📄 consoleinbox.cpp
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// ConsoleInbox.cpp : implementation file
//
#include "stdafx.h"
#include "ConsoleDisplay.h"
#include "ConsoleInbox.h"
#include "InboxContext.h"
#include "ConsoleDisplay1.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CConsoleInbox dialog
extern HANDLE hcondisplay;
CConsoleInbox::CConsoleInbox(CWnd* pParent /*=NULL*/)
: CDialog(CConsoleInbox::IDD, pParent)
{
//{{AFX_DATA_INIT(CConsoleInbox)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
}
void CConsoleInbox::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CConsoleInbox)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CConsoleInbox, CDialog)
//{{AFX_MSG_MAP(CConsoleInbox)
ON_BN_CLICKED(IDC_BUTTON2, OnButton2)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CConsoleInbox message handlers
void CConsoleInbox::OnButton2()
{
//all close the windowns
// TODO: Add your control notification handler code here
//CDialog::OnOK();
//SendMessage(CWnd::FindWindow(null,null),WM_CLOSE,null,null);
//m_displayinbox.EndDialog(0);
CInboxContext a;
a.DoModal();
// ::DestroyHandle(hcondisplay);
//::DestroyWindow(hcondisplay);
}
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