📄 game.h
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#ifndef _GAME_H_
#define _GAME_H_
#define RET_SUCCESS 0x00
#define RET_FAILURE 0x01
#define RET_ERROR 0x02
#define RET_BUSY 0x04
#define RET_ABORT 0x08
#define RET_KEEP 0x10
#define PROC_BRET(bRet) \
{ \
if( (RET_SUCCESS == bRet) || (RET_ABORT == bRet) ) \
{ \
return TRUE; \
} \
if( (RET_KEEP == bRet) || (RET_BUSY == bRet) ) \
{ \
return FALSE; \
} \
}
#ifdef OSD_GAME_MAIN_MENU
BOOL fgIsOsdGamePlay(void) large;
void vChgGameState(BYTE bState) large;
void vChgGameSubState(BYTE bSubState) large;
void vGameClose(void) large;
void vGameDelayMs(BYTE bMsNs) large;
void vOsdGameTimer(void) large;
void vGameMenuEnter(void) large;
BOOL fgGameMenuState(void) large;
void vGameMenuExit(void) large;
#endif
#endif
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