📄 asktraindialog.cpp
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/**
*
* @brief Definition of CAskTrainDialog
*
* Copyright (c) EMCC Software Ltd 2003
* @version 1.0
*/
// INCLUDE FILES
// Class include
#include "AskTrainDialog.h"
// System includes
#include <avkon.hrh> // EAknSoftkeyOk
#include <Train.rsg>
#include <eikedwin.h> // CEikEdwin
#include <eiklabel.h> // CEikLabel
#include <stringloader.h> // StringLoader
// User includes
#include "MagicTrain.hrh" // dialog lines
// ================= MEMBER FUNCTIONS =======================
/**
* Called by the framework when a soft key is pressed.
* Saves the dialog data back to the model
* @param aButtonId The soft key which was pressed
*/
TBool CAskTrainDialog::OkToExitL(TInt aButtonId)
{
if (aButtonId == EAknSoftkeyOk)
{
iAppUi->ProcessCommandL( EAskTrainOk );
}else if (aButtonId == EAknSoftkeyCancel) {
iAppUi->ProcessCommandL( EAskTrainCancel);
}
return EFalse;
}
/**
* Called by the framework before the dialog is sized and laid out.
* Initialises the control values.
*/
void CAskTrainDialog::PreLayoutDynInitL()
{
CEikLabel* label = static_cast<CEikLabel*>(ControlOrNull(EAsktrainDlgCIdName));
if (label)
{
HBufC* labelText = StringLoader::LoadLC(R_ENTER_TRAIN_NAME_TEXT);
label->SetTextL(*labelText);
CleanupStack::PopAndDestroy(labelText);
}
}
/**
* Static construction and execution of the dialog.
* @param aPlayerName the name which this dialog will edit
* @return ETrue if the dialog is dismissed with a positive action, EFalse otherwise
*/
/*
TBool CAskTrainDialog::RunDlgLD (TDes& aTrainName,CTrainAppUi* aAppUi)
{
CAskTrainDialog* askTrainNameDialog = new (ELeave) CAskTrainDialog(aTrainName);
askTrainNameDialog->SetMopParent(aAppUi);
return askTrainNameDialog->ExecuteLD(R_ASK_TRAIN_DIALOG);
}
*/
// End of File
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