mkscriptdlg.h
来自「源代码演示了在Windows下角色扮演游戏的制作过程」· C头文件 代码 · 共 55 行
H
55 行
// MkScriptDlg.h : header file
//
#if !defined(AFX_MKSCRIPTDLG_H__1E3B514B_DEE2_4509_85DC_28C8F3EAAC25__INCLUDED_)
#define AFX_MKSCRIPTDLG_H__1E3B514B_DEE2_4509_85DC_28C8F3EAAC25__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
/////////////////////////////////////////////////////////////////////////////
// CMkScriptDlg dialog
class CMkScriptDlg : public CDialog
{
// Construction
public:
CMkScriptDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CMkScriptDlg)
enum { IDD = IDD_MKSCRIPT_DIALOG };
// NOTE: the ClassWizard will add data members here
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CMkScriptDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
public:
void MakeScript(const char *filename);
void AddText(const char *text);
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CMkScriptDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
//}}AFX_MSG
afx_msg void OnDropFiles(HDROP hDropInfo);
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_MKSCRIPTDLG_H__1E3B514B_DEE2_4509_85DC_28C8F3EAAC25__INCLUDED_)
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