📄 data.java
字号:
144,0/*地形40*/,
145,0/*地形41*/,
146,0/*地形42*/,
147,0/*地形42*/,
148,0/*地形43*/,
149,0/*地形43*/,
150,0/*地形48*/,
151,0/*地形49*/,
152,0/*地形50*/,
153,0/*地形51*/,
154,0/*地形52*/,
155,0/*地形53*/,
156,0/*地形54*/,
157,0/*地形54*/,
158,0/*地形55*/,
159,0/*地形55*/,
160,0/*地形56*/,
161,0/*地形60*/,
162,0/*地形61*/,
163,0/*地形62*/,
164,0/*地形63*/,
165,0/*地形64*/,
166,0/*地形65*/,
167,0/*地形66*/,
168,0/*地形66*/,
169,0/*地形67*/,
170,0/*地形67*/,
171,0/*地形71*/,
172,0/*地形72*/,
173,0/*地形73*/,
174,0/*地形74*/,
175,0/*地形75*/,
176,0/*地形76*/,
177,0/*地形77*/,
178,0/*地形78*/,
179,0/*地形79*/,
180,0/*地形79*/,
181,0/*地形80*/,
182,0/*地形80*/,
183,0/*地形81*/,
184,0/*地形81*/,
185,0/*地形82*/,
186,0/*地形82*/,
187,0/*地形83*/,
188,0/*地形84*/,
189,0/*地形84*/,
190,0/*地形85*/,
191,0/*地形86*/,
192,0/*地形87*/,
193,0/*地形88*/,
194,0/*地形89*/,
195,0/*地形90*/,
196,0/*地形91*/,
197,0/*地形92*/,
198,0/*地形92*/,
199,0/*地形93*/,
200,0/*地形93*/,
201,0/*地形94*/,
202,0/*地形94*/,
203,0/*地形95*/,
204,0/*地形95*/,
205,0/*地形96*/,
206,0/*地形97*/,
207,0/*地形98*/,
208,0/*地形99*/,
209,0/*地形100*/
};
static short objItem1[][][]={//建筑元素:{帧表->子图表}
//{{134746130}}新对象:Speed,
{/*普通*/{107,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{108,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{109,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{110,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{210,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{134,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{211,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{212,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{213,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{214,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{215,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{216,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{217,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{154,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{218,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{160,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{219,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{220,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{221,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{177,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{208,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{209,0,0}}
};
String strMapName1="城堡第一间";
//场景属性:地图类型,B0,B1,B2,B3,DX0,DX1,DX2,DX3,WX,WY
byte mapInfo1[]={0, 0, 8,16,24,32, 16,0,16,0, 16,16};
//图层掩码
int nMask1[]={0xff,0xff,0xff,0xff,0x0};
//地图数据54x10
static int nMapData1[][]={
{0x0001,0x0100,0x0200,0x0300,0x0200,0x0100,0x0300,0x0200,0x0100,0x0200,0x0300,0x0100,0x0100,0x0300,0x0200,0x0300,0x0100,0x0300,0x0200,0x0100,0x0100,0x0100,0x0100,0x0100,0x0100,0x0100,0x0300,0x0200,0x0300,0x0100,0x0200,0x0300,0x0100,0x0200,0x0100,0x0300,0x0100,0x0300,0x0200,0x0300,0x0200,0x0300,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200},
{0x0001,0x0600,0x0008,0x0009,0x000b,0x000b,0x000b,0x000b,0x000b,0x000b,0x000a,0x000c,0x000b,0x000b,0x000b,0x000b,0x000b,0x000b,0x000a,0x000c,0x000b,0x000b,0x000b,0x000b,0x000b,0x000b,0x000d,0x0009,0x000b,0x000b,0x000b,0x000b,0x000b,0x000b,0x000a,0x000c,0x000b,0x000b,0x000b,0x000b,0x000b,0x000b,0x000a,0x000c,0x000b,0x000b,0x000b,0x000b,0x000b,0x000b,0x000d,0x000e,0x0700,0x0001},
{0x0001,0x0600,0x000f,0x0011,0x0013,0x0014,0x0016,0x0017,0x0015,0x0013,0x0012,0x0018,0x0013,0x0014,0x0016,0x0017,0x0015,0x0013,0x0012,0x0018,0x0013,0x0014,0x0016,0x0017,0x0015,0x0013,0x0019,0x0011,0x0013,0x0014,0x0016,0x0017,0x0015,0x0013,0x0012,0x0018,0x0013,0x0014,0x0016,0x0017,0x0015,0x0013,0x0012,0x0018,0x0013,0x0014,0x0016,0x0017,0x0015,0x0013,0x0019,0x0010,0x0f00,0x0200},
{0x0001,0x0600,0x000f,0x0011,0x0020,0x0021,0x0023,0x0024,0x0022,0x0020,0x0012,0x0018,0x0020,0x0021,0x0023,0x0024,0x0022,0x0020,0x0012,0x0018,0x0020,0x0021,0x0023,0x0024,0x0022,0x0020,0x0019,0x0011,0x0020,0x0021,0x0023,0x0024,0x0022,0x0020,0x0012,0x0018,0x0020,0x0021,0x0023,0x0024,0x0022,0x0020,0x0012,0x0018,0x0020,0x0021,0x0023,0x0024,0x0022,0x0020,0x0019,0x0010,0x003d,0x003d},
{0x0001,0x0600,0x000f,0x0011,0x0020,0x0029,0x002b,0x002c,0x002a,0x10020,0x0012,0x0018,0x0020,0x0029,0x002b,0x002c,0x002a,0x10020,0x0012,0x0018,0x0020,0x0029,0x002b,0x002c,0x002a,0x10020,0x0019,0x0011,0x0020,0x0029,0x002b,0x002c,0x072a,0x0700,0x0900,0x0c00,0x0c00,0x0c00,0x0c00,0x0c00,0x0c00,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x0800,0x002a,0x0020,0x0019,0x0010,0x0020,0x0020},
{0x0a00,0x0b00,0x000f,0x0011,0x0020,0x0033,0x0035,0x0036,0x0034,0x0020,0x0012,0x0018,0x0020,0x0033,0x0035,0x0036,0x0034,0x0020,0x0012,0x0018,0x0020,0x0033,0x0035,0x0036,0x0034,0x0020,0x0019,0x0011,0x0020,0x0033,0x0035,0x0f36,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x083b,0x0020,0x0019,0x0010,0x005b,0x005b},
{0x0049,0x0049,0x000f,0x0011,0x0020,0x0033,0x0040,0x0041,0x003f,0x0020,0x0012,0x0018,0x0020,0x0033,0x0040,0x0041,0x003f,0x0020,0x0012,0x0018,0x0020,0x0033,0x0040,0x0041,0x003f,0x0020,0x0019,0x0011,0x0020,0x0033,0x0f40,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x163b,0x0c00,0x0c00,0x0c00,0x0c00},
{0x0049,0x0049,0x004a,0x004c,0x004e,0x0050,0x0052,0x0052,0x0051,0x004f,0x004d,0x0053,0x004e,0x0050,0x0052,0x0052,0x0051,0x004f,0x004d,0x0053,0x004e,0x0050,0x0052,0x0052,0x0051,0x004f,0x0054,0x004c,0x004e,0x0f50,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
{0x005b,0x005b,0x005c,0x005e,0x0060,0x0038,0x0038,0x0038,0x0038,0x0061,0x005f,0x0062,0x0060,0x0038,0x0038,0x0038,0x0038,0x0061,0x005f,0x0062,0x0060,0x0038,0x0038,0x0038,0x0038,0x0061,0x005f,0x005e,0x0f60,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0001},
{0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x0c00,0x0c00,0x0c00,0x0c00,0x0c00,0x0c00,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600,0x1600}};
//[]场景单元
static short mapItem2[]={//地图元素:{通过设置,子图片索引}
106,0/*地形1*/,
107,0/*地形2*/,
108,0/*地形3*/,
109,0/*地形4*/,
110,0/*地形5*/,
111,0/*地形6*/,
112,0/*地形7*/,
134,0/*地形8*/,
113,0/*地形9*/,
114,0/*地形10*/,
115,0/*地形10*/,
116,0/*地形11*/,
117,0/*地形12*/,
238,0/*地形13*/,
239,0/*地形14*/,
240,0/*地形15*/,
241,0/*地形16*/,
119,0/*地形17*/,
120,0/*地形18*/,
122,0/*地形19*/,
123,0/*地形19*/,
124,0/*地形20*/,
125,0/*地形21*/,
127,0/*地形22*/,
129,0/*地形23*/,
242,0/*地形24*/,
243,0/*地形25*/,
244,0/*地形26*/,
245,0/*地形27*/,
131,0/*地形28*/,
133,0/*地形29*/,
136,0/*地形30*/,
137,0/*地形31*/,
138,0/*地形32*/,
140,0/*地形33*/,
246,0/*地形34*/,
247,0/*地形35*/,
248,0/*地形36*/,
249,0/*地形37*/,
142,0/*地形38*/,
143,0/*地形39*/,
144,0/*地形40*/,
145,0/*地形41*/,
146,0/*地形42*/,
148,0/*地形43*/,
250,0/*地形44*/,
251,0/*地形45*/,
252,0/*地形46*/,
253,0/*地形47*/,
150,0/*地形48*/,
151,0/*地形49*/,
152,0/*地形50*/,
153,0/*地形51*/,
154,0/*地形52*/,
155,0/*地形53*/,
156,0/*地形54*/,
158,0/*地形55*/,
160,0/*地形56*/,
254,0/*地形57*/,
255,0/*地形58*/,
256,0/*地形59*/,
161,0/*地形60*/,
162,0/*地形61*/,
163,0/*地形62*/,
164,0/*地形63*/,
165,0/*地形64*/,
166,0/*地形65*/,
167,0/*地形66*/,
169,0/*地形67*/,
257,0/*地形68*/,
258,0/*地形69*/,
259,0/*地形70*/,
171,0/*地形71*/,
172,0/*地形72*/,
173,0/*地形73*/,
174,0/*地形74*/,
175,0/*地形75*/,
176,0/*地形76*/,
177,0/*地形77*/,
178,0/*地形78*/,
179,0/*地形79*/,
181,0/*地形80*/,
182,0/*地形80*/,
183,0/*地形81*/,
185,0/*地形82*/,
187,0/*地形83*/,
188,0/*地形84*/,
190,0/*地形85*/,
191,0/*地形86*/,
192,0/*地形87*/,
193,0/*地形88*/,
194,0/*地形89*/,
195,0/*地形90*/,
196,0/*地形91*/,
197,0/*地形92*/,
199,0/*地形93*/,
200,0/*地形93*/,
201,0/*地形94*/,
203,0/*地形95*/,
205,0/*地形96*/,
206,0/*地形97*/,
207,0/*地形98*/,
208,0/*地形99*/,
209,0/*地形100*/,
260,0/*地形101*/,
261,0/*地形102*/,
262,0/*地形103*/,
263,0/*地形104*/,
264,0/*地形105*/,
265,0/*地形106*/,
266,0/*地形107*/,
267,0/*地形108*/,
268,0/*地形109*/,
269,0/*地形110*/,
270,0/*地形111*/,
271,0/*地形112*/,
272,0/*地形113*/,
273,0/*地形114*/,
274,0/*地形115*/,
275,0/*地形116*/,
276,0/*地形117*/,
277,0/*地形118*/,
278,0/*地形119*/,
279,0/*地形120*/
};
static short objItem2[][][]={//建筑元素:{帧表->子图表}
//{{134746130}}新对象:Speed,
{/*普通*/{107,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{108,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{109,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{134,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{136,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{151,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{154,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{155,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{195,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{208,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{209,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{194,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{160,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{144,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{145,0,0}}
};
String strMapName2="";
//场景属性:地图类型,B0,B1,B2,B3,DX0,DX1,DX2,DX3,WX,WY
byte mapInfo2[]={0, 0, 8,16,24,32, 16,0,16,0, 16,16};
//图层掩码
int nMask2[]={0xff,0xff,0xff,0xff,0x0};
//地图数据50x10
static int nMapData2[][]={
{0x0001,0x0100,0x0200,0x0200,0x0200,0x0100,0x0100,0x0100,0x0100,0x0100,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0100,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0100,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0100,0x0100,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0100,0x0200,0x0500},
{0x0001,0x0800,0x0009,0x000a,0x000c,0x000c,0x000c,0x000c,0x000c,0x000b,0x000d,0x000c,0x000c,0x000c,0x000c,0x000c,0x000c,0x000b,0x000d,0x000c,0x000c,0x000c,0x000c,0x000c,0x000c,0x000b,0x000d,0x000c,0x000c,0x000c,0x000c,0x000c,0x000c,0x000b,0x000d,0x000c,0x000c,0x000c,0x000c,0x000c,0x000c,0x000b,0x000d,0x000c,0x000c,0x000c,0x000c,0x000c,0x0013,0x0500},
{0x0400,0x0800,0x0013,0x0014,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0013,0x0500},
{0x0043,0x0043,0x0013,0x0014,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0013,0x0500},
{0x0043,0x0043,0x0013,0x0014,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0013,0x0500},
{0x005e,0x005e,0x0013,0x0014,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0013,0x0500},
{0x0b00,0x0b00,0x0b00,0x0400,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0015,0x0019,0x0021,0x0021,0x0021,0x0021,0x0021,0x0013,0x0500},
{0x0001,0x0001,0x0001,0x0001,0x0400,0x0021,0x0021,0x0021,0x0021,0x0053,0x0057,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0053,0x0057,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0053,0x0057,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0053,0x0057,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0053,0x0057,0x0021,0x0021,0x0500,0x0b00,0x0b00,0x0b00,0x0500},
{0x0001,0x0001,0x0001,0x0001,0x0001,0x0400,0x0021,0x0021,0x0021,0x0061,0x0063,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0061,0x0063,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0061,0x0063,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0061,0x0063,0x0021,0x0021,0x0021,0x0021,0x0021,0x0021,0x0061,0x0063,0x0021,0x0500,0x0001,0x0001,0x0001,0x0001,0x0500},
{0x0001,0x0001,0x0001,0x0001,0x0001,0x0001,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00,0x0b00}};
/**
* 获得所有对象的所有动画的帧数列表
*/
protected static final void getFrameItemIndex()
{
/*数组的第一维表示对象的ID,即第一维的长度等于npcItemData*/
Data.frameItemIndex = new byte[npcItem0.length][][];
for (int i = 0; i < npcItem0.length; i++)
{ //遍历每一个对象
/*每个对象的第二维的长度对应于frameItemIndex0的第二维的长度*/
Data.frameItemIndex[i] = new byte[npcItem0[i].length][];
for (int j = 0; j < npcItem0[i].length; j++)
{ //遍历每个对象的每一个动作
/*每个动作下的总帧数*/
Data.frameItemIndex[i][j] = new byte[npcItem0[i][j].length];
for (int k = 0; k < Data.frameItemIndex[i][j].length; k++)
{
Data.frameItemIndex[i][j][k] = (byte) k;
//根据npcItemData获得某个动作的帧数列表
}
}
}
}
}
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