📄 consoledisplay1.h
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#if !defined(AFX_CONSOLEDISPLAY1_H__0BA738FD_9EED_4C41_BA84_4C7B32E4D110__INCLUDED_)
#define AFX_CONSOLEDISPLAY1_H__0BA738FD_9EED_4C41_BA84_4C7B32E4D110__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ConsoleDisplay1.h : header file
//
#include "ConsoleInbox.h"
#include "ConsolePhone.h"
#include "ConsoleSend.h"
#include "ConsoleSetting.h"
/////////////////////////////////////////////////////////////////////////////
// CConsoleDisplay dialog
class CConsoleDisplay : public CDialog
{
// Construction
public:
CConsoleDisplay(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CConsoleDisplay)
enum { IDD = IDD_CONSOLEDISPLAY };
CTabCtrl m_tablectrl;
CString m_consolemode;
CConsoleInbox m_inbox;
CConsoleSetting m_setting;
CConsoleSend m_send;
CConsolePhone m_phonebook;
//}}AFX_DATA
public:
CImageList imageList;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CConsoleDisplay)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CConsoleDisplay)
virtual BOOL OnInitDialog();
afx_msg void OnButton1();
afx_msg void OnSelchangeTab1(NMHDR* pNMHDR, LRESULT* pResult);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CONSOLEDISPLAY1_H__0BA738FD_9EED_4C41_BA84_4C7B32E4D110__INCLUDED_)
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