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📄 matrix1.cpp

📁 在C++ 提供的MFC平台
💻 CPP
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// Matrix1.cpp : implementation file
//

#include "stdafx.h"
#include "Matrix.h"
#include "Matrix1.h"
#include "MatrixClass.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CMatrix dialog


CMatrix::CMatrix(CWnd* pParent /*=NULL*/)
	: CDialog(CMatrix::IDD, pParent)
{
	//{{AFX_DATA_INIT(CMatrix)
	m_col1 = 0;
	m_row2 = 0;
	m_col2 = 0;
	m_row1 = 0;
	m_matrix1 = _T("");
	m_matrix2 = _T("");
	m_matrix = _T("");
	m_k =0;
	//}}AFX_DATA_INIT
}


void CMatrix::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CMatrix)
	DDX_Control(pDX, IDC_CHECK8, m_r2);
	DDX_Control(pDX, IDC_CHECK7, m_r1);
	DDX_Control(pDX, IDC_CHECK6, m_nums);
	DDX_Control(pDX, IDC_CHECK5, m_choose2);
	DDX_Control(pDX, IDC_CHECK4, m_choose1);
	DDX_Control(pDX, IDC_CHECK3, m_mul);
	DDX_Control(pDX, IDC_CHECK2, m_sub);
	DDX_Control(pDX, IDC_CHECK1, m_add);
	DDX_Text(pDX, IDC_EDIT4, m_col1);
	DDV_MinMaxInt(pDX, m_col1, 0, 200);
	DDX_Text(pDX, IDC_EDIT5, m_row2);
	DDV_MinMaxInt(pDX, m_row2, 0, 200);
	DDX_Text(pDX, IDC_EDIT6, m_col2);
	DDV_MinMaxInt(pDX, m_col2, 0, 200);
	DDX_Text(pDX, IDC_EDIT3, m_row1);
	DDV_MinMaxInt(pDX, m_row1, 0, 200);
	DDX_Text(pDX, IDC_EDIT8, m_k);
	DDX_Text(pDX, IDC_EDIT1, m_matrix1);
	DDX_Text(pDX, IDC_EDIT2, m_matrix2);
	DDX_Text(pDX, IDC_EDIT7, m_matrix);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CMatrix, CDialog)
	//{{AFX_MSG_MAP(CMatrix)
	ON_BN_CLICKED(IDC_BUTTON1, OnCreat1)
	ON_BN_CLICKED(IDC_CHECK1, OnCheck1)
	ON_BN_CLICKED(IDC_CHECK2, OnCheck2)
	ON_BN_CLICKED(IDC_CHECK3, OnCheck3)
	ON_BN_CLICKED(IDC_BUTTON2, OnCreat2)
	ON_BN_CLICKED(IDOK, OnCalculate)
	ON_BN_CLICKED(IDC_CHECK4, OnChoose1)
	ON_BN_CLICKED(IDC_CHECK5, OnChoose2)
	ON_BN_CLICKED(IDC_BUTTON3, OnTranspose)
	ON_BN_CLICKED(IDC_BUTTON4, OnNumMul)
	ON_BN_CLICKED(IDC_CHECK6, OnNums)
	ON_BN_CLICKED(IDC_CHECK7, OnR1)
	ON_BN_CLICKED(IDC_CHECK8, OnR2)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CMatrix message handlers

void CMatrix::OnCreat1() 
{
	// TODO: Add your control notification handler code here
	UpdateData(true);
    p1=new Matrix<int>(m_row1,m_col1);
	srand(time(0));
	for(int i=0;i<p1->RowMax;i++)
	{
		for(int j=0;j<p1->ColMax;j++)
		{
			int a=rand()%10;
			p1->SetValue(i,j,a);
		}
	}
	m_matrix1=p1->Print();

	UpdateData(false);	
}

void CMatrix::OnCreat2() 
{
	// TODO: Add your control notification handler code here
	UpdateData(true);
    p2=new Matrix<int>(m_row2,m_col2);
	srand(time(0));
	for(int i=0;i<p2->RowMax;i++)
	{
		for(int j=0;j<p2->ColMax;j++)
		{
			int a=rand()%10;
			p2->SetValue(i,j,a);
		}
	}
	m_matrix2=p2->Print();

	UpdateData(false);	
}

void CMatrix::OnCheck1() 
{
	// TODO: Add your control notification handler code here
	m_sub.SetCheck(0);
	m_mul.SetCheck(0);
	m_nums.SetCheck(0);
}

void CMatrix::OnCheck2() 
{
	// TODO: Add your control notification handler code here
	m_add.SetCheck(0);
	m_mul.SetCheck(0);
	m_nums.SetCheck(0);
}

void CMatrix::OnCheck3() 
{
	// TODO: Add your control notification handler code here
	m_add.SetCheck(0);	
	m_sub.SetCheck(0);
	m_nums.SetCheck(0);
}

void CMatrix::OnCalculate() 
{
	// TODO: Add your control notification handler code here
	UpdateData(true);
	if(m_add.GetState()==1)
	{
    	if(p1->RowMax!=p2->RowMax||p1->ColMax!=p2->ColMax)
	    	m_matrix="无法相加!";
		else
		{
			Matrix<int> temp(p1->RowMax,p1->ColMax);
			temp=*p1 + *p2; 
			m_matrix="Matrix1 + Matrix:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else if(m_sub.GetState()==1)
	{
		if(p1->RowMax!=p2->RowMax||p1->ColMax!=p2->ColMax)
	    	m_matrix="无法相减!";
		else
		{
			Matrix<int> temp(p1->RowMax,p1->ColMax);
			temp=*p1 - *p2;
			m_matrix="Matrix1 - Matrix:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else if(m_mul.GetState()==1)
	{
		if(p1->ColMax!=p2->RowMax)
	    	m_matrix="无法相乘!";
		else
		{
			Matrix<int> temp(p1->RowMax,p2->ColMax);
			temp=*p1 * *p2;
			m_matrix="Matrix1 * Matrix:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else if(m_nums.GetState()==1)
	{
		if(m_r1.GetState()==1)
		{
			if(p1==NULL)
			{
				m_matrix="无法运算!";
			}
		    else
			{
				Matrix<int> temp(p1->RowMax,p1->ColMax);
                temp=m_k*(*p1);
		    	m_matrix="k*matrix1";
		     	m_matrix+="\r\n";
		    	m_matrix+=temp.Print();
			}
		} 
		else if(m_r2.GetState()==1)
		{
			if(p2==NULL)
			{
				m_matrix="无法运算!";
			}
		    else
			{
				Matrix<int> temp(p2->RowMax,p2->ColMax);
                temp=m_k*(*p2);
		    	m_matrix="k*matrix2";
		     	m_matrix+="\r\n";
		    	m_matrix+=temp.Print();
			}
		}
		else
			m_matrix="请选择要转置的矩阵!";
	}

	else if(p1==0||p2==0)
		m_matrix="未创建足够数组!";
	else
		m_matrix="未选择运算方式!";
	UpdateData(false);
}

void CMatrix::OnChoose1() 
{
	// TODO: Add your control notification handler code here
	m_choose2.SetCheck(0);
}

void CMatrix::OnChoose2() 
{
	// TODO: Add your control notification handler code here
	m_choose1.SetCheck(0);
}

void CMatrix::OnTranspose() 
{
	// TODO: Add your control notification handler code here
	UpdateData(true);
    if(m_choose1.GetState()==1)
	{
		if(p1==0)
			m_matrix="未创建Matrix1";
		else
		{
			Matrix<int> temp=transpose(*p1);
		    m_matrix="转置Matrix1:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else if(m_choose2.GetState()==1)
	{
		if(p2==0)
			m_matrix="未创建Matrix2";
		else
		{
			Matrix<int> temp=transpose(*p2);
		    m_matrix="转置Matrix2:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else
		m_matrix="请选择要转置的矩阵!";
	UpdateData(false);
}

void CMatrix::OnNumMul() 
{
	// TODO: Add your control notification handler code here
	UpdateData(true);
    if(m_choose1.GetState()==1)
	{
		if(p1==0)
			m_matrix="未创建Matrix1";
		else
		{
			Matrix<int> temp=m_k**p1;
		    m_matrix="integer*Matrix1:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else if(m_choose2.GetState()==1)
	{
		if(p2==0)
			m_matrix="未创建Matrix1";
		else
		{
			Matrix<int> temp=m_k**p2;
		    m_matrix="integer*Matrix2:\r\n";
			m_matrix+=temp.Print();
		}
	}
	else 
		m_matrix="请选择要数乘的矩阵!";
	UpdateData(false);
}

void CMatrix::OnCancel() 
{
	// TODO: Add extra cleanup here

	m_matrix1.Empty();
	m_matrix2.Empty();
	m_matrix.Empty();
	UpdateData(false);
	CDialog::OnCancel();
}

void CMatrix::OnNums() 
{
    m_add.SetCheck(0);	
	m_sub.SetCheck(0);
	m_mul.SetCheck(0);
	
}

void CMatrix::OnR1() 
{
	m_r2.SetCheck(0);
	
}

void CMatrix::OnR2() 
{
    m_r1.SetCheck(0);	
}

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