📄 rsglxt.h
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// Rsglxt.h : main header file for the RSGLXT application
//
#if !defined(AFX_RSGLXT_H__A326E863_BD6A_48FE_888B_0145B66937E8__INCLUDED_)
#define AFX_RSGLXT_H__A326E863_BD6A_48FE_888B_0145B66937E8__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#ifndef __AFXWIN_H__
#error include 'stdafx.h' before including this file for PCH
#endif
#include "RxADO.h"
#include "resource.h" // main symbols
#include "Struct.h"
extern HINSTANCE hInstance;
extern _ConnectionPtr cnn;
extern RxADO ado;
extern CString ShowPath();
extern PrintStruct m_ps;
extern CString OP;
extern CString PrintID;
/////////////////////////////////////////////////////////////////////////////
// CRsglxtApp:
// See Rsglxt.cpp for the implementation of this class
//
class CRsglxtApp : public CWinApp
{
public:
CWnd* main_Wnd;
void PrintSetup();
void Print();
int ExitInstance();
CRsglxtApp();
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CRsglxtApp)
public:
virtual BOOL InitInstance();
//}}AFX_VIRTUAL
// Implementation
//{{AFX_MSG(CRsglxtApp)
afx_msg void OnAppAbout();
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_RSGLXT_H__A326E863_BD6A_48FE_888B_0145B66937E8__INCLUDED_)
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