📄 pixelbufferrenderer.cs
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// Copyright (C) 2006 Riccardo Marzi <riccardo@dotnetfireball.org>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Drawing;
namespace Fireball.Drawing.Drawing2D
{
public abstract class PixelBufferRenderer:IDisposable
{
public abstract event PixelBufferRenderDelegate RenderBegin;
public abstract event PixelBufferRenderDelegate RenderComplete;
protected PixelBuffer pixelBuffer;
private bool _useTransparentBackground;
private Color _backColor;
protected PixelBufferRenderer(PixelBuffer pixelBuffer)
{
this.pixelBuffer = pixelBuffer;
_useTransparentBackground = false;
_backColor = Color.Black;
}
~PixelBufferRenderer()
{
this.Dispose();
}
public virtual void Dispose()
{
pixelBuffer = null;
}
public virtual Color BackgroundColor
{
get
{
return _backColor;
}
set
{
_backColor = value;
}
}
public virtual bool UseTransparentBackground
{
get
{
return _useTransparentBackground;
}
set
{
_useTransparentBackground = value;
}
}
public abstract void Render(PixelBufferRenderInfo renderInfo, int x, int y);
public abstract void Render(PixelBufferRenderInfo renderInfo, int x, int y, int width, int height);
public abstract void Render(PixelBufferRenderInfo renderInfo, float x, float y);
public abstract void Render(PixelBufferRenderInfo renderInfo, float x, float y, float width, float height);
}
}
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