📄 data.java
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{2,176,80,16,16}, //索引:[271]
{2,192,80,16,16}, //索引:[272]
{2,208,80,16,16}, //索引:[273]
{2,224,80,16,16}, //索引:[274]
{2,240,80,16,16}, //索引:[275]
{2,256,80,16,16}, //索引:[276]
{2,272,80,16,16}, //索引:[277]
{2,288,80,16,16}, //索引:[278]
{2,304,80,16,16}, //索引:[279]
{3,8,8,22,32}, //索引:[280]
{3,36,7,21,33}, //索引:[281]
{3,63,9,23,30}, //索引:[282]
{3,91,14,23,26}, //索引:[283]
{3,122,22,22,18}, //索引:[284]
{3,150,4,22,8}, //索引:[285]
{3,149,17,23,2}, //索引:[286]
{3,152,27,23,2}, //索引:[287]
{3,152,36,21,2}, //索引:[288]
{3,180,7,21,33}, //索引:[289]
{3,210,8,17,32}, //索引:[290]
{3,9,44,23,32}, //索引:[291]
{3,38,43,22,32}, //索引:[292]
{3,65,43,22,31}, //索引:[293]
{3,96,44,20,31}, //索引:[294]
{3,128,45,18,33}, //索引:[295]
{3,163,44,15,36}, //索引:[296]
{3,196,45,15,35}, //索引:[297]
{3,12,90,14,36}, //索引:[298]
{3,35,89,13,37}, //索引:[299]
{3,59,87,17,39}, //索引:[300]
{3,89,92,18,40}, //索引:[301]
{3,185,93,7,15}, //索引:[302]
{3,209,92,5,16} //索引:[303]
};
//[城堡外]场景单元
static short mapItem0[]={//地图元素:{通过设置,子图片索引}
0,0/*地形1*/,
1,0/*地形2*/,
2,0/*地形3*/,
3,0/*地形4*/,
4,0/*地形5*/,
5,0/*地形6*/,
6,0/*地形7*/,
7,0/*地形8*/,
8,0/*地形9*/,
9,0/*地形10*/,
10,0/*地形11*/,
11,0/*地形12*/,
12,0/*地形13*/,
13,0/*地形14*/,
14,0/*地形15*/,
15,0/*地形16*/,
16,0/*地形17*/,
17,0/*地形18*/,
18,0/*地形19*/,
19,0/*地形20*/,
20,0/*地形21*/,
21,0/*地形22*/,
22,0/*地形23*/,
23,0/*地形24*/,
24,0/*地形25*/,
25,0/*地形26*/,
26,0/*地形27*/,
27,0/*地形28*/,
28,0/*地形29*/,
29,0/*地形30*/,
30,0/*地形31*/,
31,0/*地形32*/,
32,0/*地形33*/,
33,0/*地形34*/,
34,0/*地形35*/,
35,0/*地形36*/
};
static short objItem0[][][]={//建筑元素:{帧表->子图表}
//{{134746130}}新对象:Speed,
{/*普通*/{9,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{1,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{2,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{3,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{4,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{5,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{6,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{7,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{8,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{22,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{23,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{24,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{18,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{25,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{27,0,0}},
//{{134746130}}新对象:Speed,
{/*普通*/{26,0,0}}
};
public static short npcItem0[][][][]={//对象元素:{状态表->帧表->子图表}
{//{{134746131}}站立:Speed,
{/*普通站立*/{36,-1,-11},
{36,-1,-11},
{37,0,-11},
{37,0,-11},
{38,1,-11},
{38,1,-11},
{38,1,-11},
{38,1,-11},
{37,0,-11},
{37,0,-11}},
{/*楼梯站立*/{39,2,-10},
{40,2,-10},
{41,1,-9},
{42,2,-10},
{43,2,-10},
{44,2,-10}},
{/*跑*/{45,-3,-10},
{45,-3,-10},
{46,-4,-10},
{46,-4,-10},
{47,-7,-11},
// {47,-7,-11},
{47,-7,-11},
{48,-5,-10},
{48,-5,-10},
{49,-4,-10},
{49,-4,-10},
{50,-5,-11},
// {50,-5,-11},
{50,-5,-11}},
{/*跑后停止*/{51,2,-9},
{51,2,-9},
{52,3,-7},
{53,3,-7},
{54,0,-10},
{54,0,-10},
{54,0,-10},
{54,0,-10}},
{/*跳跃上升*/{55,0,-10},
{56,-1,-7},
{57,-2,-10}},
{/*跳跃下降*/{60,-2,-10},
// {60,-2,-10},
// {60,-2,-10},
// {62,0,-10},
{62,0,-10}},
{/*下蹲*/{63,-3,-10},
{64,-6,-8},
{65,-5,-6},
{65,-5,-6},
{66,-5,-6},
{66,-5,-6}},
{/*站立攻击*/{68,-7,-9},
{69,-6,-9},
{70,-7,-10},
{71,3,-10},
{72,21,-8,28,4,44,5},
{72,21,-8,28,4,44,5},
{73,22,-8,28,4,44,5},
{73,22,-8,28,4,44,5},
{73,22,-8,28,4,44,5}},
{/*下蹲攻击*/{74,-7,-6},
{75,-6,-6},
{76,-7,-7},
{77,1,-7},
{77,1,-7},
{78,14,-4},
{78,14,-4},
{79,14,-4},
{79,14,-4},
{79,14,-4}},
{/*法术1攻击*/{80,-1,-11},
{81,-7,-8},
{82,-4,-8},
{83,1,-8},
{84,-1,-7}},
{/*普通被打*/{85,-3,-10},
{86,-3,-10},
{87,-4,-10},
{88,-4,-10},
{89,-4,-10},
{90,-4,-10},
{91,-3,-10},
{91,-3,-10}},
{/*空中被打*/{92,-3,-5}},
{/*死亡*/{93,-4,-14},
{94,-4,-12},
{95,-5,-11},
{96,-5,-10},
{97,-5,-4},
{98,-8,-6},
{99,-9,-6},
{100,-8,-6},
{101,-7,-8},
{102,-6,-7},
{103,-7,-2}},
{/*下蹲起来*/{104,-4,-6},
{105,-4,-8},
{63,-3,-10}},
{/*下蹲*/{67,-4,-6}},
{/*下落空中状态*/{59,-3,-12}},
{/*上升空中状态*/{58,-1,-11},
{58,-1,-11},
{58,-1,-11},
{58,-1,-11},
// {58,-1,-11},
// {58,-1,-11},
{58,-1,-11},
{58,-1,-11},
}},
{//{{134746130}}新对象:Speed,
{/*闪烁*/{222,0,0},
{222,0,0},
{223,-1,1},
{223,-1,1}},
{/*打坏*/{224,0,0},
{225,0,0},
{226,0,0},
{227,0,0},
{228,0,0},
{229,0,-2},
{230,0,-2},
{231,0,-2},
{232,0,-2},
{233,0,-2},
{234,0,-2},
{235,0,-2},
{236,0,-2},
{237,0,-2}}},
{//{{134746130}}新对象:Speed,
{/*走动*/{280,-3,-8},
{280,-3,-8},
{280,-3,-8},
{281,-3,-9},
{281,-3,-9},
{281,-3,-9}},
{/*消失*/{282,-3,-7},
{282,-3,-7},
{282,-3,-7},
{283,-4,-5},
{283,-4,-5},
{283,-4,-5},
{284,-3,-1},
{284,-3,-1},
{284,-3,-1},
{285,-3,4},
{285,-3,4},
{285,-3,4},
{286,-4,7},
{286,-4,7},
{286,-4,7},
{287,-4,7},
{287,-4,7},
{287,-4,7},
{288,-3,7},
{288,-3,7}},
{/*死亡*/{289,-3,-9},
{290,-3,-9},
{291,-3,-9},
{291,-3,-9},
{292,-3,-9},
{293,-3,-9},
{294,-3,-9},
{295,-3,-9},
{296,-3,-9},
{297,-3,-9},
{298,-3,-9},
{299,-3,-9},
{300,-3,-9},
{301,-3,-9},
{302,-3,-9},
{303,-3,-9}}}
};
public static int nMapData0[][]={
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x0f00,0x0c00,0x0e00},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x001e,0x001e,0x001e},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x001e,0x001e,0x001e},
{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x001e,0x001e,0x001e},
{0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x1000,0x001e,0x001e,0x001e},
{0x0011,0x0012,0x000b,0x000c,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x000c,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x000c,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x0014,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x0014,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x000c,0x0400,0x0500,0x0600,0x0800}};
//[城堡第一间]场景单元
static short mapItem1[]={//地图元素:{通过设置,子图片索引}
106,0/*地形1*/,
107,0/*地形2*/,
108,0/*地形3*/,
109,0/*地形4*/,
110,0/*地形5*/,
111,0/*地形6*/,
112,0/*地形7*/,
113,0/*地形9*/,
114,0/*地形10*/,
115,0/*地形10*/,
116,0/*地形11*/,
117,0/*地形12*/,
118,0/*地形12*/,
119,0/*地形17*/,
120,0/*地形18*/,
121,0/*地形18*/,
122,0/*地形19*/,
123,0/*地形19*/,
124,0/*地形20*/,
125,0/*地形21*/,
126,0/*地形21*/,
127,0/*地形22*/,
128,0/*地形22*/,
129,0/*地形23*/,
130,0/*地形23*/,
131,0/*地形28*/,
132,0/*地形28*/,
133,0/*地形29*/,
134,0/*地形8*/,
135,0/*地形29*/,
136,0/*地形30*/,
137,0/*地形31*/,
138,0/*地形32*/,
139,0/*地形32*/,
140,0/*地形33*/,
141,0/*地形33*/,
142,0/*地形38*/,
143,0/*地形39*/,
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