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📄 data.java

📁 在学校时写的一个游戏DEMO
💻 JAVA
📖 第 1 页 / 共 3 页
字号:
	{2,176,80,16,16},   //索引:[271]
	{2,192,80,16,16},   //索引:[272]
	{2,208,80,16,16},   //索引:[273]
	{2,224,80,16,16},   //索引:[274]
	{2,240,80,16,16},   //索引:[275]
	{2,256,80,16,16},   //索引:[276]
	{2,272,80,16,16},   //索引:[277]
	{2,288,80,16,16},   //索引:[278]
	{2,304,80,16,16},   //索引:[279]
	{3,8,8,22,32},      //索引:[280]
	{3,36,7,21,33},     //索引:[281]
	{3,63,9,23,30},     //索引:[282]
	{3,91,14,23,26},    //索引:[283]
	{3,122,22,22,18},   //索引:[284]
	{3,150,4,22,8},     //索引:[285]
	{3,149,17,23,2},    //索引:[286]
	{3,152,27,23,2},    //索引:[287]
	{3,152,36,21,2},    //索引:[288]
	{3,180,7,21,33},    //索引:[289]
	{3,210,8,17,32},    //索引:[290]
	{3,9,44,23,32},     //索引:[291]
	{3,38,43,22,32},    //索引:[292]
	{3,65,43,22,31},    //索引:[293]
	{3,96,44,20,31},    //索引:[294]
	{3,128,45,18,33},   //索引:[295]
	{3,163,44,15,36},   //索引:[296]
	{3,196,45,15,35},   //索引:[297]
	{3,12,90,14,36},    //索引:[298]
	{3,35,89,13,37},    //索引:[299]
	{3,59,87,17,39},    //索引:[300]
	{3,89,92,18,40},    //索引:[301]
	{3,185,93,7,15},    //索引:[302]
	{3,209,92,5,16}     //索引:[303]
};
//[城堡外]场景单元
static short mapItem0[]={//地图元素:{通过设置,子图片索引}
	0,0/*地形1*/,
	1,0/*地形2*/,
	2,0/*地形3*/,
	3,0/*地形4*/,
	4,0/*地形5*/,
	5,0/*地形6*/,
	6,0/*地形7*/,
	7,0/*地形8*/,
	8,0/*地形9*/,
	9,0/*地形10*/,
	10,0/*地形11*/,
	11,0/*地形12*/,
	12,0/*地形13*/,
	13,0/*地形14*/,
	14,0/*地形15*/,
	15,0/*地形16*/,
	16,0/*地形17*/,
	17,0/*地形18*/,
	18,0/*地形19*/,
	19,0/*地形20*/,
	20,0/*地形21*/,
	21,0/*地形22*/,
	22,0/*地形23*/,
	23,0/*地形24*/,
	24,0/*地形25*/,
	25,0/*地形26*/,
	26,0/*地形27*/,
	27,0/*地形28*/,
	28,0/*地形29*/,
	29,0/*地形30*/,
	30,0/*地形31*/,
	31,0/*地形32*/,
	32,0/*地形33*/,
	33,0/*地形34*/,
	34,0/*地形35*/,
	35,0/*地形36*/
};
static short objItem0[][][]={//建筑元素:{帧表->子图表}
	//{{134746130}}新对象:Speed,
	{/*普通*/{9,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{1,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{2,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{3,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{4,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{5,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{6,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{7,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{8,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{22,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{23,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{24,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{18,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{25,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{27,0,0}},
	//{{134746130}}新对象:Speed,
	{/*普通*/{26,0,0}}
};
public static short npcItem0[][][][]={//对象元素:{状态表->帧表->子图表}
	{//{{134746131}}站立:Speed,
		{/*普通站立*/{36,-1,-11},
			{36,-1,-11},
		{37,0,-11},
		{37,0,-11},
		{38,1,-11},
		{38,1,-11},
		{38,1,-11},
		{38,1,-11},
		{37,0,-11},
		{37,0,-11}},
		{/*楼梯站立*/{39,2,-10},
		{40,2,-10},
		{41,1,-9},
		{42,2,-10},
		{43,2,-10},
		{44,2,-10}},
		{/*跑*/{45,-3,-10},
		{45,-3,-10},
		{46,-4,-10},
		{46,-4,-10},
		{47,-7,-11},
//		{47,-7,-11},
		{47,-7,-11},
		{48,-5,-10},
		{48,-5,-10},
		{49,-4,-10},
		{49,-4,-10},
		{50,-5,-11},
//		{50,-5,-11},
		{50,-5,-11}},
		{/*跑后停止*/{51,2,-9},
			{51,2,-9},
		{52,3,-7},
		{53,3,-7},
		{54,0,-10},
		{54,0,-10},
		{54,0,-10},
		{54,0,-10}},
		{/*跳跃上升*/{55,0,-10},
		{56,-1,-7},
		{57,-2,-10}},
		{/*跳跃下降*/{60,-2,-10},
//		{60,-2,-10},
//		{60,-2,-10},
//		{62,0,-10},
		{62,0,-10}},
		{/*下蹲*/{63,-3,-10},
		{64,-6,-8},
		{65,-5,-6},
		{65,-5,-6},
		{66,-5,-6},
		{66,-5,-6}},
		{/*站立攻击*/{68,-7,-9},
		{69,-6,-9},
		{70,-7,-10},
		{71,3,-10},
		{72,21,-8,28,4,44,5},
		{72,21,-8,28,4,44,5},
		{73,22,-8,28,4,44,5},
		{73,22,-8,28,4,44,5},
		{73,22,-8,28,4,44,5}},
		{/*下蹲攻击*/{74,-7,-6},
		{75,-6,-6},
		{76,-7,-7},
		{77,1,-7},
		{77,1,-7},
		{78,14,-4},
		{78,14,-4},
		{79,14,-4},
		{79,14,-4},
		{79,14,-4}},
		{/*法术1攻击*/{80,-1,-11},
		{81,-7,-8},
		{82,-4,-8},
		{83,1,-8},
		{84,-1,-7}},
		{/*普通被打*/{85,-3,-10},
		{86,-3,-10},
		{87,-4,-10},
		{88,-4,-10},
		{89,-4,-10},
		{90,-4,-10},
		{91,-3,-10},
		{91,-3,-10}},
		{/*空中被打*/{92,-3,-5}},
		{/*死亡*/{93,-4,-14},
		{94,-4,-12},
		{95,-5,-11},
		{96,-5,-10},
		{97,-5,-4},
		{98,-8,-6},
		{99,-9,-6},
		{100,-8,-6},
		{101,-7,-8},
		{102,-6,-7},
		{103,-7,-2}},
		{/*下蹲起来*/{104,-4,-6},
		{105,-4,-8},
		{63,-3,-10}},
		{/*下蹲*/{67,-4,-6}},
		{/*下落空中状态*/{59,-3,-12}},
		{/*上升空中状态*/{58,-1,-11},
			{58,-1,-11},
			{58,-1,-11},
			{58,-1,-11},
//			{58,-1,-11},
//			{58,-1,-11},
			{58,-1,-11},
			{58,-1,-11},
			}},
		{//{{134746130}}新对象:Speed,
			{/*闪烁*/{222,0,0},
				{222,0,0},
			{223,-1,1},
			{223,-1,1}},
			{/*打坏*/{224,0,0},
			{225,0,0},
			{226,0,0},
			{227,0,0},
			{228,0,0},
			{229,0,-2},
			{230,0,-2},
			{231,0,-2},
			{232,0,-2},
			{233,0,-2},
			{234,0,-2},
			{235,0,-2},
			{236,0,-2},
			{237,0,-2}}},
			{//{{134746130}}新对象:Speed,
				{/*走动*/{280,-3,-8},
					{280,-3,-8},
					{280,-3,-8},
				{281,-3,-9},
				{281,-3,-9},
				{281,-3,-9}},
				{/*消失*/{282,-3,-7},
					{282,-3,-7},
					{282,-3,-7},
				{283,-4,-5},
				{283,-4,-5},
				{283,-4,-5},
				{284,-3,-1},
				{284,-3,-1},
				{284,-3,-1},
				{285,-3,4},
				{285,-3,4},
				{285,-3,4},
				{286,-4,7},
				{286,-4,7},
				{286,-4,7},
				{287,-4,7},
				{287,-4,7},
				{287,-4,7},
				{288,-3,7},
				{288,-3,7}},
				{/*死亡*/{289,-3,-9},
				{290,-3,-9},
				{291,-3,-9},
				{291,-3,-9},
				{292,-3,-9},
				{293,-3,-9},
				{294,-3,-9},
				{295,-3,-9},
				{296,-3,-9},
				{297,-3,-9},
				{298,-3,-9},
				{299,-3,-9},
				{300,-3,-9},
				{301,-3,-9},
				{302,-3,-9},
				{303,-3,-9}}}
	};
public static int nMapData0[][]={
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x0d00,0x0014,0x0015,0x0016},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x0f00,0x0c00,0x0e00},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x001e,0x001e,0x001e},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x001e,0x001e,0x001e},
		{0x0001,0x0100,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x000a,0x001d,0x001e,0x001e,0x001e},
		{0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x0400,0x0500,0x0600,0x0700,0x0800,0x0900,0x0200,0x0300,0x1000,0x001e,0x001e,0x001e},
		{0x0011,0x0012,0x000b,0x000c,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x000c,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x000c,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x0014,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x0014,0x000d,0x000e,0x000f,0x0010,0x0011,0x0012,0x000b,0x000c,0x0400,0x0500,0x0600,0x0800}};
//[城堡第一间]场景单元
static short mapItem1[]={//地图元素:{通过设置,子图片索引}
	106,0/*地形1*/,
	107,0/*地形2*/,
	108,0/*地形3*/,
	109,0/*地形4*/,
	110,0/*地形5*/,
	111,0/*地形6*/,
	112,0/*地形7*/,
	113,0/*地形9*/,
	114,0/*地形10*/,
	115,0/*地形10*/,
	116,0/*地形11*/,
	117,0/*地形12*/,
	118,0/*地形12*/,
	119,0/*地形17*/,
	120,0/*地形18*/,
	121,0/*地形18*/,
	122,0/*地形19*/,
	123,0/*地形19*/,
	124,0/*地形20*/,
	125,0/*地形21*/,
	126,0/*地形21*/,
	127,0/*地形22*/,
	128,0/*地形22*/,
	129,0/*地形23*/,
	130,0/*地形23*/,
	131,0/*地形28*/,
	132,0/*地形28*/,
	133,0/*地形29*/,
	134,0/*地形8*/,
	135,0/*地形29*/,
	136,0/*地形30*/,
	137,0/*地形31*/,
	138,0/*地形32*/,
	139,0/*地形32*/,
	140,0/*地形33*/,
	141,0/*地形33*/,
	142,0/*地形38*/,
	143,0/*地形39*/,

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