📄 main.asm
字号:
// GCC for SUNPLUS u'nSP version 1.0.10
// Command: E:\PROGRA~1\Sunplus\UNSPID~3\IDE180\cc1.exe C:\DOCUME~1\李华丽.DOMAIN\LOCALS~1\Temp\cccxaaaa.i -fkeep-inline-functions -quiet -dumpbase main.c -gstabs -o .\Debug/main.asm
// gcc2_compiled.:
.stabs "E:\\RCL-Test/", 0x64, 0, 3, Ltext0
.stabs "E:/RCL-Test/main.c", 0x64, 0, 3, Ltext0
.code
Ltext0:
.debug
.dw '.stabs "int:t1=r1;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "char:t2=r2;0;127;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long int:t3=r3;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned int:t4=r4;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long unsigned int:t5=r5;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long int:t6=r6;-2147483648;2147483647;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long long unsigned int:t7=r7;0;4294967295;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short int:t8=r8;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "short unsigned int:t9=r9;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "signed char:t10=r10;-32768;32767;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "unsigned char:t11=r11;0;65535;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "float:t12=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "double:t13=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "long double:t14=r1;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex int:t15=s2real:1,0,16;imag:1,16,16;;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex float:t16=r16;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex double:t17=r17;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "complex long double:t18=r18;2;0;",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "void:t19=19",128,0,0,0',0x0d,0x0a
.CODE
.debug
.dw '.stabs "g_fRx:G12",32,0,0,',0,0,offset _g_fRx,seg _g_fRx,0x0d,0x0a
.CODE
.public _g_fRx
.iram
_g_fRx:
.dw 0x0000, 0x0000
.debug
.dw '.stabs "g_fCx:G12",32,0,0,',0,0,offset _g_fCx,seg _g_fCx,0x0d,0x0a
.CODE
.public _g_fCx
.iram
_g_fCx:
.dw 0x0000, 0x0000
.debug
.dw '.stabs "g_fLx:G12",32,0,0,',0,0,offset _g_fLx,seg _g_fLx,0x0d,0x0a
.CODE
.public _g_fLx
.iram
_g_fLx:
.dw 0x0000, 0x0000
.debug
.dw '.stabs "g_ucIntFlag:G11",32,0,0,',0,0,offset _g_ucIntFlag,seg _g_ucIntFlag,0x0d,0x0a
.CODE
.public _g_ucIntFlag
.iram
_g_ucIntFlag:
.dw 0
.debug
.dw '.stabs "g_uiKey:G4",32,0,0,',0,0,offset _g_uiKey,seg _g_uiKey,0x0d,0x0a
.CODE
.public _g_uiKey
.iram
_g_uiKey:
.dw 0
.debug
.dw '.stabs "g_uifx:G4",32,0,0,',0,0,offset _g_uifx,seg _g_uifx,0x0d,0x0a
.CODE
.public _g_uifx
.iram
_g_uifx:
.dw 0
.debug
.dw '.stabs "g_uisum:G4",32,0,0,',0,0,offset _g_uisum,seg _g_uisum,0x0d,0x0a
.CODE
.public _g_uisum
.iram
_g_uisum:
.dw 0
.debug
.dw '.stabs "j:G4",32,0,0,',0,0,offset _j,seg _j,0x0d,0x0a
.CODE
.public _j
.iram
_j:
.dw 0
.debug
.dw '.stabs "i:G4",32,0,0,',0,0,offset _i,seg _i,0x0d,0x0a
.CODE
.public _i
.iram
_i:
.dw 0
.debug
.dw '.stabs "Lxsum:G4",32,0,0,',0,0,offset _Lxsum,seg _Lxsum,0x0d,0x0a
.CODE
.public _Lxsum
.iram
_Lxsum:
.dw 0
.debug
.dw '.stabs "LxFlag:G11",32,0,0,',0,0,offset _LxFlag,seg _LxFlag,0x0d,0x0a
.CODE
.public _LxFlag
.iram
_LxFlag:
.dw 0
.debug
.dw '.stabs "g_speechID:G4",32,0,0,',0,0,offset _g_speechID,seg _g_speechID,0x0d,0x0a
.CODE
.public _g_speechID
.iram
_g_speechID:
.dw 0
.debug
.dw '.stabs "g_speachIndex:G4",32,0,0,',0,0,offset _g_speachIndex,seg _g_speachIndex,0x0d,0x0a
.CODE
.public _g_speachIndex
.iram
_g_speachIndex:
.dw 0
.debug
.dw '.stabs "g_Speechary:G20=ar1;0;5;4",32,0,0,',0,0,offset _g_Speechary,seg _g_Speechary,0x0d,0x0a
.CODE
.public _g_Speechary
.iram
_g_Speechary:
.dw 0
.dw 5 dup(0)
.debug
.dw '.stabs "g_array:G21=ar1;0;3;4",32,0,0,',0,0,offset _g_array,seg _g_array,0x0d,0x0a
.CODE
.public _g_array
.iram
_g_array:
.dw 0
.dw 3 dup(0)
.debug
.dw '.stabs "voicflag:G4",32,0,0,',0,0,offset _voicflag,seg _voicflag,0x0d,0x0a
.CODE
.public _voicflag
.iram
_voicflag:
.dw 0
.code
.debug
.dw '.stabs "PlayTestValue:F19",36,0,0,',0,0,offset _PlayTestValue,seg _PlayTestValue,0x0d,0x0a
.CODE
.public _PlayTestValue
_PlayTestValue: .proc
.debug
.dw '.stabn 0x44,0,41,',0,0
.dd LM1-_PlayTestValue
.dw 0x0d,0x0a
.code
LM1:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,42,',0,0
.dd LM2-_PlayTestValue
.dw 0x0d,0x0a
.code
LM2:
LBB2:
R1=1 // QImode move
[SP--]=R1 // QImode move
call _SACM_S480_Initial // call with return value
SP=SP+1
.debug
.dw '.stabn 0x44,0,43,',0,0
.dd LM3-_PlayTestValue
.dw 0x0d,0x0a
.code
LM3:
L3:
R1=[_g_speachIndex] // QImode move
CMP R1,[_g_speechID] // QImode compare
JNB L9 // QImode LTU
PC=L5
L9:
pc=L4 // jump
L5:
.debug
.dw '.stabn 0x44,0,45,',0,0
.dd LM4-_PlayTestValue
.dw 0x0d,0x0a
.code
LM4:
LBB3:
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=3 // QImode move
[SP--]=R1 // QImode move
R1=_g_Speechary // QImode move
R2=[_g_speachIndex] // QImode move
R1+=R2 // addqi3_r0r
R3=R1 // QImode move
R2=[R3] // QImode move
[SP--]=R2 // QImode move
call _SACM_S480_Play // call with return value
SP=SP+3
.debug
.dw '.stabn 0x44,0,46,',0,0
.dd LM5-_PlayTestValue
.dw 0x0d,0x0a
.code
LM5:
L6:
call _SACM_S480_Status // call with return value
R2=R1&1
CMP R2,0 // QImode test
JZ L10 // QImode NE
PC=L8
L10:
pc=L7 // jump
L8:
.debug
.dw '.stabn 0x44,0,47,',0,0
.dd LM6-_PlayTestValue
.dw 0x0d,0x0a
.code
LM6:
call _SACM_S480_ServiceLoop // call with return value
pc=L6 // jump
L7:
.debug
.dw '.stabn 0x44,0,48,',0,0
.dd LM7-_PlayTestValue
.dw 0x0d,0x0a
.code
LM7:
R1=[_g_speachIndex] // QImode move
R2=1 // QImode move
[_g_speachIndex]=R1+R2
.debug
.dw '.stabn 0x44,0,49,',0,0
.dd LM8-_PlayTestValue
.dw 0x0d,0x0a
.code
LM8:
LBE3:
pc=L3 // jump
L4:
.debug
.dw '.stabn 0x44,0,50,',0,0
.dd LM9-_PlayTestValue
.dw 0x0d,0x0a
.code
LM9:
call _SACM_S480_Stop // call with return value
.debug
.dw '.stabn 0x44,0,51,',0,0
.dd LM10-_PlayTestValue
.dw 0x0d,0x0a
.code
LM10:
R1=1 // QImode move
[_voicflag]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,52,',0,0
.dd LM11-_PlayTestValue
.dw 0x0d,0x0a
.code
LM11:
LBE2:
.debug
.dw '.stabn 0x44,0,52,',0,0
.dd LM12-_PlayTestValue
.dw 0x0d,0x0a
.code
LM12:
L2:
sp+=1
pop bp from [sp]
retf
.endp // end of PlayTestValue
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB2-_PlayTestValue
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xc0,0,0,',0,0
.dd LBB3-_PlayTestValue
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE3-_PlayTestValue
.dw 0x0d,0x0a
.code
.debug
.dw '.stabn 0xe0,0,0,',0,0
.dd LBE2-_PlayTestValue
.dw 0x0d,0x0a
.code
.debug
.dw '.stabf ',0,0
.dd LME1-_PlayTestValue
.dw 0x0d,0x0a
.code
LME1:
.code
.debug
.dw '.stabs "main:F1",36,0,0,',0,0,offset _main,seg _main,0x0d,0x0a
.CODE
.public _main
_main: .proc
.debug
.dw '.stabn 0x44,0,56,',0,0
.dd LM13-_main
.dw 0x0d,0x0a
.code
LM13:
// total=1, vars=1
// frame_pointer_needed: 1
push bp to [sp]
sp-=1
bp=sp+1
R1=BP+4
[BP]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,57,',0,0
.dd LM14-_main
.dw 0x0d,0x0a
.code
LM14:
LBB4:
R1=0 // QImode move
[_g_uidisplay]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,58,',0,0
.dd LM15-_main
.dw 0x0d,0x0a
.code
LM15:
call _System_Initial // call with return value
.debug
.dw '.stabn 0x44,0,59,',0,0
.dd LM16-_main
.dw 0x0d,0x0a
.code
LM16:
L12:
pc=L14 // jump
pc=L13 // jump
L14:
.debug
.dw '.stabn 0x44,0,61,',0,0
.dd LM17-_main
.dw 0x0d,0x0a
.code
LM17:
LBB5:
call _SP_GetCh // call with return value
[_g_uiKey]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,63,',0,0
.dd LM18-_main
.dw 0x0d,0x0a
.code
LM18:
R1=[_g_uiKey] // QImode move
CMP R1,2 // QImode compare
JNZ L47 // QImode EQ
PC=L17
L47:
CMP R1,2 // QImode compare
JNA L48 // QImode GTU
PC=L21
L48:
CMP R1,1 // QImode compare
JNZ L49 // QImode EQ
PC=L16
L49:
pc=L19 // jump
L21:
CMP R1,4 // QImode compare
JNZ L50 // QImode EQ
PC=L18
L50:
pc=L19 // jump
.debug
.dw '.stabn 0x44,0,65,',0,0
.dd LM19-_main
.dw 0x0d,0x0a
.code
LM19:
LBB6:
L16:
.debug
.dw '.stabn 0x44,0,66,',0,0
.dd LM20-_main
.dw 0x0d,0x0a
.code
LM20:
R1=1 // QImode move
[_g_uiStatus]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,67,',0,0
.dd LM21-_main
.dw 0x0d,0x0a
.code
LM21:
call _RunTime2Hz // call with return value
.debug
.dw '.stabn 0x44,0,68,',0,0
.dd LM22-_main
.dw 0x0d,0x0a
.code
LM22:
call _TmbCount // call with return value
.debug
.dw '.stabn 0x44,0,69,',0,0
.dd LM23-_main
.dw 0x0d,0x0a
.code
LM23:
call _Rline_on // call with return value
.debug
.dw '.stabn 0x44,0,70,',0,0
.dd LM24-_main
.dw 0x0d,0x0a
.code
LM24:
pc=L15 // jump
L17:
.debug
.dw '.stabn 0x44,0,72,',0,0
.dd LM25-_main
.dw 0x0d,0x0a
.code
LM25:
R1=2 // QImode move
[_g_uiStatus]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,73,',0,0
.dd LM26-_main
.dw 0x0d,0x0a
.code
LM26:
call _RunTime2Hz // call with return value
.debug
.dw '.stabn 0x44,0,74,',0,0
.dd LM27-_main
.dw 0x0d,0x0a
.code
LM27:
call _TmbCount // call with return value
.debug
.dw '.stabn 0x44,0,75,',0,0
.dd LM28-_main
.dw 0x0d,0x0a
.code
LM28:
call _Cline_on // call with return value
.debug
.dw '.stabn 0x44,0,77,',0,0
.dd LM29-_main
.dw 0x0d,0x0a
.code
LM29:
pc=L15 // jump
L18:
.debug
.dw '.stabn 0x44,0,79,',0,0
.dd LM30-_main
.dw 0x0d,0x0a
.code
LM30:
R1=3 // QImode move
[_g_uiStatus]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,80,',0,0
.dd LM31-_main
.dw 0x0d,0x0a
.code
LM31:
call _SP_INT_32Hz // call with return value
.debug
.dw '.stabn 0x44,0,81,',0,0
.dd LM32-_main
.dw 0x0d,0x0a
.code
LM32:
call _TmbCount // call with return value
.debug
.dw '.stabn 0x44,0,82,',0,0
.dd LM33-_main
.dw 0x0d,0x0a
.code
LM33:
call _Lline_on // call with return value
.debug
.dw '.stabn 0x44,0,84,',0,0
.dd LM34-_main
.dw 0x0d,0x0a
.code
LM34:
pc=L15 // jump
L19:
.debug
.dw '.stabn 0x44,0,86,',0,0
.dd LM35-_main
.dw 0x0d,0x0a
.code
LM35:
pc=L15 // jump
.debug
.dw '.stabn 0x44,0,89,',0,0
.dd LM36-_main
.dw 0x0d,0x0a
.code
LM36:
LBE6:
L15:
.debug
.dw '.stabn 0x44,0,94,',0,0
.dd LM37-_main
.dw 0x0d,0x0a
.code
LM37:
R1=[_g_uiStatus] // QImode move
CMP R1,2 // QImode compare
JNZ L51 // QImode EQ
PC=L30
L51:
CMP R1,2 // QImode compare
JNA L52 // QImode GTU
PC=L44
L52:
CMP R1,1 // QImode compare
JNZ L53 // QImode EQ
PC=L23
L53:
pc=L42 // jump
L44:
CMP R1,3 // QImode compare
JNZ L54 // QImode EQ
PC=L36
L54:
pc=L42 // jump
.debug
.dw '.stabn 0x44,0,96,',0,0
.dd LM38-_main
.dw 0x0d,0x0a
.code
LM38:
LBB7:
L23:
.debug
.dw '.stabn 0x44,0,98,',0,0
.dd LM39-_main
.dw 0x0d,0x0a
.code
LM39:
R1=[_voicflag] // QImode move
CMP R1,0 // QImode test
JNZ L55 // QImode EQ
PC=L24
L55:
.debug
.dw '.stabn 0x44,0,99,',0,0
.dd LM40-_main
.dw 0x0d,0x0a
.code
LM40:
call _RunTime2Hz // call with return value
L24:
.debug
.dw '.stabn 0x44,0,100,',0,0
.dd LM41-_main
.dw 0x0d,0x0a
.code
LM41:
L25:
R1=[_g_ucIntFlag] // QImode move
CMP R1,0 // QImode test
JZ L56 // QImode NE
PC=L27
L56:
pc=L26 // jump
L27:
.debug
.dw '.stabn 0x44,0,102,',0,0
.dd LM42-_main
.dw 0x0d,0x0a
.code
LM42:
LBB8:
R1=[28684] // QImode move
[_g_uifx]=R1 // QImode move
.debug
.dw '.stabn 0x44,0,103,',0,0
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