📄 draw_holder.c
字号:
glNormal3fv(tn[3][15]); glVertex3fv(tp[3][15]);
glNormal3fv(tn[4][15]); glVertex3fv(tp[4][15]);
glNormal3fv(tn[3][16]); glVertex3fv(tp[3][16]);
glNormal3fv(tn[4][16]); glVertex3fv(tp[4][16]);
glNormal3fv(tn[3][17]); glVertex3fv(tp[3][17]);
glNormal3fv(tn[4][17]); glVertex3fv(tp[4][17]);
glNormal3fv(tn[3][18]); glVertex3fv(tp[3][18]);
glNormal3fv(tn[4][18]); glVertex3fv(tp[4][18]);
glNormal3fv(tn[3][19]); glVertex3fv(tp[3][19]);
glNormal3fv(tn[4][19]); glVertex3fv(tp[4][19]);
glNormal3fv(tn[3][20]); glVertex3fv(tp[3][20]);
glNormal3fv(tn[4][20]); glVertex3fv(tp[4][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[4][0]); glVertex3fv(tp[4][0]);
glNormal3fv(tn[5][0]); glVertex3fv(tp[5][0]);
glNormal3fv(tn[4][1]); glVertex3fv(tp[4][1]);
glNormal3fv(tn[5][1]); glVertex3fv(tp[5][1]);
glNormal3fv(tn[4][2]); glVertex3fv(tp[4][2]);
glNormal3fv(tn[5][2]); glVertex3fv(tp[5][2]);
glNormal3fv(tn[4][3]); glVertex3fv(tp[4][3]);
glNormal3fv(tn[5][3]); glVertex3fv(tp[5][3]);
glNormal3fv(tn[4][4]); glVertex3fv(tp[4][4]);
glNormal3fv(tn[5][4]); glVertex3fv(tp[5][4]);
glNormal3fv(tn[4][5]); glVertex3fv(tp[4][5]);
glNormal3fv(tn[5][5]); glVertex3fv(tp[5][5]);
glNormal3fv(tn[4][6]); glVertex3fv(tp[4][6]);
glNormal3fv(tn[5][6]); glVertex3fv(tp[5][6]);
glNormal3fv(tn[4][7]); glVertex3fv(tp[4][7]);
glNormal3fv(tn[5][7]); glVertex3fv(tp[5][7]);
glNormal3fv(tn[4][8]); glVertex3fv(tp[4][8]);
glNormal3fv(tn[5][8]); glVertex3fv(tp[5][8]);
glNormal3fv(tn[4][9]); glVertex3fv(tp[4][9]);
glNormal3fv(tn[5][9]); glVertex3fv(tp[5][9]);
glNormal3fv(tn[4][10]); glVertex3fv(tp[4][10]);
glNormal3fv(tn[5][10]); glVertex3fv(tp[5][10]);
glNormal3fv(tn[4][11]); glVertex3fv(tp[4][11]);
glNormal3fv(tn[5][11]); glVertex3fv(tp[5][11]);
glNormal3fv(tn[4][12]); glVertex3fv(tp[4][12]);
glNormal3fv(tn[5][12]); glVertex3fv(tp[5][12]);
glNormal3fv(tn[4][13]); glVertex3fv(tp[4][13]);
glNormal3fv(tn[5][13]); glVertex3fv(tp[5][13]);
glNormal3fv(tn[4][14]); glVertex3fv(tp[4][14]);
glNormal3fv(tn[5][14]); glVertex3fv(tp[5][14]);
glNormal3fv(tn[4][15]); glVertex3fv(tp[4][15]);
glNormal3fv(tn[5][15]); glVertex3fv(tp[5][15]);
glNormal3fv(tn[4][16]); glVertex3fv(tp[4][16]);
glNormal3fv(tn[5][16]); glVertex3fv(tp[5][16]);
glNormal3fv(tn[4][17]); glVertex3fv(tp[4][17]);
glNormal3fv(tn[5][17]); glVertex3fv(tp[5][17]);
glNormal3fv(tn[4][18]); glVertex3fv(tp[4][18]);
glNormal3fv(tn[5][18]); glVertex3fv(tp[5][18]);
glNormal3fv(tn[4][19]); glVertex3fv(tp[4][19]);
glNormal3fv(tn[5][19]); glVertex3fv(tp[5][19]);
glNormal3fv(tn[4][20]); glVertex3fv(tp[4][20]);
glNormal3fv(tn[5][20]); glVertex3fv(tp[5][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[5][0]); glVertex3fv(tp[5][0]);
glNormal3fv(tn[6][0]); glVertex3fv(tp[6][0]);
glNormal3fv(tn[5][1]); glVertex3fv(tp[5][1]);
glNormal3fv(tn[6][1]); glVertex3fv(tp[6][1]);
glNormal3fv(tn[5][2]); glVertex3fv(tp[5][2]);
glNormal3fv(tn[6][2]); glVertex3fv(tp[6][2]);
glNormal3fv(tn[5][3]); glVertex3fv(tp[5][3]);
glNormal3fv(tn[6][3]); glVertex3fv(tp[6][3]);
glNormal3fv(tn[5][4]); glVertex3fv(tp[5][4]);
glNormal3fv(tn[6][4]); glVertex3fv(tp[6][4]);
glNormal3fv(tn[5][5]); glVertex3fv(tp[5][5]);
glNormal3fv(tn[6][5]); glVertex3fv(tp[6][5]);
glNormal3fv(tn[5][6]); glVertex3fv(tp[5][6]);
glNormal3fv(tn[6][6]); glVertex3fv(tp[6][6]);
glNormal3fv(tn[5][7]); glVertex3fv(tp[5][7]);
glNormal3fv(tn[6][7]); glVertex3fv(tp[6][7]);
glNormal3fv(tn[5][8]); glVertex3fv(tp[5][8]);
glNormal3fv(tn[6][8]); glVertex3fv(tp[6][8]);
glNormal3fv(tn[5][9]); glVertex3fv(tp[5][9]);
glNormal3fv(tn[6][9]); glVertex3fv(tp[6][9]);
glNormal3fv(tn[5][10]); glVertex3fv(tp[5][10]);
glNormal3fv(tn[6][10]); glVertex3fv(tp[6][10]);
glNormal3fv(tn[5][11]); glVertex3fv(tp[5][11]);
glNormal3fv(tn[6][11]); glVertex3fv(tp[6][11]);
glNormal3fv(tn[5][12]); glVertex3fv(tp[5][12]);
glNormal3fv(tn[6][12]); glVertex3fv(tp[6][12]);
glNormal3fv(tn[5][13]); glVertex3fv(tp[5][13]);
glNormal3fv(tn[6][13]); glVertex3fv(tp[6][13]);
glNormal3fv(tn[5][14]); glVertex3fv(tp[5][14]);
glNormal3fv(tn[6][14]); glVertex3fv(tp[6][14]);
glNormal3fv(tn[5][15]); glVertex3fv(tp[5][15]);
glNormal3fv(tn[6][15]); glVertex3fv(tp[6][15]);
glNormal3fv(tn[5][16]); glVertex3fv(tp[5][16]);
glNormal3fv(tn[6][16]); glVertex3fv(tp[6][16]);
glNormal3fv(tn[5][17]); glVertex3fv(tp[5][17]);
glNormal3fv(tn[6][17]); glVertex3fv(tp[6][17]);
glNormal3fv(tn[5][18]); glVertex3fv(tp[5][18]);
glNormal3fv(tn[6][18]); glVertex3fv(tp[6][18]);
glNormal3fv(tn[5][19]); glVertex3fv(tp[5][19]);
glNormal3fv(tn[6][19]); glVertex3fv(tp[6][19]);
glNormal3fv(tn[5][20]); glVertex3fv(tp[5][20]);
glNormal3fv(tn[6][20]); glVertex3fv(tp[6][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[6][0]); glVertex3fv(tp[6][0]);
glNormal3fv(tn[7][0]); glVertex3fv(tp[7][0]);
glNormal3fv(tn[6][1]); glVertex3fv(tp[6][1]);
glNormal3fv(tn[7][1]); glVertex3fv(tp[7][1]);
glNormal3fv(tn[6][2]); glVertex3fv(tp[6][2]);
glNormal3fv(tn[7][2]); glVertex3fv(tp[7][2]);
glNormal3fv(tn[6][3]); glVertex3fv(tp[6][3]);
glNormal3fv(tn[7][3]); glVertex3fv(tp[7][3]);
glNormal3fv(tn[6][4]); glVertex3fv(tp[6][4]);
glNormal3fv(tn[7][4]); glVertex3fv(tp[7][4]);
glNormal3fv(tn[6][5]); glVertex3fv(tp[6][5]);
glNormal3fv(tn[7][5]); glVertex3fv(tp[7][5]);
glNormal3fv(tn[6][6]); glVertex3fv(tp[6][6]);
glNormal3fv(tn[7][6]); glVertex3fv(tp[7][6]);
glNormal3fv(tn[6][7]); glVertex3fv(tp[6][7]);
glNormal3fv(tn[7][7]); glVertex3fv(tp[7][7]);
glNormal3fv(tn[6][8]); glVertex3fv(tp[6][8]);
glNormal3fv(tn[7][8]); glVertex3fv(tp[7][8]);
glNormal3fv(tn[6][9]); glVertex3fv(tp[6][9]);
glNormal3fv(tn[7][9]); glVertex3fv(tp[7][9]);
glNormal3fv(tn[6][10]); glVertex3fv(tp[6][10]);
glNormal3fv(tn[7][10]); glVertex3fv(tp[7][10]);
glNormal3fv(tn[6][11]); glVertex3fv(tp[6][11]);
glNormal3fv(tn[7][11]); glVertex3fv(tp[7][11]);
glNormal3fv(tn[6][12]); glVertex3fv(tp[6][12]);
glNormal3fv(tn[7][12]); glVertex3fv(tp[7][12]);
glNormal3fv(tn[6][13]); glVertex3fv(tp[6][13]);
glNormal3fv(tn[7][13]); glVertex3fv(tp[7][13]);
glNormal3fv(tn[6][14]); glVertex3fv(tp[6][14]);
glNormal3fv(tn[7][14]); glVertex3fv(tp[7][14]);
glNormal3fv(tn[6][15]); glVertex3fv(tp[6][15]);
glNormal3fv(tn[7][15]); glVertex3fv(tp[7][15]);
glNormal3fv(tn[6][16]); glVertex3fv(tp[6][16]);
glNormal3fv(tn[7][16]); glVertex3fv(tp[7][16]);
glNormal3fv(tn[6][17]); glVertex3fv(tp[6][17]);
glNormal3fv(tn[7][17]); glVertex3fv(tp[7][17]);
glNormal3fv(tn[6][18]); glVertex3fv(tp[6][18]);
glNormal3fv(tn[7][18]); glVertex3fv(tp[7][18]);
glNormal3fv(tn[6][19]); glVertex3fv(tp[6][19]);
glNormal3fv(tn[7][19]); glVertex3fv(tp[7][19]);
glNormal3fv(tn[6][20]); glVertex3fv(tp[6][20]);
glNormal3fv(tn[7][20]); glVertex3fv(tp[7][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[7][0]); glVertex3fv(tp[7][0]);
glNormal3fv(tn[8][0]); glVertex3fv(tp[8][0]);
glNormal3fv(tn[7][1]); glVertex3fv(tp[7][1]);
glNormal3fv(tn[8][1]); glVertex3fv(tp[8][1]);
glNormal3fv(tn[7][2]); glVertex3fv(tp[7][2]);
glNormal3fv(tn[8][2]); glVertex3fv(tp[8][2]);
glNormal3fv(tn[7][3]); glVertex3fv(tp[7][3]);
glNormal3fv(tn[8][3]); glVertex3fv(tp[8][3]);
glNormal3fv(tn[7][4]); glVertex3fv(tp[7][4]);
glNormal3fv(tn[8][4]); glVertex3fv(tp[8][4]);
glNormal3fv(tn[7][5]); glVertex3fv(tp[7][5]);
glNormal3fv(tn[8][5]); glVertex3fv(tp[8][5]);
glNormal3fv(tn[7][6]); glVertex3fv(tp[7][6]);
glNormal3fv(tn[8][6]); glVertex3fv(tp[8][6]);
glNormal3fv(tn[7][7]); glVertex3fv(tp[7][7]);
glNormal3fv(tn[8][7]); glVertex3fv(tp[8][7]);
glNormal3fv(tn[7][8]); glVertex3fv(tp[7][8]);
glNormal3fv(tn[8][8]); glVertex3fv(tp[8][8]);
glNormal3fv(tn[7][9]); glVertex3fv(tp[7][9]);
glNormal3fv(tn[8][9]); glVertex3fv(tp[8][9]);
glNormal3fv(tn[7][10]); glVertex3fv(tp[7][10]);
glNormal3fv(tn[8][10]); glVertex3fv(tp[8][10]);
glNormal3fv(tn[7][11]); glVertex3fv(tp[7][11]);
glNormal3fv(tn[8][11]); glVertex3fv(tp[8][11]);
glNormal3fv(tn[7][12]); glVertex3fv(tp[7][12]);
glNormal3fv(tn[8][12]); glVertex3fv(tp[8][12]);
glNormal3fv(tn[7][13]); glVertex3fv(tp[7][13]);
glNormal3fv(tn[8][13]); glVertex3fv(tp[8][13]);
glNormal3fv(tn[7][14]); glVertex3fv(tp[7][14]);
glNormal3fv(tn[8][14]); glVertex3fv(tp[8][14]);
glNormal3fv(tn[7][15]); glVertex3fv(tp[7][15]);
glNormal3fv(tn[8][15]); glVertex3fv(tp[8][15]);
glNormal3fv(tn[7][16]); glVertex3fv(tp[7][16]);
glNormal3fv(tn[8][16]); glVertex3fv(tp[8][16]);
glNormal3fv(tn[7][17]); glVertex3fv(tp[7][17]);
glNormal3fv(tn[8][17]); glVertex3fv(tp[8][17]);
glNormal3fv(tn[7][18]); glVertex3fv(tp[7][18]);
glNormal3fv(tn[8][18]); glVertex3fv(tp[8][18]);
glNormal3fv(tn[7][19]); glVertex3fv(tp[7][19]);
glNormal3fv(tn[8][19]); glVertex3fv(tp[8][19]);
glNormal3fv(tn[7][20]); glVertex3fv(tp[7][20]);
glNormal3fv(tn[8][20]); glVertex3fv(tp[8][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[8][0]); glVertex3fv(tp[8][0]);
glNormal3fv(tn[9][0]); glVertex3fv(tp[9][0]);
glNormal3fv(tn[8][1]); glVertex3fv(tp[8][1]);
glNormal3fv(tn[9][1]); glVertex3fv(tp[9][1]);
glNormal3fv(tn[8][2]); glVertex3fv(tp[8][2]);
glNormal3fv(tn[9][2]); glVertex3fv(tp[9][2]);
glNormal3fv(tn[8][3]); glVertex3fv(tp[8][3]);
glNormal3fv(tn[9][3]); glVertex3fv(tp[9][3]);
glNormal3fv(tn[8][4]); glVertex3fv(tp[8][4]);
glNormal3fv(tn[9][4]); glVertex3fv(tp[9][4]);
glNormal3fv(tn[8][5]); glVertex3fv(tp[8][5]);
glNormal3fv(tn[9][5]); glVertex3fv(tp[9][5]);
glNormal3fv(tn[8][6]); glVertex3fv(tp[8][6]);
glNormal3fv(tn[9][6]); glVertex3fv(tp[9][6]);
glNormal3fv(tn[8][7]); glVertex3fv(tp[8][7]);
glNormal3fv(tn[9][7]); glVertex3fv(tp[9][7]);
glNormal3fv(tn[8][8]); glVertex3fv(tp[8][8]);
glNormal3fv(tn[9][8]); glVertex3fv(tp[9][8]);
glNormal3fv(tn[8][9]); glVertex3fv(tp[8][9]);
glNormal3fv(tn[9][9]); glVertex3fv(tp[9][9]);
glNormal3fv(tn[8][10]); glVertex3fv(tp[8][10]);
glNormal3fv(tn[9][10]); glVertex3fv(tp[9][10]);
glNormal3fv(tn[8][11]); glVertex3fv(tp[8][11]);
glNormal3fv(tn[9][11]); glVertex3fv(tp[9][11]);
glNormal3fv(tn[8][12]); glVertex3fv(tp[8][12]);
glNormal3fv(tn[9][12]); glVertex3fv(tp[9][12]);
glNormal3fv(tn[8][13]); glVertex3fv(tp[8][13]);
glNormal3fv(tn[9][13]); glVertex3fv(tp[9][13]);
glNormal3fv(tn[8][14]); glVertex3fv(tp[8][14]);
glNormal3fv(tn[9][14]); glVertex3fv(tp[9][14]);
glNormal3fv(tn[8][15]); glVertex3fv(tp[8][15]);
glNormal3fv(tn[9][15]); glVertex3fv(tp[9][15]);
glNormal3fv(tn[8][16]); glVertex3fv(tp[8][16]);
glNormal3fv(tn[9][16]); glVertex3fv(tp[9][16]);
glNormal3fv(tn[8][17]); glVertex3fv(tp[8][17]);
glNormal3fv(tn[9][17]); glVertex3fv(tp[9][17]);
glNormal3fv(tn[8][18]); glVertex3fv(tp[8][18]);
glNormal3fv(tn[9][18]); glVertex3fv(tp[9][18]);
glNormal3fv(tn[8][19]); glVertex3fv(tp[8][19]);
glNormal3fv(tn[9][19]); glVertex3fv(tp[9][19]);
glNormal3fv(tn[8][20]); glVertex3fv(tp[8][20]);
glNormal3fv(tn[9][20]); glVertex3fv(tp[9][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[9][0]); glVertex3fv(tp[9][0]);
glNormal3fv(tn[10][0]); glVertex3fv(tp[10][0]);
glNormal3fv(tn[9][1]); glVertex3fv(tp[9][1]);
glNormal3fv(tn[10][1]); glVertex3fv(tp[10][1]);
glNormal3fv(tn[9][2]); glVertex3fv(tp[9][2]);
glNormal3fv(tn[10][2]); glVertex3fv(tp[10][2]);
glNormal3fv(tn[9][3]); glVertex3fv(tp[9][3]);
glNormal3fv(tn[10][3]); glVertex3fv(tp[10][3]);
glNormal3fv(tn[9][4]); glVertex3fv(tp[9][4]);
glNormal3fv(tn[10][4]); glVertex3fv(tp[10][4]);
glNormal3fv(tn[9][5]); glVertex3fv(tp[9][5]);
glNormal3fv(tn[10][5]); glVertex3fv(tp[10][5]);
glNormal3fv(tn[9][6]); glVertex3fv(tp[9][6]);
glNormal3fv(tn[10][6]); glVertex3fv(tp[10][6]);
glNormal3fv(tn[9][7]); glVertex3fv(tp[9][7]);
glNormal3fv(tn[10][7]); glVertex3fv(tp[10][7]);
glNormal3fv(tn[9][8]); glVertex3fv(tp[9][8]);
glNormal3fv(tn[10][8]); glVertex3fv(tp[10][8]);
glNormal3fv(tn[9][9]); glVertex3fv(tp[9][9]);
glNormal3fv(tn[10][9]); glVertex3fv(tp[10][9]);
glNormal3fv(tn[9][10]); glVertex3fv(tp[9][10]);
glNormal3fv(tn[10][10]); glVertex3fv(tp[10][10]);
glNormal3fv(tn[9][11]); glVertex3fv(tp[9][11]);
glNormal3fv(tn[10][11]); glVertex3fv(tp[10][11]);
glNormal3fv(tn[9][12]); glVertex3fv(tp[9][12]);
glNormal3fv(tn[10][12]); glVertex3fv(tp[10][12]);
glNormal3fv(tn[9][13]); glVertex3fv(tp[9][13]);
glNormal3fv(tn[10][13]); glVertex3fv(tp[10][13]);
glNormal3fv(tn[9][14]); glVertex3fv(tp[9][14]);
glNormal3fv(tn[10][14]); glVertex3fv(tp[10][14]);
glNormal3fv(tn[9][15]); glVertex3fv(tp[9][15]);
glNormal3fv(tn[10][15]); glVertex3fv(tp[10][15]);
glNormal3fv(tn[9][16]); glVertex3fv(tp[9][16]);
glNormal3fv(tn[10][16]); glVertex3fv(tp[10][16]);
glNormal3fv(tn[9][17]); glVertex3fv(tp[9][17]);
glNormal3fv(tn[10][17]); glVertex3fv(tp[10][17]);
glNormal3fv(tn[9][18]); glVertex3fv(tp[9][18]);
glNormal3fv(tn[10][18]); glVertex3fv(tp[10][18]);
glNormal3fv(tn[9][19]); glVertex3fv(tp[9][19]);
glNormal3fv(tn[10][19]); glVertex3fv(tp[10][19]);
glNormal3fv(tn[9][20]); glVertex3fv(tp[9][20]);
glNormal3fv(tn[10][20]); glVertex3fv(tp[10][20]);
glEnd();
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(tn[10][0]); glVertex3fv(tp[10][0]);
glNormal3fv(tn[11][0]); glVertex3fv(tp[11][0]);
glNormal3fv(tn[10][1]); glVertex3fv(tp[10][1]);
glNormal3fv(tn[11][1]); glVertex3fv(tp[11][1]);
glNormal3fv(tn[10][2]); glVertex3fv(tp[10][2]);
glNormal3fv(tn[11][2]); glVertex3fv(tp[11][2]);
glNormal3fv(tn[10][3]); glVertex3fv(tp[10][3]);
glNormal3fv(tn[11][3]); glVertex3fv(tp[11][3]);
glNormal3fv(tn[10][4]); glVertex3fv(tp[10][4]);
glNormal3fv(tn[11][4]); glVertex3fv(tp[11][4]);
glNormal3fv(tn[10][5]); glVertex3fv(tp[10][5]);
glNormal3fv(tn[11][5]); glVertex3fv(tp[11][5]);
glNormal3fv(tn[10][6]); glVertex3fv(tp[10][6]);
glNormal3fv(tn[11][6]); glVertex3fv(tp[11][6]);
glNormal3fv(tn[10][7]); glVertex3fv(tp[10][7]);
glNormal3fv(tn[11][7]); glVertex3fv(tp[11][7]);
glNormal3fv(tn[10][8]); glVertex3fv(tp[10][8]);
glNormal3fv(tn[11][8]); glVertex3fv(tp[11][8]);
glNormal3fv(tn[10][9]); glVertex3fv(tp[10][9]);
glNormal3fv(tn[11][9]); glVertex3fv(tp[11][9]);
glNormal3fv(tn[10][10]); glVertex3fv(tp[10][10]);
glNormal3fv(tn[11][10]); glVertex3fv(tp[11][10]);
glNormal3fv(tn[10][11]); glVertex3fv(tp[10][11]);
glNormal3fv(tn[11][11]); glVertex3fv(tp[11][11]);
glNormal3fv(tn[10][12]); glVertex3fv(tp[10][12]);
glNormal3fv(tn[11][12]); glVertex3fv(tp[11][12]);
glNormal3fv(tn[10][13]); glVertex3fv(tp[10][13]);
glNormal3fv(tn[11][13]); glVertex3fv(tp[11][13]);
glNormal3fv(tn[10][14]); glVertex3fv(tp[10][14]);
glNormal3fv(tn[11][14]); glVertex3fv(tp[11][14]);
glNormal3fv(tn[10][15]); glVertex3fv(tp[10][15]);
glNormal3fv(tn[11][15]); glVertex3fv(tp[11][15]);
glNormal3fv(tn[10][16]); glVertex3fv(tp[10][16]);
glNormal3fv(tn[11][16]); glVertex3fv(tp[11][16]);
glNormal3fv(tn[10][17]); glVertex3fv(tp[10][17]);
glNormal3fv(tn[11][17]); glVertex3fv(tp[11][17]);
glNormal3fv(tn[10][18]); glVertex3fv(tp[10][18]);
glNormal3fv(tn[11][18]); glVertex3fv(tp[11][18]);
glNormal3fv(tn[10][19]); glVertex3fv(tp[10][19]);
glNormal3fv(tn[11][19]); glVertex3fv(tp[11][19]);
glNormal3fv(tn[10][20]); glVertex3fv(tp[10][20]);
glNormal3fv(tn[11][20]); glVertex3fv(tp[11][20]);
glEnd();
}
void draw_holder(void) {
glCallList( MAT_HOLDER_RINGS);
glPushMatrix();
draw_base();
glTranslatef(0.0, 0.0, 20.000000);
draw_torus();
glTranslatef(0.0, 0.0, 5.000000);
draw_torus();
glTranslatef(0.0, 0.0, 5.000000);
draw_torus();
glPopMatrix();
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -