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📄 shapes.h

📁 file code.zip are used to implement ray tracing technology.
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//This file includes all the parent classes that define the general//structure of a shape object as well as classes to ray-trace them.//Note: THIS FILE MUST BE INCLUDED!#include "BaseShapes.h"//Here are defined several primitive objects for ray-tracing//(Plane, Square, Cube, Sphere, Tapered Cylinder, Torus)#include "PrimitiveShapes.h"//This file contains the classes necessary to ray-trace a triangular mesh.#include "MeshShapes.h"

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