📄 draw_logo.c
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/*
* (c) Copyright 1993, Silicon Graphics, Inc.
* ALL RIGHTS RESERVED
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that the above
* copyright notice appear in all copies and that both the copyright notice
* and this permission notice appear in supporting documentation, and that
* the name of Silicon Graphics, Inc. not be used in advertising
* or publicity pertaining to distribution of the software without specific,
* written prior permission.
*
* THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
* AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
* INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
* FITNESS FOR A PARTICULAR PURPOSE. IN NO EVENT SHALL SILICON
* GRAPHICS, INC. BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
* SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
* KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
* LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
* THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC. HAS BEEN
* ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
* POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
*
* US Government Users Restricted Rights
* Use, duplication, or disclosure by the Government is subject to
* restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
* (c)(1)(ii) of the Rights in Technical Data and Computer Software
* clause at DFARS 252.227-7013 and/or in similar or successor
* clauses in the FAR or the DOD or NASA FAR Supplement.
* Unpublished-- rights reserved under the copyright laws of the
* United States. Contractor/manufacturer is Silicon Graphics,
* Inc., 2011 N. Shoreline Blvd., Mountain View, CA 94039-7311.
*
* OpenGL(TM) is a trademark of Silicon Graphics, Inc.
*/
#include <GL/glut.h>
#include "objects.h"
static float scp[18][3] = {
{1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 5.000000},
{0.707107, 0.707107, 0.000000}, {0.707107, 0.707107, 5.000000},
{0.000000, 1.000000, 0.000000}, {0.000000, 1.000000, 5.000000},
{-0.707107, 0.707107, 0.000000}, {-0.707107, 0.707107, 5.000000},
{-1.000000, 0.000000, 0.000000}, {-1.000000, 0.000000, 5.000000},
{-0.707107, -0.707107, 0.000000}, {-0.707107, -0.707107, 5.000000},
{0.000000, -1.000000, 0.000000}, {0.000000, -1.000000, 5.000000},
{0.707107, -0.707107, 0.000000}, {0.707107, -0.707107, 5.000000},
{1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 5.000000},
};
static float dcp[18][3] = {
{1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 7.000000},
{0.707107, 0.707107, 0.000000}, {0.707107, 0.707107, 7.000000},
{0.000000, 1.000000, 0.000000}, {0.000000, 1.000000, 7.000000},
{-0.707107, 0.707107, 0.000000}, {-0.707107, 0.707107, 7.000000},
{-1.000000, 0.000000, 0.000000}, {-1.000000, 0.000000, 7.000000},
{-0.707107, -0.707107, 0.000000}, {-0.707107, -0.707107, 7.000000},
{0.000000, -1.000000, 0.000000}, {0.000000, -1.000000, 7.000000},
{0.707107, -0.707107, 0.000000}, {0.707107, -0.707107, 7.000000},
{1.000000, 0.000000, 0.000000}, {1.000000, 0.000000, 7.000000},
};
static float ep[7][9][3] = {
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.707107, 0.000000},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.707107, 0.000000},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.707107, 0.000000},
{0.000000, -1.000000, 0.000000},
{0.707107, -0.707107, 0.000000},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.034074, 0.258819},
{0.707107, 0.717087, 0.075806},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.717087, 0.075806},
{-1.000000, 0.034074, 0.258819},
{-0.707107, -0.648939, 0.441832},
{0.000000, -0.931852, 0.517638},
{0.707107, -0.648939, 0.441832},
{1.000000, 0.034074, 0.258819},
},
{
{1.000000, 0.133975, 0.500000},
{0.707107, 0.746347, 0.146447},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.746347, 0.146447},
{-1.000000, 0.133975, 0.500000},
{-0.707107, -0.478398, 0.853553},
{0.000000, -0.732051, 1.000000},
{0.707107, -0.478398, 0.853553},
{1.000000, 0.133975, 0.500000},
},
{
{1.000000, 0.292893, 0.707107},
{0.707107, 0.792893, 0.207107},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.792893, 0.207107},
{-1.000000, 0.292893, 0.707107},
{-0.707107, -0.207107, 1.207107},
{0.000000, -0.414214, 1.414214},
{0.707107, -0.207107, 1.207107},
{1.000000, 0.292893, 0.707107},
},
{
{1.000000, 0.500000, 0.866025},
{0.707107, 0.853553, 0.253653},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.853553, 0.253653},
{-1.000000, 0.500000, 0.866025},
{-0.707107, 0.146447, 1.478398},
{0.000000, 0.000000, 1.732051},
{0.707107, 0.146447, 1.478398},
{1.000000, 0.500000, 0.866025},
},
{
{1.000000, 0.741181, 0.965926},
{0.707107, 0.924194, 0.282913},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.924194, 0.282913},
{-1.000000, 0.741181, 0.965926},
{-0.707107, 0.558168, 1.648939},
{0.000000, 0.482362, 1.931852},
{0.707107, 0.558168, 1.648939},
{1.000000, 0.741181, 0.965926},
},
{
{1.000000, 1.000000, 1.000000},
{0.707107, 1.000000, 0.292893},
{0.000000, 1.000000, 0.000000},
{-0.707107, 1.000000, 0.292893},
{-1.000000, 1.000000, 1.000000},
{-0.707107, 1.000000, 1.707107},
{0.000000, 1.000000, 2.000000},
{0.707107, 1.000000, 1.707107},
{1.000000, 1.000000, 1.000000},
},
};
static float en[7][9][3] = {
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.707107, 0.000000},
{0.000000, 1.000000, 0.000000},
{-0.707107, 0.707107, 0.000000},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.707107, 0.000000},
{0.000000, -1.000000, 0.000000},
{0.707107, -0.707107, 0.000000},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.683013, -0.183013},
{0.000000, 0.965926, -0.258819},
{-0.707107, 0.683013, -0.183013},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.683013, 0.183013},
{0.000000, -0.965926, 0.258819},
{0.707107, -0.683013, 0.183013},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.612372, -0.353553},
{0.000000, 0.866025, -0.500000},
{-0.707107, 0.612372, -0.353553},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.612372, 0.353553},
{0.000000, -0.866025, 0.500000},
{0.707107, -0.612372, 0.353553},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.500000, -0.500000},
{0.000000, 0.707107, -0.707107},
{-0.707107, 0.500000, -0.500000},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.500000, 0.500000},
{0.000000, -0.707107, 0.707107},
{0.707107, -0.500000, 0.500000},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.353553, -0.612372},
{0.000000, 0.500000, -0.866025},
{-0.707107, 0.353553, -0.612372},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.353553, 0.612372},
{0.000000, -0.500000, 0.866025},
{0.707107, -0.353553, 0.612372},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.183013, -0.683013},
{0.000000, 0.258819, -0.965926},
{-0.707107, 0.183013, -0.683013},
{-1.000000, 0.000000, 0.000000},
{-0.707107, -0.183013, 0.683013},
{0.000000, -0.258819, 0.965926},
{0.707107, -0.183013, 0.683013},
{1.000000, 0.000000, 0.000000},
},
{
{1.000000, 0.000000, 0.000000},
{0.707107, 0.000000, -0.707107},
{0.000000, 0.000000, -1.000000},
{-0.707107, 0.000000, -0.707107},
{-1.000000, 0.000000, 0.000000},
{-0.707107, 0.000000, 0.707107},
{0.000000, 0.000000, 1.000000},
{0.707107, 0.000000, 0.707107},
{1.000000, 0.000000, 0.000000},
},
};
static void draw_single_cylinder(void) {
glBegin(GL_TRIANGLE_STRIP);
glNormal3fv(scp[0]); glVertex3fv(scp[0]);
glNormal3fv(scp[0]); glVertex3fv(scp[1]);
glNormal3fv(scp[2]); glVertex3fv(scp[2]);
glNormal3fv(scp[2]); glVertex3fv(scp[3]);
glNormal3fv(scp[4]); glVertex3fv(scp[4]);
glNormal3fv(scp[4]); glVertex3fv(scp[5]);
glNormal3fv(scp[6]); glVertex3fv(scp[6]);
glNormal3fv(scp[6]); glVertex3fv(scp[7]);
glNormal3fv(scp[8]); glVertex3fv(scp[8]);
glNormal3fv(scp[8]); glVertex3fv(scp[9]);
glNormal3fv(scp[10]); glVertex3fv(scp[10]);
glNormal3fv(scp[10]); glVertex3fv(scp[11]);
glNormal3fv(scp[12]); glVertex3fv(scp[12]);
glNormal3fv(scp[12]); glVertex3fv(scp[13]);
glNormal3fv(scp[14]); glVertex3fv(scp[14]);
glNormal3fv(scp[14]); glVertex3fv(scp[15]);
glNormal3fv(scp[16]); glVertex3fv(scp[16]);
glNormal3fv(scp[16]); glVertex3fv(scp[17]);
glEnd();
}
static void draw_double_cylinder(void) {
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