📄 seeddec2xxx.h
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// SEEDDEC2XXX.h : main header file for the SEEDDEC2XXX application
//
#if !defined(AFX_SEEDDEC2XXX_H__B4588847_869B_40E1_8C11_70CC924E4D46__INCLUDED_)
#define AFX_SEEDDEC2XXX_H__B4588847_869B_40E1_8C11_70CC924E4D46__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "resource.h" // main symbols
/////////////////////////////////////////////////////////////////////////////
// CSEEDDEC2XXXApp:
// See SEEDDEC2XXX.cpp for the implementation of this class
//
class CSEEDDEC2XXXApp : public CWinApp
{
public:
CSingleDocTemplate* m_pOutDocTemplate;
bool m_CodecHalt;
int m_USBbufferlong;
int m_USB2or11;
int m_CodecFileLong;
void Out(const char *fmt, ...);
CSEEDDEC2XXXApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CSEEDDEC2XXXApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CSEEDDEC2XXXApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
extern CSEEDDEC2XXXApp theApp;
#define RE_WRAP_LEN 0x10000 //64K RichEdit Buffer
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_SEEDDEC2XXX_H__B4588847_869B_40E1_8C11_70CC924E4D46__INCLUDED_)
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