📄 globaltime.nc
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/* * Copyright (c) 2002-2003, Vanderbilt University * All rights reserved. * * Permission to use, copy, modify, and distribute this software and its * documentation for any purpose, without fee, and without written agreement is * hereby granted, provided that the above copyright notice, the following * two paragraphs and the author appear in all copies of this software. * * IN NO EVENT SHALL THE VANDERBILT UNIVERSITY BE LIABLE TO ANY PARTY FOR * DIRECT, INDIRECT, SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT * OF THE USE OF THIS SOFTWARE AND ITS DOCUMENTATION, EVEN IF THE VANDERBILT * UNIVERSITY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * THE VANDERBILT UNIVERSITY SPECIFICALLY DISCLAIMS ANY WARRANTIES, * INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY * AND FITNESS FOR A PARTICULAR PURPOSE. THE SOFTWARE PROVIDED HEREUNDER IS * ON AN "AS IS" BASIS, AND THE VANDERBILT UNIVERSITY HAS NO OBLIGATION TO * PROVIDE MAINTENANCE, SUPPORT, UPDATES, ENHANCEMENTS, OR MODIFICATIONS. * * Author: Miklos Maroti, Brano Kusy * Date last modified: Oct/04 * - moved getOffset, getSkew, and getSyncPt to TimeSyncInfo interface * */interface GlobalTime{ /** * Returns the current local time of this mote. The local time can * either be the SysTime as returned by SysTimeC (if the * TIMESYNC_SYSTIME macro is defined) or the ClockTime as returned * by the LocalTime interface of the ClockC component (if the * TIMESYNC_SYSTIME is not defined). */ //async command uint32_t getLocalTime(); /** * Reads the current global time. This method is a combination * of <code>getLocalTime</code> and <code>local2Global</code>. * @return SUCCESS if this mote is synchronized, FAIL otherwise. */ command uint32_t getGlobalTime(); /** * Converts the local time given in <code>time</code> into the * corresponding global time and stores this again in * <code>time</code>. The following equation is used to compute the * conversion: * * globalTime = localTime + offset + skew * (localTime - syncPoint) * * The skew is normalized to 0.0 (1.0 is subtracted) to increase the * machine precision. The syncPoint value is periodically updated to * increase the machine precision of the floating point arithmetic and * also to allow time wrap. * * @return SUCCESS if this mote is synchronized, FAIL otherwise. */ //async command result_t local2Global(uint32_t *time); /** * Converts the global time given in <code>time</code> into the * correspoding local time and stores this again in * <code>time</code>. This method performs the inverse of the * <code>local2Global</clode> transformation. * * @return SUCCESS if this mote is synchronized, FAIL otherwise. */ //async command result_t global2Local(uint32_t *time); command bool isSynchronised();}
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