📄 printcolor.cs
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#region Copyright
// Copyright (C) 2005 Sebastian Faltoni
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
#endregion
using System;
using System.Collections.Generic;
using System.Text;
using System.Drawing;
namespace Fireball.Printing
{
public class PrintColor
{
private byte alpha;
private byte red;
private byte green;
private byte blue;
public byte Blue
{
get { return blue; }
set { blue = value; }
}
public byte Green
{
get { return green; }
set { green = value; }
}
public byte Red
{
get { return red; }
set { red = value; }
}
public byte Alpha
{
get { return alpha; }
set { alpha = value; }
}
public PrintColor(byte alpha, byte red, byte green, byte blue)
{
this.alpha = alpha;
this.red = red;
this.green = green;
this.blue = blue;
}
public PrintColor(byte red, byte green, byte blue)
:this(255,red,green,blue)
{
}
public Color ToSystemDrawingColor()
{
return Color.FromArgb((int)this.Alpha, (int)this.Red, (int)this.Green, (int)this.Blue);
}
public static PrintColor Empty;
static PrintColor()
{
Empty = new PrintColor(255, 0, 0, 0);
}
}
}
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