📄 def_logo.c
字号:
/*
* Def_logo.c
*
* This file is part of the openGL-logo demo.
* (c) Henk Kok (kok@wins.uva.nl)
*
* Copying, redistributing, etc is permitted as long as this copyright
* notice and the Dutch variable names :) stay in tact.
*/
#include <stdlib.h>
#include <GL/glut.h>
#include <math.h>
/* some math.h's don't define M_PI */
#ifndef M_PI
#define M_PI 3.14159265359
#endif
#define ACC 8
#define ACC2 16
#define ACC3 48
#define ACC4 24
#define THLD 0.6
#define THLD2 0.8
extern int angle, rotating;
extern float progress;
GLfloat TRANS[7][3];
GLfloat ROTAXIS[7][3];
GLfloat ROT[7];
GLfloat char_El[ACC3+1][ACC][3];
GLfloat normal_El[ACC3+1][ACC][3];
GLfloat char_O[ACC4][ACC][3];
GLfloat normal_O[ACC4][ACC][3];
GLfloat char_P[ACC2][ACC][3];
GLfloat normal_P[ACC2][ACC][3];
GLfloat char_G[ACC4][ACC][3];
GLfloat normal_G[ACC4][ACC][3];
GLfloat accSIN[ACC], accCOS[ACC];
GLfloat difmat4[4] = { 0.425, 0.570, 0.664, 1.0 };
GLfloat difamb4[4] = { 0.425, 0.570, 0.664, 1.0 };
GLfloat matspec4[4] = { 0.174, 0.174, 0.174, 1.0 };
int rnd(int i)
{
return rand()%i;
}
void groen_texture(void)
{
glMaterialfv(GL_FRONT, GL_DIFFUSE, difmat4);
glMaterialfv(GL_FRONT, GL_AMBIENT, difamb4);
glMaterialfv(GL_FRONT, GL_SPECULAR, matspec4);
glMaterialf(GL_FRONT, GL_SHININESS, 35.0);
}
void def_O(void)
{
float a, s, c, ln;
int i,j,k,l,m,n;
float dx, dy;
float dx1, dx2, dy1, dy2, dz1, dz2;
GLfloat center_O[ACC4+4][3];
GLfloat width_O[ACC4+4];
for (i=0;i<ACC4;i++)
{
a = 2.0*((float) i)*M_PI/ACC4;
s = 1+sin(a);
c = cos(a);
center_O[i][0] = c*3.8;
center_O[i][1] = s*3.8+(s<-1.01?-0.8:(s>1.01?0.8:0)) + 0.8;
center_O[i][2] = 0.0;
width_O[i] = 0.6;
}
/* I should be able to generalise this. oh well */
for (i=0;i<ACC4;i++)
{
j = (i+1)%ACC4;
k = (i+ACC4-1)%ACC4;
for (a=0;a<ACC;a++)
{
c = cos(a*M_PI*2.0/ACC);
s = sin(a*M_PI*2.0/ACC);
dx = center_O[j][0] - center_O[k][0];
dy = center_O[j][1] - center_O[k][1];
ln = sqrt(dx*dx+dy*dy);
dx = dx/ln;
dy = dy/ln;
char_O[i][(int) a][0] = center_O[i][0] + width_O[i] * dy * c;
char_O[i][(int) a][1] = center_O[i][1] - width_O[i] * dx * c;
char_O[i][(int) a][2] = (s<-THLD?-THLD:(s>THLD?THLD:s));
}
}
for (i=0;i<ACC;i++)
{
j = (i+1)%ACC;
k = (i-1+ACC)%ACC;
for (l=0;l<ACC4;l++)
{
m = (l+1)%ACC4;
n = (l+ACC4-1)%ACC4;
dx1 = char_O[m][i][0] - char_O[n][i][0];
dy1 = char_O[m][i][1] - char_O[n][i][1];
dz1 = char_O[m][i][2] - char_O[n][i][2];
dx2 = char_O[l][k][0] - char_O[l][j][0];
dy2 = char_O[l][k][1] - char_O[l][j][1];
dz2 = char_O[l][k][2] - char_O[l][j][2];
normal_O[l][i][0] = dy2*dz1 - dy1*dz2;
normal_O[l][i][1] = dz2*dx1 - dz1*dx2;
normal_O[l][i][2] = dx2*dy1 - dx1*dy2;
}
}
}
void def_P(void)
{
float a, s, c, ln;
int i,j,k,l,m,n;
float dx, dy;
float dx1, dx2, dy1, dy2, dz1, dz2;
GLfloat center_P[ACC2][3];
GLfloat width_P[ACC2];
for (i=0;i<ACC2;i++)
{
a = 2.0*((float) i)*M_PI/ACC2;
s = 1+sin(a);
c = cos(a);
center_P[i][0] = c*2.15;
center_P[i][1] = s*2.1 + (s<-1.01?-0.7:(s>1.01?0.7:0)) + 0.7;
center_P[i][2] = 0.0;
width_P[i] = 0.5;
}
for (i=0;i<ACC2;i++)
{
j = (i+1)%ACC2;
k = (i+ACC2-1)%ACC2;
for (a=0;a<ACC;a++)
{
accCOS[(int) a] = c = cos(a*M_PI*2.0/ACC);
accSIN[(int) a] = s = sin(a*M_PI*2.0/ACC);
dx = center_P[j][0] - center_P[k][0];
dy = center_P[j][1] - center_P[k][1];
ln = sqrt(dx*dx+dy*dy);
dx = dx/ln;
dy = dy/ln;
char_P[i][(int) a][0] = center_P[i][0] + width_P[i] * dy * c;
char_P[i][(int) a][1] = center_P[i][1] - width_P[i] * dx * c;
char_P[i][(int) a][2] = (s<-THLD?-THLD:(s>THLD?THLD:s));
}
}
for (i=0;i<ACC;i++)
{
j = (i+1)%ACC;
k = (i-1+ACC)%ACC;
for (l=0;l<ACC2;l++)
{
m = (l+1)%ACC2;
n = (l+ACC2-1)%ACC2;
dx1 = char_P[m][i][0] - char_P[n][i][0];
dy1 = char_P[m][i][1] - char_P[n][i][1];
dz1 = char_P[m][i][2] - char_P[n][i][2];
dx2 = char_P[l][k][0] - char_P[l][j][0];
dy2 = char_P[l][k][1] - char_P[l][j][1];
dz2 = char_P[l][k][2] - char_P[l][j][2];
normal_P[l][i][0] = dy2*dz1 - dy1*dz2;
normal_P[l][i][1] = dz2*dx1 - dz1*dx2;
normal_P[l][i][2] = dx2*dy1 - dx1*dy2;
}
}
}
void def_El(void)
{
float a, s, c, ln;
int i,j,k,l,m,n;
float dx, dy;
float dx1, dx2, dy1, dy2, dz1, dz2;
GLfloat center_El[ACC3+3][3];
GLfloat width_El[ACC3+3];
for (i=0;i<ACC3+1;i++)
{
/* a = (ACC3/24 + i*11/12)*M_PI*2.0/ACC3; */
a = (ACC3/8 + ((float) i)*3/4)*M_PI*2.0/ACC3;
s = 1+sin(a);
c = cos(a);
center_El[i][0] = c*18.0;
center_El[i][1] = s*9.3;
center_El[i][2] = 0.0;
width_El[i] = pow(3.5, sin(i*M_PI/ACC3))-0.6;
}
for (i=0;i<ACC3+1;i++)
{
j = (i+1)%ACC3;
k = (i+ACC3-1)%ACC3;
for (a=0;a<ACC;a++)
{
c = cos(a*M_PI*2.0/ACC);
s = sin(a*M_PI*2.0/ACC);
dx = center_El[j][0] - center_El[k][0];
dy = center_El[j][1] - center_El[k][1];
ln = sqrt(dx*dx+dy*dy);
dx = dx/ln;
dy = dy/ln;
char_El[i][(int) a][0] = center_El[i][0] + width_El[i] * dy * c;
char_El[i][(int) a][1] = center_El[i][1] - width_El[i] * dx * c;
char_El[i][(int) a][2] = (s<-THLD2?-THLD2:(s>THLD2?THLD2:s));
}
}
for (i=0;i<ACC+1;i++)
{
j = (i+1)%ACC;
k = (i-1+ACC)%ACC;
for (l=0;l<ACC3;l++)
{
m = (l+1)%ACC3;
n = (l+ACC3-1)%ACC3;
dx1 = char_El[m][i][0] - char_El[n][i][0];
dy1 = char_El[m][i][1] - char_El[n][i][1];
dz1 = char_El[m][i][2] - char_El[n][i][2];
dx2 = char_El[l][k][0] - char_El[l][j][0];
dy2 = char_El[l][k][1] - char_El[l][j][1];
dz2 = char_El[l][k][2] - char_El[l][j][2];
normal_El[l][i][0] = dy2*dz1 - dy1*dz2;
normal_El[l][i][1] = dz2*dx1 - dz1*dx2;
normal_El[l][i][2] = dx2*dy1 - dx1*dy2;
}
}
}
void def_G(void)
{
float a, s, c, ln;
int i,j,k,l,m,n;
float dx, dy;
float dx1, dx2, dy1, dy2, dz1, dz2;
GLfloat center_G[ACC4][3];
GLfloat width_G[ACC4];
for (i=0;i<ACC4;i++)
{
a = 2.0*((float) i)*M_PI/ACC4;
s = 1+sin(a);
c = cos(a);
center_G[i][0] = c*3.8;
center_G[i][1] = s*3.8+(s<-1.01?-0.8:(s>1.01?0.8:0)) + 0.8;
center_G[i][2] = 0.0;
width_G[i] = 0.9;
if (i>ACC4*3/4)
width_G[i] = 0.9 - ((i-ACC4*3/4)*0.9)/ACC;
}
for (i=0;i<ACC4;i++)
{
j = (i+1)%ACC4;
k = (i+ACC4-1)%ACC4;
for (a=0;a<ACC;a++)
{
c = cos(a*M_PI*2.0/ACC);
s = sin(a*M_PI*2.0/ACC);
dx = center_G[j][0] - center_G[k][0];
dy = center_G[j][1] - center_G[k][1];
ln = sqrt(dx*dx+dy*dy);
dx = dx/ln;
dy = dy/ln;
char_G[i][(int) a][0] = center_G[i][0] + width_G[i] * dy * c;
char_G[i][(int) a][1] = center_G[i][1] - width_G[i] * dx * c;
char_G[i][(int) a][2] = (s<-THLD?-THLD:(s>THLD?THLD:s));
}
}
for (i=0;i<ACC;i++)
{
j = (i+1)%ACC;
k = (i-1+ACC)%ACC;
for (l=0;l<ACC4;l++)
{
m = (l+1)%ACC4;
n = (l+ACC4-1)%ACC4;
dx1 = char_G[m][i][0] - char_G[n][i][0];
dy1 = char_G[m][i][1] - char_G[n][i][1];
dz1 = char_G[m][i][2] - char_G[n][i][2];
dx2 = char_G[l][k][0] - char_G[l][j][0];
dy2 = char_G[l][k][1] - char_G[l][j][1];
dz2 = char_G[l][k][2] - char_G[l][j][2];
normal_G[l][i][0] = dy2*dz1 - dy1*dz2;
normal_G[l][i][1] = dz2*dx1 - dz1*dx2;
normal_G[l][i][2] = dx2*dy1 - dx1*dy2;
}
}
}
void randomize(void)
{
int i;
for (i=0;i<7;i++)
{
TRANS[i][0] = rnd(100)-rnd(100);
TRANS[i][1] = rnd(100)-rnd(100);
TRANS[i][1] = rnd(100)-rnd(100);
ROTAXIS[i][0] = rnd(100)-rnd(100);
ROTAXIS[i][1] = rnd(100)-rnd(100);
ROTAXIS[i][1] = rnd(100)-rnd(100);
ROT[i]=rnd(3600)-rnd(3600);
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -