📄 drvkeyb.h
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#define KEYB_ALL_GPIO (KEYB_GPIO_PLAY|KEYB_GPIO_RECORD)
// Key Status bit definition, only for software distuigushing the return key code
// be careful this must be keep same sequence with the KeyCodeEvent.h key definition
// Key Status bit definition, only for software distuigushing the return key code
#define KEYB_BIT_HOLD 0x100000000 //used as the hold key
//the key code must be continous to facilitate the software
#define KEYB_BIT_PLAY 0x000000001
#define KEYB_BIT_RECORD 0x000000002
#define KEYB_BIT_MENU 0x000000004
#define KEYB_BIT_VOLDOWN 0x000000008
#define KEYB_BIT_EQ 0x000000010
#define KEYB_BIT_VOLUP 0x000000020
#define KEYB_BIT_ESC 0x000000040
#define KEYB_BIT_NEXT 0x000000080
#define KEYB_BIT_MODE 0x000000100
#define KEYB_BIT_PREV 0x000000200
//SFC游戏按键定义
//常用键START、B、Y、UP、DOWN、LEFT、RIGHT
//非常用键A、X、TR、TL、SELECT
#define GAME_START KEYB_BIT_ESC //开始
#define GAME_B KEYB_BIT_MODE //发子弹
#define GAME_Y KEYB_BIT_EQ //放雷
#define GAME_UP KEYB_BIT_VOLUP
#define GAME_DOWN KEYB_BIT_VOLDOWN
#define GAME_LEFT KEYB_BIT_PREV
#define GAME_RIGHT KEYB_BIT_NEXT
#define GAME_A KEYB_BIT_RECORD
#define GAME_X KEYB_BIT_MENU
#define GAME_TR 0x000000400
#define GAME_TL 0x000000800
#define GAME_SELECT KEYB_BIT_PLAY
#define GAME_EXIT KEYB_BIT_ESC
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