第五章 工作流定义工具的设计与实现(四)_宪华_新浪博客.mht

来自「包括电子政务系统的架构设计、工作流引擎的设计与开发、工作流图形定义工具的设计与开」· MHT 代码 · 共 1,104 行 · 第 1/5 页

MHT
1,104
字号
=E7=9A=84=E5=89=8D=E9=A9=B1=E8=8A=82=E7=82=B9=EF=BC=88=E5=8F=AA=E8=83=BD=E6=
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&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
nodename=3DGetToNodeTransition(tempnode.NodeName)</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
.GetTransition(0).FromNode;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=8E=B7=E5=8F=96=E4=BB=8E=E5=B9=B6=E8=A1=8C=E5=88=86=E6=94=AF=E6=8E=A5=
=E7=82=B9=E5=BC=95=E5=87=BA=E7=9A=84=E6=89=80=E6=9C=89=E8=BF=81=E7=A7=BB<=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>temparray=3DGetFromNodeTransition(tempnode.NodeName);<BR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
for(int=20
j=3D0;j&lt;temparray.Count;j++)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E4=B8=B4=E6=97=B6=E5=AF=B9=E8=B1=A1<BR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>=20
TransitionClass temptransition=3Dnew TransitionClass();</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E5=AF=B9=E8=B1=A1=E7=9A=84ToNode=E4=B8=BA=E4=BB=8E=E5=
=B9=B6=E8=A1=8C=E5=88=86=E6=94=AF=E8=8A=82=E7=82=B9=E5=BC=95=E5=87=BA=E7=9A=
=84=E7=AC=ACj=E6=9D=A1=E8=BF=81=E7=A7=BB=E6=8C=87=E5=90=91=E7=9A=84=E4=BB=
=BB=E5=8A=A1=E8=8A=82=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
temptransition.ToNode=3Dtemparray.GetTransition(j).ToNode;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E5=AF=B9=E8=B1=A1=E7=9A=84FromNode=E4=B8=BA=E5=B9=B6=
=E8=A1=8C=E5=88=86=E6=94=AF=E8=8A=82=E7=82=B9=E7=9A=84=E5=89=8D=E9=A9=B1=E4=
=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
temptransition.FromNode=3Dnodename;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=B0=86=E4=B8=B4=E6=97=B6=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=E6=B7=BB=
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=AF=B9=E8=B1=A1=E6=95=B0=E7=BB=84<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
savedarray.AddTransition(temptransition);<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>}<BR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
&nbsp;<WBR>}<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A4=84=E7=90=86=E9=80=89=E6=8B=A9=E5=88=86=E6=94=AF=E7=9A=84=E6=97=81=
=E8=B7=AF=E8=BF=81=E7=A7=BB<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(tempnode.NodeType =3D=3D=20
nodetypedefine.orsplit)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=8E=B7=E5=8F=96=E6=88=96=E5=88=86=E6=94=AF=E8=8A=82=E7=82=B9=E7=9A=84=
=E5=89=8D=E9=A9=B1=E8=8A=82=E7=82=B9=EF=BC=88=E5=8F=AA=E8=83=BD=E6=98=AF=E4=
=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9=EF=BC=89=E5=90=8D=E7=A7=B0<BR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
nodename=3DGetToNodeTransition(tempnode.NodeName)</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
&nbsp;<WBR>.GetTransition(0).FromNode;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=8E=B7=E5=8F=96=E4=BB=8E=E6=88=96=E5=88=86=E6=94=AF=E6=8E=A5=E7=82=B9=
=E5=BC=95=E5=87=BA=E7=9A=84=E6=89=80=E6=9C=89=E8=BF=81=E7=A7=BB<BR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
temparray=3DGetFromNodeTransition(tempnode.NodeName);<BR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
for(int=20
j=3D0;j&lt;temparray.Count;j++)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>//=E5=AE=9A=E4=B9=89=E4=B8=B4=E6=
=97=B6=E5=AF=B9=E8=B1=A1<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>Transit=
ionClass=20
temptransition=3Dnew TransitionClass();</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E5=AF=B9=E8=B1=A1=E7=9A=84ToNode=E4=B8=BA=E4=BB=8E=E6=
=88=96=E5=88=86=E6=94=AF=E8=8A=82=E7=82=B9=E5=BC=95=E5=87=BA=E7=9A=84=E7=AC=
=ACj=E6=9D=A1=E8=BF=81=E7=A7=BB=E6=8C=87=E5=90=91=E7=9A=84=E4=BB=BB=E5=8A=
=A1=E8=8A=82=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
temptransition.ToNode=3Dtemparray.GetTransition(j).ToNode;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E5=AF=B9=E8=B1=A1=E7=9A=84FromNode=E4=B8=BA=E6=88=96=
=E5=88=86=E6=94=AF=E8=8A=82=E7=82=B9=E7=9A=84=E5=89=8D=E9=A9=B1=E4=BB=BB=E5=
=8A=A1=E8=8A=82=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>temptra=
nsition.FromNode=3Dnodename;<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A6=82=E6=9E=9Ctemptransition=E6=8C=87=E5=90=91=E7=9A=84=E8=8A=82=E7=
=82=B9=E6=98=AF=E6=88=96=E8=BF=9E=E6=8E=A5=E8=8A=82=E7=82=B9=EF=BC=88=E6=97=
=81=E8=B7=AF=EF=BC=89,=E5=88=99=E8=BF=98=E8=A6=81=E4=BF=AE=E6=94=B9</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//temptransition=E7=9A=84tonode=E4=B8=BA=E6=88=96=E8=BF=9E=E6=8E=A5=E8=8A=
=82=E7=82=B9=E7=9A=84=E5=90=8E=E7=BB=A7=E4=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9=
<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(nodearray.GetNode(temptransition.ToNode).NodeType</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
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