第五章 工作流定义工具的设计与实现(四)_宪华_新浪博客.mht

来自「包括电子政务系统的架构设计、工作流引擎的设计与开发、工作流图形定义工具的设计与开」· MHT 代码 · 共 1,104 行 · 第 1/5 页

MHT
1,104
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//=E7=A7=BB=E5=B1=9E=E6=80=A7=EF=BC=8C=E7=84=B6=E5=90=8E=E5=AF=B9=E6=96=B0=
=E5=BB=BA=E7=9A=84=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=E4=BF=AE=E6=94=B9=E5=
=B9=B6=E4=BF=9D=E5=AD=98=E5=88=B0=E8=A6=81=E4=BF=9D=E5=AD=98=E7=9A=84save=
darray=E8=BF=81=E7=A7=BB=E6=95=B0=E7=BB=84=E4=B8=AD=EF=BC=8C=E8=80=8C=E4=B8=
=8D=E6=98=AF=E8=AE=A9</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E6=96=B0=E5=BB=BA=E7=9A=84=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=E7=9B=B4=
=E6=8E=A5=E7=AD=89=E4=BA=8E=EF=BC=88=3D=EF=BC=89=E5=8E=9F=E8=BF=81=E7=A7=BB=
=E6=95=B0=E7=BB=84=E7=9A=84=E5=AF=B9=E5=BA=94=E5=AF=B9=E8=B1=A1=EF=BC=88=E8=
=BF=99=E5=AE=9E=E9=99=85=E4=B8=8A=E6=98=AF=E5=BC=95=E7=94=A8=E6=96=B9=E5=BC=
=8F=EF=BC=8C=E4=B8=A4=E4=B8=AA=E5=AF=B9=E8=B1=A1</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E6=8C=87=E9=92=88=E6=8C=87=E5=90=91=E5=90=8C=E6=A0=B7=E7=9A=84=E6=95=B0=
=E6=8D=AE=E5=8C=BA=EF=BC=89=EF=BC=8C=E4=BD=BF=E5=BE=97=E4=BF=AE=E6=94=B9=E5=
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=B0=E7=BB=84=E3=80=82=E7=AC=AC=E4=BA=8C=E7=A7=8D=E6=96=B9=E5=BC=8F=E5=8F=AF=
=E4=BB=A5=E4=BF=9D=E8=AF=81=E5=8E=9F=E6=9D=A5=E7=9A=84</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E8=BF=81=E7=A7=BB=E6=95=B0=E7=BB=84=E4=B8=8D=E5=8F=98,=E4=BB=8E=E8=80=8C=
=E4=BF=9D=E8=AF=81=E9=87=8D=E7=BB=98=E5=8E=9F=E6=B5=81=E7=A8=8B=E5=9B=BE=E6=
=97=B6=E8=83=BD=E4=BF=9D=E6=8C=81=E4=B8=8D=E5=8F=98.</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E5=AE=9A=E4=B9=89=E8=A6=81=E4=BF=9D=E5=AD=98=E5=88=B0=E6=95=B0=E6=8D=AE=
=E5=BA=93=E7=9A=84=E8=BF=81=E7=A7=BB=E6=95=B0=E7=BB=84&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR><BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>=20
TransitionRecords savedarray=3Dnew TransitionRecords();</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E5=AE=9A=E4=B9=89=E4=B8=B4=E6=97=B6=E6=95=B0=E7=BB=84<BR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
TransitionRecords temparray=3Dnew TransitionRecords();</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E5=AE=9A=E4=B9=89=E4=B8=B4=E6=97=B6=E8=8A=82=E7=82=B9=E5=AF=B9=E8=B1=A1=
=E6=8C=87=E9=92=88<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>=20
NodeClass tempnode=3Dnull;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E5=AE=9A=E4=B9=89=E8=AE=B0=E5=BD=95=E8=8A=82=E7=82=B9=E5=90=8D=E7=A7=B0=
=E7=9A=84=E5=8F=98=E9=87=8F<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
string nodename=3D"";</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
//=E9=81=8D=E5=8E=86=E8=8A=82=E7=82=B9=E6=95=B0=E7=BB=84</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
=20
for(int=20
i=3D0;i&lt;nodearray.Count;i++)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
tempnode=3Dnodearray.GetNode(i);<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>=20
//=E4=BF=9D=E5=AD=98=E4=BB=8E=E5=BC=80=E5=A7=8B=E8=8A=82=E7=82=B9=E5=BC=95=
=E5=87=BA=E7=9A=84=E8=BF=81=E7=A7=BB<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>=20
if(tempnode.NodeType =3D=3D=20
nodetypedefine.start)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
savedarray.AddTransition(GetFromNodeTransition(tempnode.NodeName)</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>=20
.GetTransition(0));<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A6=82=E6=9E=9C=E6=98=AF=E4=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9<BR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(tempnode.NodeType =3D=3D=20
nodetypedefine.tasknode)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E4=B8=B4=E6=97=B6=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=
<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
TransitionClass temptransition=3Dnew TransitionClass();</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=AE=BE=E7=BD=AE=E4=B8=B4=E6=97=B6=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=
=E7=9A=84FromNode=E5=B1=9E=E6=80=A7=E4=B8=BA=E5=BD=93=E5=89=8D=E8=8A=82=E7=
=82=B9=E5=90=8D=E7=A7=B0<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
temptransition.FromNode=3Dtempnode.NodeName;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=AE=BE=E7=BD=AE=E4=B8=B4=E6=97=B6=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=
=E7=9A=84ToNode=E5=B1=9E=E6=80=A7=E4=B8=BA=E4=BB=A5=E5=BD=93=E5=89=8D=E8=8A=
=82=E7=82=B9=E4=B8=BA=E8=B5=B7=E7=82=B9=E7=9A=84=E8=BF=81=E7=A7=BB=E6=89=80=
=E6=8C=87=E5=90=91=E7=9A=84=E8=8A=82=E7=82=B9=EF=BC=88=E4=BB=8E</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E4=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9=E5=8F=AA=E8=83=BD=E5=BC=95=E5=87=BA=
=E4=B8=80=E6=9D=A1=E8=BF=81=E7=A7=BB=EF=BC=89<BR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR> =

temptransition.ToNode=3DGetFromNodeTransition(tempnode.NodeName)</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>=20
.GetTransition(0).ToNode;</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A6=82=E6=9E=9C=E4=B8=B4=E6=97=B6=E8=BF=81=E7=A7=BB=E5=AF=B9=E8=B1=A1=
=E7=9A=84=E7=9B=AE=E6=A0=87=E8=8A=82=E7=82=B9=E6=98=AF=E4=BB=BB=E5=8A=A1=E8=
=8A=82=E7=82=B9=EF=BC=8C=E5=88=99=E6=8A=8A=E8=BF=81=E7=A7=BB=E6=B7=BB=E5=8A=
=A0=E5=88=B0=E8=A6=81=E4=BF=9D=E5=AD=98=E7=9A=84=E8=BF=81=E7=A7=BB=E6=95=B0=
=E7=BB=84<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(nodearray.GetNode(temptransition.ToNode).NodeType</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
=3D=3D=20
nodetypedefine.tasknode)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
savedarray.AddTransition(temptransition);<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>=20
}<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=B0=86=E4=B8=8E=E9=80=BB=E8=BE=91=E8=8A=82=E7=82=B9=E5=85=B3=E8=81=94=
=E7=9A=84=E8=BF=81=E7=A7=BB=E9=87=8D=E6=96=B0=E5=85=B3=E8=81=94=E5=88=B0=E7=
=9B=B8=E5=85=B3=E4=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9=EF=BC=8C=E5=B9=B6=E4=BF=
=9D=E5=AD=98=E5=88=B0=E6=96=B0=E7=9A=84=E8=BF=81=E7=A7=BB=E6=95=B0=E7=BB=84=
=E4=B8=AD</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>//=E5=88=86=E6=94=AF=
=E8=8A=82=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>if(tempnode.NodeType=20
=3D=3D nodetypedefine.andsplit || tempnode.NodeType =3D=3D</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
nodetypedefine.orsplit)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(tempnode.NodeType =3D=3D=20
nodetypedefine.andsplit)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
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