📄 gliq.h
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/*
* CS 453 - Final project : An OpenGL version of the pegboard game IQ
* Due : June 5, 1997
* Author : Kiri Wagstaff
*
* File : gliq.h
* Description : Main header file
*
*/
#ifndef GLIQ_H
#define GLIQ_H
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <GL/glut.h>
#include "trackball.h"
/* defines */
#define BOARDSIZE 9 /* on a side, total of 81 holes */
#define SELECT_BUFFER 256
/* enums */
enum {UNUSED, EMPTY, FULL, CANMOVE, CANTMOVE}; /* for each hole */
enum {SELBOARD, PLAY, HIGHSC, VIEWSCORES}; /* current state */
enum {NONE, LEFTARR=100, SELECT, RIGHTARR, QUIT}; /* board selection */
/* from gliq.c */
extern int curstate;
extern int lastpicked;
extern int pegs;
extern int totalpegs;
extern void display(void);
/* from board.c */
extern int*** boards;
extern int curboard;
extern int numboards;
extern int filled[BOARDSIZE][BOARDSIZE];
extern void selectboard(void);
extern void readboards(void);
extern void drawboard(void);
extern void drawpegs(void);
extern void drawpeg(void);
extern void displaybuttons(void);
/* from game.c */
extern int playdone;
extern void playgame(void);
extern int legalmove(void);
extern int canmove(int peg);
extern int movesexist(void);
extern void drawquit(float x, float y, float r1, float r2);
/* from score.c */
extern int minscore;
extern int minpegs;
extern int numentered;
extern int written;
extern void highscore(void);
extern void readscores(void);
extern void showhighscores(void);
extern void keyscores(unsigned char key, int x, int y);
extern void idlescore(void);
/* from pick.c */
extern int picked;
extern GLuint select_buffer[];
extern GLboolean selection;
extern GLuint pick(int x, int y);
extern void passive(int x, int y);
extern void text(GLfloat x, GLfloat y, GLfloat scale, char *format, ...);
#endif
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