design.pch"
!ENDIF
SOURCE=.\MainFrm.cpp
!IF "$(CFG)" == "Design - Win32 Release"
DEP_CPP_MAINF=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
".\StdAfx.h"\
"$(INTDIR)\MainFrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
"$(INTDIR)\Design.pch"
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
DEP_CPP_MAINF=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
"$(INTDIR)\MainFrm.obj" "$(INTDIR)\MainFrm.sbr" : $(SOURCE) $(DEP_CPP_MAINF)\
"$(INTDIR)" "$(INTDIR)\Design.pch"
!ENDIF
SOURCE=.\SizeDlg.cpp
!IF "$(CFG)" == "Design - Win32 Release"
DEP_CPP_SIZED=\
".\ChildFrm.h"\
".\Design.h"\
".\DesignDoc.h"\
".\DesignView.h"\
".\MainFrm.h"\
".\SizeDlg.h"\
".\StdAfx.h"\
"$(INTDIR)\SizeDlg.obj" : $(SOURCE) $(DEP_CPP_SIZED) "$(INTDIR)"\
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!ELSEIF "$(CFG)" == "Design - Win32 Debug"
DEP_CPP_SIZED=\
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"$(INTDIR)" "$(INTDIR)\Design.pch"
!ENDIF
SOURCE=.\StdAfx.cpp
DEP_CPP_STDAF=\
".\StdAfx.h"\
!IF "$(CFG)" == "Design - Win32 Release"
CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D\
"_AFXDLL" /Fp"$(INTDIR)\Design.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\"\
/Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\Design.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
"$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ELSEIF "$(CFG)" == "Design - Win32 Debug"
CPP_SWITCHES=/nologo /MDd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D\
"_WINDOWS" /D "_AFXDLL" /FR"$(INTDIR)\\" /Fp"$(INTDIR)\Design.pch"\
/Yc"stdafx.h" /Fo"$(INTDIR)\\" /Fd"$(INTDIR)\\" /FD /c
"$(INTDIR)\StdAfx.obj" "$(INTDIR)\StdAfx.sbr" "$(INTDIR)\Design.pch" : \
$(SOURCE) $(DEP_CPP_STDAF) "$(INTDIR)"
$(CPP) @<<
$(CPP_SWITCHES) $(SOURCE)
<<
!ENDIF
!ENDIF
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