📄 inputstream.cs
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#region Licences
// Copyright (C) 2005 Sebastian Faltoni <sebastian@dotnetfireball.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endregion Licences
//using System;
//using System.IO;
//
//namespace Fireball.Streams
//{
// /// <summary>
// /// Summary description for InputStream.
// /// </summary>
// public abstract class InputStream : Stream
// {
// public override void WriteByte(byte value)
// {
// }
//
// public override void Write(byte[] buffer, int offset, int count)
// {
// }
//
// public override bool CanRead
// {
// get
// {
// return true;
// }
// }
// public override bool CanWrite
// {
// get
// {
// return false;
// }
// }
// public override bool CanSeek
// {
// get
// {
// return false;
// }
// }
// public override void Flush()
// {
//
// }
// public override long Length
// {
// get
// {
// return 0;
// }
// }
// public override long Position
// {
// get
// {
// return 0;
// }
// set
// {
// }
// }
// public override void SetLength(long value)
// {
// }
// public override long Seek(long offset, SeekOrigin origin)
// {
// return 0;
// }
// }
//}
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