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📄 第五章 工作流图形定义工具(八)-- 递归算法的使用_宪华_新浪博客.mht

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BR><WBR><WBR><WBR>&nbsp;<WBR><WBR><WBR><WBR><WBR><WBR>&nbsp;<WBR><WBR><WB=
R><WBR><WBR><WBR></STRONG></P>
<P>......(=E6=8E=A5=E5=89=8D=E9=A1=B5=EF=BC=89</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>=20
//=E5=88=A0=E9=99=A4=E8=8A=82=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
private void menuItem1_Click(object sender, System.EventArgs=20
e)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&=
nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A6=82=E6=9E=9C=E5=8F=B3=E9=94=AE=E9=80=89=E6=8B=A9=E4=BA=86=E8=8A=82=
=E7=82=B9<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(R_pickednode !=3D=20
null)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>{</P>=

<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=AE=9A=E4=B9=89=E4=B8=B4=E6=97=B6=E8=8A=82=E7=82=B9</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>=20
NodeClass editednode&nbsp;<WBR>=3D=20
null;<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A6=82=E6=9E=9C=E5=88=A0=E9=99=A4=E7=9A=84=E6=98=AF=E9=80=BB=E8=BE=91=
=E8=8A=82=E7=82=B9=EF=BC=8C=E9=A6=96=E5=85=88=E8=A6=81=E8=AE=BE=E7=BD=AE=E7=
=9B=B8=E5=BA=94=E7=9A=84=E4=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9=E7=9A=84proc=
esslogic=E5=B1=9E=E6=80=A7=E4=B8=BA=E7=A9=BA<BR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(R_pickednode.NodeType =3D=3D nodetypedefine.andsplit || =
R_pickednode.NodeType</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
=3D=3D=20
nodetypedefine.orsplit)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=A6=82=E6=9E=9C=E5=AD=98=E5=9C=A8=E6=8C=87=E5=90=91=E9=80=BB=E8=BE=91=
=E8=8A=82=E7=82=B9=E7=9A=84=E8=BF=81=E7=A7=BB<BR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(transitionarray.GetToNodeTransition(R_pickednode.NodeName) !=3D =
null)</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=8E=B7=E5=8F=96=E5=88=86=E6=94=AF=E8=8A=82=E7=82=B9=E7=9A=84=E5=89=8D=
=E9=A9=B1=E4=BB=BB=E5=8A=A1=E8=8A=82=E7=82=B9</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
editednode =3D nodearray.GetNode(transitionarray</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>=20
.GetToNodeTransition(R_pickednode.NodeName).GetTransition(0).FromNode);</=
P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=80=83=E8=99=91=E5=85=B7=E6=9C=89=E5=8F=8C=E9=87=8D=E9=80=BB=E8=BE=91=
=E5=B1=9E=E6=80=A7=E7=9A=84=E8=8A=82=E7=82=B9</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>if(edit=
ednode.ProcessLogic=20
=3D=3D "AndJoin&amp;OrSplit")</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
editednode.ProcessLogic =3D "AndJoin";</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
......</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
else//=E5=A6=82=E6=9E=9C=E5=8F=AA=E5=8C=85=E5=90=AB=E5=8D=95=E9=87=8D=E9=80=
=BB=E8=BE=91=E5=B1=9E=E6=80=A7=E7=9A=84</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
editednode.ProcessLogic=3D"";<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
}<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(R_pickednode.NodeType =3D=3D nodetypedefine.andjoin || =
R_pickednode.NodeType</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
=3D=3D=20
nodetypedefine.orjoin)<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>//=E5=A6=82=E6=9E=9C=E5=AD=98=E5=9C=A8=E4=BB=8E=E5=90=88=E5=
=B9=B6=E8=8A=82=E7=82=B9=E5=BC=95=E5=87=BA=E7=9A=84=E8=BF=81=E7=A7=BB<BR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>=20
if(transitionarray.GetFromNodeTransition(R_pickednode.NodeName) !=3D =
null)</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>=20
{</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
editednode=20
=3D&nbsp;<WBR>nodearray.GetNode(transitionarray.GetFromNodeTransition</P>=

<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
(R_pickednode.NodeName).GetTransition(0).ToNode);</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E8=80=83=E8=99=91=E5=85=B7=E6=9C=89=E5=8F=8C=E9=87=8D=E9=80=BB=E8=BE=91=
=E5=B1=9E=E6=80=A7=E7=9A=84=E8=8A=82=E7=82=B9</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
if(editednode.ProcessLogic =3D=3D "AndJoin&amp;OrSplit")</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>editednode.ProcessLog=
ic=20
=3D "OrSplit";</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>...=
...</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>els=
e//=E5=A6=82=E6=9E=9C=E5=8F=AA=E5=8C=85=E5=90=AB=E5=8D=95=E9=87=8D=E9=80=BB=
=E8=BE=91=E5=B1=9E=E6=80=A7=E7=9A=84</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
editednode.ProcessLogic=3D"";</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>=20
}</P>
<P>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>}<BR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>=20
//=E5=88=A0=E9=99=A4=E8=8A=82=E7=82=B9=E5=92=8C=E5=85=B3=E8=81=94=E7=9A=84=
=E8=BF=81=E7=A7=BB<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
transitionarray.DeleteTransition(R_pickednode.NodeName);<BR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR>&nbsp;<WBR>=20
nodearray.DeleteNode(R_pickednode);&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp=
;<WBR><BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
//=E5=8F=AA=E6=9C=89=E4=B8=80=E4=B8=AA=E8=8A=82=E7=82=B9=E6=97=B6=EF=BC=8C=
=E5=88=A0=E9=99=A4=E5=90=8E=E4=B8=8D=E6=B6=88=E5=A4=B1(=E4=B8=8D=E7=9F=A5=
=E4=BB=80=E4=B9=88=E5=8E=9F=E5=9B=A0)=EF=BC=8C=E5=A2=9E=E5=8A=A0=E4=BA=86=
=E4=B8=8B=E9=9D=A2=E8=AF=AD=E5=8F=A5<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=
&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<=
WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
g=3Dpanel1.CreateGraphics();<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<W=
BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbs=
p;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20
g.FillRectangle(new=20
SolidBrush(this.BackColor),0,0,this.Width,this.Height);<BR>&nbsp;<WBR>&nb=
sp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR=
>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;=
<WBR>&nbsp;<WBR>=20
g.Dispose();<BR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&n=
bsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WB=
R>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>&nbsp;<WBR>=20

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