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📄 shapecurve.cs

📁 Fireball.CodeEditor is an source code editor control derived from the best compona SyntaxBox Control
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//    Copyright (C) 2005  Riccardo Marzi  <riccardo@dotnetfireball.net>
//
//    This library is free software; you can redistribute it and/or
//    modify it under the terms of the GNU Lesser General Public
//    License as published by the Free Software Foundation; either
//    version 2.1 of the License, or (at your option) any later version.
//
//    This library is distributed in the hope that it will be useful,
//    but WITHOUT ANY WARRANTY; without even the implied warranty of
//    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
//    Lesser General Public License for more details.
//
//    You should have received a copy of the GNU Lesser General Public
//    License along with this library; if not, write to the Free Software
//    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

using System;
using System.Drawing;
using System.Drawing.Drawing2D;

namespace Fireball.Drawing.Shapes
{

	public class ShapeCurve  :ShapePolyline
	{

		#region Constructors

		internal ShapeCurve()
		{
		}

		public ShapeCurve(PointF[] points)
			: base(points, 0, null) { }
		public ShapeCurve(PointF[] points, float rotation)
			: base(points, rotation, null) { }
		public ShapeCurve(PointF[] points, Pen pen)
			: base(points, 0, pen) { }
		public ShapeCurve(PointF[] points, float rotation, Pen pen)
			: base(points, rotation, pen) { }

		#endregion

        public override Image GetThumb(ShapeThumbSize thumbSize)
        {
            throw new Exception("The method or operation is not implemented.");
        }
        public override string ToString()
        {
            return "{Fireball.Drawing.Shapes.ShapeCurve}";
        }

		protected override void UpdatePath()
		{
            if (this.Points == null || this.Points.Length == 0) return;

			InternalPath = new GraphicsPath();
			InternalPath.AddCurve(this.Points);

			Matrix mtx = new Matrix();
			mtx.RotateAt(this.Rotation, InternalRotationBasePoint);
			InternalPath.Transform(mtx);
		}

	}
}

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