📄 squaremap.h
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#ifndef _SQUAREMAP_H_
#define _SQUAREMAP_H_
#ifdef _SQUARE_C_
#define SQMAP_EXTERN
#else
#define SQMAP_EXTERN extern
#endif
#ifdef OSD_GAME_TETRIS
typedef struct
{
BYTE x;
BYTE y;
BYTE fgJudge:1;
BYTE Reserved:7;
}sPos;
SQMAP_EXTERN code sPos rSquareData[][4]
#ifdef _SQUARE_C_
=
{ // minx maxx miny maxy
{{0, 0, TRUE }, {3, 0, TRUE }, {1, 0, TRUE }, {2, 0, TRUE}},
{{0, 1, FALSE}, {0, 2, FALSE}, {0, 0, FALSE}, {0, 3, TRUE}}, // for the long bar
{{0, 0, TRUE }, {2, 1, TRUE }, {1, 0, FALSE}, {1, 1, TRUE}},
{{0, 1, FALSE}, {1, 1, TRUE }, {1, 0, FALSE}, {0, 2, TRUE}}, // for the "2"
{{0, 0, TRUE }, {1, 1, FALSE}, {1, 0, FALSE}, {1, 2, TRUE}},
{{0, 1, TRUE }, {2, 1, TRUE }, {2, 0, FALSE}, {1, 1, TRUE}},
{{0, 1, FALSE}, {1, 2, TRUE }, {0, 0, FALSE}, {0, 2, TRUE}},
{{0, 0, FALSE}, {2, 0, TRUE }, {1, 0, TRUE }, {0, 1, TRUE}}, // for the "7"
{{0, 1, TRUE }, {2, 1, TRUE }, {1, 0, FALSE}, {1, 1, TRUE}},
{{0, 1, FALSE}, {1, 1, TRUE }, {0, 0, FALSE}, {0, 2, TRUE}},
{{0, 0, TRUE }, {2, 0, TRUE }, {1, 0, FALSE}, {1, 1, TRUE}},
{{0, 1, TRUE }, {1, 1, FALSE}, {1, 0, FALSE}, {1, 2, TRUE}}, // for the "T"
{{0, 1, FALSE}, {1, 0, TRUE }, {0, 0, FALSE}, {0, 2, TRUE}},
{{0, 0, TRUE }, {2, 0, FALSE}, {1, 0, TRUE }, {2, 1, TRUE}},
{{0, 2, TRUE }, {1, 1, FALSE}, {1, 0, FALSE}, {1, 2, TRUE}},
{{0, 1, TRUE }, {2, 1, TRUE }, {0, 0, FALSE}, {1, 1, TRUE}}, // for the reverse"7"
{{0, 1, TRUE }, {2, 0, TRUE }, {1, 0, FALSE}, {1, 1, TRUE}},
{{0, 1, TRUE }, {1, 1, FALSE}, {0, 0, FALSE}, {1, 2, TRUE}}, // for the reverse"2"
{{0, 0, FALSE}, {1, 1, TRUE }, {1, 0, FALSE}, {0, 1, TRUE}} // for the square
}
#endif
;
typedef struct
{
BYTE Width;
BYTE Height;
}sPicSize;
SQMAP_EXTERN code sPicSize rSquareSize[]
#ifdef _SQUARE_C_
=
{
{4, 1},
{1, 4}, // for long bar
{3, 2},
{2, 3}, // for "2"
{2, 3},
{3, 2},
{2, 3},
{3, 2}, // for "7"
{3, 2},
{2, 3},
{3, 2},
{2, 3}, // for "T"
{2, 3},
{3, 2},
{2, 3},
{3, 2}, // for re "7"
{3, 2},
{2, 3}, // for re "2"
{2, 2} // for square
}
#endif
;
// Score = line << (line - 1);
SQMAP_EXTERN code bScoreLine[]
#ifdef _SQUARE_C_
=
{
0, 1, 4, 12, 32
}
#endif
;
typedef struct
{
BYTE bTimerInterval;
WORD wScoreThreshold;
}sGameLevel;
SQMAP_EXTERN code sGameLevel rGameLevel[]
#ifdef _SQUARE_C_
=
{
{50, 1000},
{40, 2000},
{30, 3000},
{25, 4000},
{20, 5000},
{15, 6000},
{10, 7000},
{5, 8000}
}
#endif
;
#define GAME_SQ_GRADE_NS 8
#define GAME_SQ_GRADE_MAX (GAME_SQ_GRADE_NS - 1)
#endif
#endif
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