📄 timer.h
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// DirectX Timer
#pragma once
#include "System/Timer.h"
namespace DirectX
{
/// %DirectX implementation of %Timer.
/// In the future we should find a solution that allows
/// sharing of the Windows implementation of Timer across DirectX and OpenGL.
/// Uses QueryPerformanceCounter internally.
class Timer : public System::Timer
{
public:
/// default constructor.
/// clears time and delta to 0.0f.
Timer()
{
QueryPerformanceFrequency((LARGE_INTEGER*)&_frequency);
QueryPerformanceCounter((LARGE_INTEGER*)&_counter);
_time = 0.0;
_delta = 0.0;
}
double time()
{
__int64 new_counter;
QueryPerformanceCounter((LARGE_INTEGER*)&new_counter);
__int64 delta = new_counter - _counter;
_delta = delta / (float) _frequency;
_time += _delta;
_counter = new_counter;
return _time;
}
double delta()
{
return _delta;
}
private:
double _time; ///< current time in seconds
double _delta; ///< current delta in seconds
__int64 _counter; ///< raw 64bit timer counter
__int64 _frequency; ///< raw 64bit timer frequency
};
}
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