📄 complex.pm
字号:
if (ref $self) { # Called as a method
$format = shift;
} else { # Regular procedure call
$format = $self;
undef $self;
}
if (defined $self) {
return defined $self->{display} ? $self->{display} : $display
unless defined $format;
return $self->{display} = $format;
}
return $display unless defined $format;
return $display = $format;
}
#
# (stringify)
#
# Show nicely formatted complex number under its cartesian or polar form,
# depending on the current display format:
#
# . If a specific display format has been recorded for this object, use it.
# . Otherwise, use the generic current default for all complex numbers,
# which is a package global variable.
#
sub stringify {
my ($z) = shift;
my $format;
$format = $display;
$format = $z->{display} if defined $z->{display};
return $z->stringify_polar if $format =~ /^p/i;
return $z->stringify_cartesian;
}
#
# ->stringify_cartesian
#
# Stringify as a cartesian representation 'a+bi'.
#
sub stringify_cartesian {
my $z = shift;
my ($x, $y) = @{$z->cartesian};
my ($re, $im);
$x = int($x + ($x < 0 ? -1 : 1) * $eps)
if int(CORE::abs($x)) != int(CORE::abs($x) + $eps);
$y = int($y + ($y < 0 ? -1 : 1) * $eps)
if int(CORE::abs($y)) != int(CORE::abs($y) + $eps);
$re = "$x" if CORE::abs($x) >= $eps;
if ($y == 1) { $im = 'i' }
elsif ($y == -1) { $im = '-i' }
elsif (CORE::abs($y) >= $eps) { $im = $y . "i" }
my $str = '';
$str = $re if defined $re;
$str .= "+$im" if defined $im;
$str =~ s/\+-/-/;
$str =~ s/^\+//;
$str =~ s/([-+])1i/$1i/; # Not redundant with the above 1/-1 tests.
$str = '0' unless $str;
return $str;
}
# Helper for stringify_polar, a Greatest Common Divisor with a memory.
sub _gcd {
my ($a, $b) = @_;
use integer;
# Loops forever if given negative inputs.
if ($b and $a > $b) { return gcd($a % $b, $b) }
elsif ($a and $b > $a) { return gcd($b % $a, $a) }
else { return $a ? $a : $b }
}
my %gcd;
sub gcd {
my ($a, $b) = @_;
my $id = "$a $b";
unless (exists $gcd{$id}) {
$gcd{$id} = _gcd($a, $b);
$gcd{"$b $a"} = $gcd{$id};
}
return $gcd{$id};
}
#
# ->stringify_polar
#
# Stringify as a polar representation '[r,t]'.
#
sub stringify_polar {
my $z = shift;
my ($r, $t) = @{$z->polar};
my $theta;
return '[0,0]' if $r <= $eps;
my $nt = $t / pit2;
$nt = ($nt - int($nt)) * pit2;
$nt += pit2 if $nt < 0; # Range [0, 2pi]
if (CORE::abs($nt) <= $eps) { $theta = 0 }
elsif (CORE::abs(pi-$nt) <= $eps) { $theta = 'pi' }
if (defined $theta) {
$r = int($r + ($r < 0 ? -1 : 1) * $eps)
if int(CORE::abs($r)) != int(CORE::abs($r) + $eps);
$theta = int($theta + ($theta < 0 ? -1 : 1) * $eps)
if ($theta ne 'pi' and
int(CORE::abs($theta)) != int(CORE::abs($theta) + $eps));
return "\[$r,$theta\]";
}
#
# Okay, number is not a real. Try to identify pi/n and friends...
#
$nt -= pit2 if $nt > pi;
if (CORE::abs($nt) >= deg1) {
my ($n, $k, $kpi);
for ($k = 1, $kpi = pi; $k < 10; $k++, $kpi += pi) {
$n = int($kpi / $nt + ($nt > 0 ? 1 : -1) * 0.5);
if (CORE::abs($kpi/$n - $nt) <= $eps) {
$n = CORE::abs($n);
my $gcd = gcd($k, $n);
if ($gcd > 1) {
$k /= $gcd;
$n /= $gcd;
}
next if $n > 360;
$theta = ($nt < 0 ? '-':'').
($k == 1 ? 'pi':"${k}pi");
$theta .= '/'.$n if $n > 1;
last;
}
}
}
$theta = $nt unless defined $theta;
$r = int($r + ($r < 0 ? -1 : 1) * $eps)
if int(CORE::abs($r)) != int(CORE::abs($r) + $eps);
$theta = int($theta + ($theta < 0 ? -1 : 1) * $eps)
if ($theta !~ m(^-?\d*pi/\d+$) and
int(CORE::abs($theta)) != int(CORE::abs($theta) + $eps));
return "\[$r,$theta\]";
}
1;
__END__
=head1 NAME
Math::Complex - complex numbers and associated mathematical functions
=head1 SYNOPSIS
use Math::Complex;
$z = Math::Complex->make(5, 6);
$t = 4 - 3*i + $z;
$j = cplxe(1, 2*pi/3);
=head1 DESCRIPTION
This package lets you create and manipulate complex numbers. By default,
I<Perl> limits itself to real numbers, but an extra C<use> statement brings
full complex support, along with a full set of mathematical functions
typically associated with and/or extended to complex numbers.
If you wonder what complex numbers are, they were invented to be able to solve
the following equation:
x*x = -1
and by definition, the solution is noted I<i> (engineers use I<j> instead since
I<i> usually denotes an intensity, but the name does not matter). The number
I<i> is a pure I<imaginary> number.
The arithmetics with pure imaginary numbers works just like you would expect
it with real numbers... you just have to remember that
i*i = -1
so you have:
5i + 7i = i * (5 + 7) = 12i
4i - 3i = i * (4 - 3) = i
4i * 2i = -8
6i / 2i = 3
1 / i = -i
Complex numbers are numbers that have both a real part and an imaginary
part, and are usually noted:
a + bi
where C<a> is the I<real> part and C<b> is the I<imaginary> part. The
arithmetic with complex numbers is straightforward. You have to
keep track of the real and the imaginary parts, but otherwise the
rules used for real numbers just apply:
(4 + 3i) + (5 - 2i) = (4 + 5) + i(3 - 2) = 9 + i
(2 + i) * (4 - i) = 2*4 + 4i -2i -i*i = 8 + 2i + 1 = 9 + 2i
A graphical representation of complex numbers is possible in a plane
(also called the I<complex plane>, but it's really a 2D plane).
The number
z = a + bi
is the point whose coordinates are (a, b). Actually, it would
be the vector originating from (0, 0) to (a, b). It follows that the addition
of two complex numbers is a vectorial addition.
Since there is a bijection between a point in the 2D plane and a complex
number (i.e. the mapping is unique and reciprocal), a complex number
can also be uniquely identified with polar coordinates:
[rho, theta]
where C<rho> is the distance to the origin, and C<theta> the angle between
the vector and the I<x> axis. There is a notation for this using the
exponential form, which is:
rho * exp(i * theta)
where I<i> is the famous imaginary number introduced above. Conversion
between this form and the cartesian form C<a + bi> is immediate:
a = rho * cos(theta)
b = rho * sin(theta)
which is also expressed by this formula:
z = rho * exp(i * theta) = rho * (cos theta + i * sin theta)
In other words, it's the projection of the vector onto the I<x> and I<y>
axes. Mathematicians call I<rho> the I<norm> or I<modulus> and I<theta>
the I<argument> of the complex number. The I<norm> of C<z> will be
noted C<abs(z)>.
The polar notation (also known as the trigonometric
representation) is much more handy for performing multiplications and
divisions of complex numbers, whilst the cartesian notation is better
suited for additions and subtractions. Real numbers are on the I<x>
axis, and therefore I<theta> is zero or I<pi>.
All the common operations that can be performed on a real number have
been defined to work on complex numbers as well, and are merely
I<extensions> of the operations defined on real numbers. This means
they keep their natural meaning when there is no imaginary part, provided
the number is within their definition set.
For instance, the C<sqrt> routine which computes the square root of
its argument is only defined for non-negative real numbers and yields a
non-negative real number (it is an application from B<R+> to B<R+>).
If we allow it to return a complex number, then it can be extended to
negative real numbers to become an application from B<R> to B<C> (the
set of complex numbers):
sqrt(x) = x >= 0 ? sqrt(x) : sqrt(-x)*i
It can also be extended to be an application from B<C> to B<C>,
whilst its restriction to B<R> behaves as defined above by using
the following definition:
sqrt(z = [r,t]) = sqrt(r) * exp(i * t/2)
Indeed, a negative real number can be noted C<[x,pi]> (the modulus
I<x> is always non-negative, so C<[x,pi]> is really C<-x>, a negative
number) and the above definition states that
sqrt([x,pi]) = sqrt(x) * exp(i*pi/2) = [sqrt(x),pi/2] = sqrt(x)*i
which is exactly what we had defined for negative real numbers above.
The C<sqrt> returns only one of the solutions: if you want the both,
use the C<root> function.
All the common mathematical functions defined on real numbers that
are extended to complex numbers share that same property of working
I<as usual> when the imaginary part is zero (otherwise, it would not
be called an extension, would it?).
A I<new> operation possible on a complex number that is
the identity for real numbers is called the I<conjugate>, and is noted
with an horizontal bar above the number, or C<~z> here.
z = a + bi
~z = a - bi
Simple... Now look:
z * ~z = (a + bi) * (a - bi) = a*a + b*b
We saw that the norm of C<z> was noted C<abs(z)> and was defined as the
distance to the origin, also known as:
rho = abs(z) = sqrt(a*a + b*b)
so
z * ~z = abs(z) ** 2
If z is a pure real number (i.e. C<b == 0>), then the above yields:
a * a = abs(a) ** 2
which is true (C<abs> has the regular meaning for real number, i.e. stands
for the absolute value). This example explains why the norm of C<z> is
noted C<abs(z)>: it extends the C<abs> function to complex numbers, yet
is the regular C<abs> we know when the complex number actually has no
imaginary part... This justifies I<a posteriori> our use of the C<abs>
notation for the norm.
=head1 OPERATIONS
Given the following notations:
z1 = a + bi = r1 * exp(i * t1)
z2 = c + di = r2 * exp(i * t2)
z = <any complex or real number>
the following (overloaded) operations are supported on complex numbers:
z1 + z2 = (a + c) + i(b + d)
z1 - z2 = (a - c) + i(b - d)
z1 * z2 = (r1 * r2) * exp(i * (t1 + t2))
z1 / z2 = (r1 / r2) * exp(i * (t1 - t2))
z1 ** z2 = exp(z2 * log z1)
~z = a - bi
abs(z) = r1 = sqrt(a*a + b*b)
sqrt(z) = sqrt(r1) * exp(i * t/2)
exp(z) = exp(a) * exp(i * b)
log(z) = log(r1) + i*t
sin(z) = 1/2i (exp(i * z1) - exp(-i * z))
cos(z) = 1/2 (exp(i * z1) + exp(-i * z))
atan2(z1, z2) = atan(z1/z2)
The following extra operations are supported on both real and complex
numbers:
Re(z) = a
Im(z) = b
arg(z) = t
abs(z) = r
cbrt(z) = z ** (1/3)
log10(z) = log(z) / log(10)
logn(z, n) = log(z) / log(n)
tan(z) = sin(z) / cos(z)
csc(z) = 1 / sin(z)
sec(z) = 1 / cos(z)
cot(z) = 1 / tan(z)
asin(z) = -i * log(i*z + sqrt(1-z*z))
acos(z) = -i * log(z + i*sqrt(1-z*z))
atan(z) = i/2 * log((i+z) / (i-z))
acsc(z) = asin(1 / z)
asec(z) = acos(1 / z)
acot(z) = atan(1 / z) = -i/2 * log((i+z) / (z-i))
sinh(z) = 1/2 (exp(z) - exp(-z))
cosh(z) = 1/2 (exp(z) + exp(-z))
tanh(z) = sinh(z) / cosh(z) = (exp(z) - exp(-z)) / (exp(z) + exp(-z))
csch(z) = 1 / sinh(z)
sech(z) = 1 / cosh(z)
coth(z) = 1 / tanh(z)
asinh(z) = log(z + sqrt(z*z+1))
acosh(z) = log(z + sqrt(z*z-1))
atanh(z) = 1/2 * log((1+z) / (1-z))
acsch(z) = asinh(1 / z)
asech(z) = acosh(1 / z)
acoth(z) = atanh(1 / z) = 1/2 * log((1+z) / (z-1))
I<arg>, I<abs>, I<log>, I<csc>, I<cot>, I<acsc>, I<acot>, I<csch>,
I<coth>, I<acosech>, I<acotanh>, have aliases I<rho>, I<theta>, I<ln>,
I<cosec>, I<cotan>, I<acosec>, I<acotan>, I<cosech>, I<cotanh>,
I<acosech>, I<acotanh>, respectively. C<Re>, C<Im>, C<arg>, C<abs>,
C<rho>, and C<theta> can be used also also mutators. The C<cbrt>
returns only one of the solutions: if you want all three, use the
C<root> function.
The I<root> function is available to compute all the I<n>
roots of some complex, where I<n> is a strictly positive integer.
There are exactly I<n> such roots, returned as a list. Getting the
number mathematicians call C<j> such that:
1 + j + j*j = 0;
is a simple matter of writing:
$j = ((root(1, 3))[1];
The I<k>th root for C<z = [r,t]> is given by:
(root(z, n))[k] = r**(1/n) * exp(i * (t + 2*k*pi)/n)
The I<spaceship> comparison operator, E<lt>=E<gt>, is also defined. In
order to ensure its restriction to real numbers is conform to what you
would expect, the comparison is run on the real part of the complex
number first, and imaginary parts are compared only when the real
parts match.
=head1 CREATION
To create a complex number, use either:
$z = Math::Complex->make(3, 4);
$z = cplx(3, 4);
if you know the cartesian form of the number, or
$z = 3 + 4*i;
if you like. To create a number using the polar form, use either:
$z = Math::Complex->emake(5, pi/3);
$x = cplxe(5, pi/3);
instead. The first argument is the modulus, the second is the angle
(in radians, the full circle is 2*pi). (Mnemonic: C<e> is used as a
notation for complex numbers in the polar form).
It is possible to write:
$x = cplxe(-3, pi/4);
but that will be silently converted into C<[3,-3pi/4]>, since the modulus
must be non-negative (it represents the distance to the origin in the complex
plane).
It is also possible to have a complex number as either argument of
either the C<make> or C<emake>: the appropriate component of
the argument will be used.
$z1 = cplx(-2, 1);
$z2 = cplx($z1, 4);
=head1 STRINGIFICATION
When printed, a complex number is usually shown under its cartesian
form I<a+bi>, but there are legitimate cases where the polar format
I<[r,t]> is more appropriate.
By calling the routine C<Math::Complex::display_format> and supplying either
C<"polar"> or C<"cartesian">, you override the default display format,
which is C<"cartesian">. Not supplying any argument returns the current
setting.
This default can be overridden on a per-number basis by calling the
C<display_format> method instead. As before, not supplying any argument
returns the current display format for this number. Otherwise whatever you
specify will be the new display format for I<this> particular number.
For instance:
use Math::Complex;
Math::Complex::display_format('polar');
$j = ((root(1, 3))[1];
print "j = $j\n"; # Prints "j = [1,2pi/3]
$j->display_format('cartesian');
print "j = $j\n"; # Prints "j = -0.5+0.866025403784439i"
The polar format attempts to emphasize arguments like I<k*pi/n>
(where I<n> is a positive integer and I<k> an integer within [-9,+9]).
=head1 USAGE
Thanks to overloading, the handling of arithmetics with complex numbers
is simple and almost transparent.
Here are some examples:
use Math::Complex;
$j = cplxe(1, 2*pi/3); # $j ** 3 == 1
print "j = $j, j**3 = ", $j ** 3, "\n";
print "1 + j + j**2 = ", 1 + $j + $j**2, "\n";
$z = -16 + 0*i; # Force it to be a complex
print "sqrt($z) = ", sqrt($z), "\n";
$k = exp(i * 2*pi/3);
print "$j - $k = ", $j - $k, "\n";
$z->Re(3); # Re, Im, arg, abs,
$j->arg(2); # (the last two aka rho, theta)
# can be used also as mutators.
=head1 ERRORS DUE TO DIVISION BY ZERO OR LOGARITHM OF ZERO
The division (/) and the following functions
log ln log10 logn
tan sec csc cot
atan asec acsc acot
tanh sech csch coth
atanh asech acsch acoth
cannot be computed for all arguments because that would mean dividing
by zero or taking logarithm of zero. These situations cause fatal
runtime errors looking like this
cot(0): Division by zero.
(Because in the definition of cot(0), the divisor sin(0) is 0)
Died at ...
or
atanh(-1): Logarithm of zero.
Died at...
For the C<csc>, C<cot>, C<asec>, C<acsc>, C<acot>, C<csch>, C<coth>,
C<asech>, C<acsch>, the argument cannot be C<0> (zero). For the the
logarithmic functions and the C<atanh>, C<acoth>, the argument cannot
be C<1> (one). For the C<atanh>, C<acoth>, the argument cannot be
C<-1> (minus one). For the C<atan>, C<acot>, the argument cannot be
C<i> (the imaginary unit). For the C<atan>, C<acoth>, the argument
cannot be C<-i> (the negative imaginary unit). For the C<tan>,
C<sec>, C<tanh>, the argument cannot be I<pi/2 + k * pi>, where I<k>
is any integer.
Note that because we are operating on approximations of real numbers,
these errors can happen when merely `too close' to the singularities
listed above. For example C<tan(2*atan2(1,1)+1e-15)> will die of
division by zero.
=head1 ERRORS DUE TO INDIGESTIBLE ARGUMENTS
The C<make> and C<emake> accept both real and complex arguments.
When they cannot recognize the arguments they will die with error
messages like the following
Math::Complex::make: Cannot take real part of ...
Math::Complex::make: Cannot take real part of ...
Math::Complex::emake: Cannot take rho of ...
Math::Complex::emake: Cannot take theta of ...
=head1 BUGS
Saying C<use Math::Complex;> exports many mathematical routines in the
caller environment and even overrides some (C<sqrt>, C<log>).
This is construed as a feature by the Authors, actually... ;-)
All routines expect to be given real or complex numbers. Don't attempt to
use BigFloat, since Perl has currently no rule to disambiguate a '+'
operation (for instance) between two overloaded entities.
In Cray UNICOS there is some strange numerical instability that results
in root(), cos(), sin(), cosh(), sinh(), losing accuracy fast. Beware.
The bug may be in UNICOS math libs, in UNICOS C compiler, in Math::Complex.
Whatever it is, it does not manifest itself anywhere else where Perl runs.
=head1 AUTHORS
Raphael Manfredi <F<Raphael_Manfredi@grenoble.hp.com>> and
Jarkko Hietaniemi <F<jhi@iki.fi>>.
Extensive patches by Daniel S. Lewart <F<d-lewart@uiuc.edu>>.
=cut
1;
# eof
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -