📄 wfq.cc
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cl = (WFQClass *)hash->lookup(num); if (cl == NULL) { num = hdr->flowid(); cl = (WFQClass *)hash->lookup(num); } if ((be = (cl == NULL))) { if (best_effort_) { cl = (WFQClass *)hash->lookup(0); } else { tcl.evalf("%s WFQ: unknown flow %u",name(), num); } } } /* Is the queue full? Drop the packet, or if best effort and borrow mode is enabled and it is not already in the best-effort class, try to insert it into the best-effort class. */ //hdr_cmn *hdrc = (hdr_cmn*)p->access(off_cmn_); hdr_cmn *hdrc = hdr_cmn::access(p) ; if (cl->length() + hdrc->size() > cl->limit()) { if (best_effort_ && borrow_ && (num > 0)) { cl = (WFQClass*)hash->lookup(0); if (cl->length() + hdrc->size() > cl->limit()) { drop(p); if (!be) { num_drops_++; size_drops_ += hdrc->size(); } } else { cl->enque(p); // Check if the queue was empty. In that case, calculate // the GPS completion time for the new packet. if (cl->get_next_time() == -1) { cl->calculate_next_time(); } // Sort the queue list reinsert(cl); } } else { drop(p); if ((!be) && (num > 0)) { num_drops_++; size_drops_ += hdrc->size(); } } } else { cl->enque(p); // Check if the queue was empty. In that case, calculate // the GPS completion time for the new packet. if (cl->get_next_time() == -1) { cl->calculate_next_time(); } // Sort the queue list reinsert(cl); }}int WFQ::greater(double t1, double t2) { if (t2 == -1) return 0; if (t1 == -1) return 1; if (t1 > t2) return 1; return 0;}/* * The function 'WFQ::insert()' inserts a WFQClass into the sorted * queue list */void WFQ::insert(WFQClass *element) { if ((queue_list_ == NULL) || greater(queue_list_->get_next_time(), element->get_next_time())) { element->next_ = queue_list_; queue_list_ = element; } else { WFQClass *search = queue_list_; WFQClass *next = search->next_; while ((next != NULL) && greater(element->get_next_time(), next->get_next_time())) { search = search->next_; next = next->next_; } search->next_ = element; element->next_ = next; }}/* * The function 'WFQ::reinsert' removes an element for the sorted * queue list, then inserts it in the right place with the 'WFQ::insert()' * function. */void WFQ::reinsert(WFQClass *element) { WFQClass *search; if (queue_list_ == element) { queue_list_ = queue_list_->next_; insert(element); } else { search = queue_list_; while (search->next_ != element) { search = search->next_; } search->next_ = element->next_; insert(element); }}/* * The function 'WFQ::deque()' has to decide which queue is to be * served next. In the original WFQ algorithm, this is always the queue * with the lowest completion time for the next packet. In WF2Q, it is * the queue with the lowest completion time of all queues that would * already be served in the GPS system (or if no queues would be served * at the moment, the queue with the lowest completion time is chosen). */Packet* WFQ::deque(){ Packet *p; //, *np; - np is unused // Are we using the WFQ or the WF2Q algorithm? if (wf2q_ == 0) { // ***** WFQ ***** WFQClass *head; // Are there any packets in the queue? if ((queue_list_ == NULL) || (queue_list_->get_next_time() == -1)) { return NULL; } // Take the next packet from the first queue in the list p = queue_list_->deque(); // Determine the next completion time: Either -1 if the queue is // empty now, or the result of the 'calculate_next_time' function. // Then insert the queue in the right place in the sorted queue list. if (queue_list_->length() == 0) { queue_list_->set_next_time(-1); if ((queue_list_->next_ != NULL) && (queue_list_->next_->get_next_time() != -1)) { head = queue_list_; queue_list_ = queue_list_->next_; insert(head); } } else { queue_list_->calculate_next_time(); if ((queue_list_->next_ != NULL) && (queue_list_->next_->get_next_time() != -1) && (queue_list_->next_->get_next_time() < queue_list_->get_next_time())) { head = queue_list_; queue_list_ = queue_list_->next_; insert(head); } } return p; } else { // ***** WF2Q ***** WFQClass *search, *element; // Are there any packets in the queue? if ((queue_list_ == NULL) || (queue_list_->get_next_time() == -1)) { return NULL; } // Has the first queue in the list already started service in the // GPS system? if (Scheduler::instance().clock() > queue_list_->get_last_time()) { element = queue_list_; queue_list_ = queue_list_->next_; } else { // If not, search for the first queue in the list which has // started service in the GPS system search = queue_list_; while ((search->next_ != NULL) && (Scheduler::instance().clock() <= search->next_->get_last_time()) && (search->next_->get_next_time() != -1)) { search = search->next_; } // If none is found, simply choose the first queue. if ((search->next_ == NULL) || (search->next_->get_next_time() == -1)) { element = queue_list_; queue_list_ = queue_list_->next_; } else { element = search->next_; search->next_ = search->next_->next_; } } // Take the first packet from the queue, recalculate the completion // time (either -1 if the queue is empty now, or the result of the // 'calculate_next_time()' function), then insert the element into // the right place in the sorted queue list. p = element->deque(); if (element->length() == 0) { element->set_last_time(-1); element->set_next_time(-1); } else { element->calculate_next_time(); } insert(element); return p; }}Hashtable::Hashtable(int buckets) { buckets_ = buckets; table_ = new (node *)[buckets]; int i; for (i = 0; i < buckets; i++) { table_[i] = NULL; }}void Hashtable::insert(TclObject *obj, int value) { if (lookup(value) == NULL) { int bucket = value % buckets_; node *n, *s; n = new node; n->obj = obj; n->value = value; n->next = NULL; if (table_[bucket] == NULL) { table_[bucket] = n; } else { if (value < table_[bucket]->value) { n->next = table_[bucket]; table_[bucket] = n; } else { s = table_[bucket]; /* The elements are sorted in ascending order. Since it can be assumed that lookups will occur much more often than inserts, this can increase the performance considerably. */ while ((s->next != NULL) && (s->next->value < value)) { s = s->next; } n->next = s->next; s->next = n; } } }}void Hashtable::remove(int value) { int bucket = value % buckets_; node *temp; node *s = table_[bucket]; if (s != NULL) { if (s->value == value) { table_[bucket] = s->next; delete s; } else { while ((s->next != NULL) && (s->next->value < value)) { s = s->next; } if ((s->next != NULL) && (s->next->value == value)) { temp = s->next; s->next = temp->next; delete temp; } } }}TclObject *Hashtable::lookup(int value) { int bucket = value % buckets_; node *s = table_[bucket]; while ((s != NULL) && (s->value != value)) { s = s->next; } if (s != NULL) { return s->obj; } else { return NULL; }}
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