📄 v3d_import_block.m
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%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
function [x,y,z,v] = v3d_import_block(xx,yy,zz,vv)
%
% in Blockkoordinaten umrechnen - Abweichung zu Blockkordinaten = 1.0%
% --------------------------------------------------------------------
%
% Dimension von vv gleich (yy-1 * xx-1 * zz-1)
% Dimension von v gleich (y * x * z)
%
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
% Bl鯿ke berechnen - Abweichung zu Blockkordinaten = 1.0%
for i=1:length(xx)-1
x(i*2-1)=xx(i)+((xx(i+1)-xx(i))/100);
x(i*2)=xx(i+1)-((xx(i+1)-xx(i))/100);
end
for i=1:length(yy)-1
y(i*2-1)=yy(i)+((yy(i+1)-yy(i))/100);
y(i*2)=yy(i+1)-((yy(i+1)-yy(i))/100);
end
for i=1:length(zz)-1
z(i*2-1)=zz(i)+((zz(i+1)-zz(i))/100);
z(i*2)=zz(i+1)-((zz(i+1)-zz(i))/100);
end
% v in allen neuen Punkten setzen
for i=1:length(xx)-1
for j=1:length(yy)-1
for k=1:length(zz)-1
v(j*2-1,i*2-1,k*2-1)=vv(j,i,k);
v(j*2-1,i*2-1,k*2)=vv(j,i,k);
v(j*2-1,i*2,k*2-1)=vv(j,i,k);
v(j*2-1,i*2,k*2)=vv(j,i,k);
v(j*2,i*2-1,k*2-1)=vv(j,i,k);
v(j*2,i*2-1,k*2)=vv(j,i,k);
v(j*2,i*2,k*2-1)=vv(j,i,k);
v(j*2,i*2,k*2)=vv(j,i,k);
end
end
end
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