📄 shapebezier.cs
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// Copyright (C) 2005 Riccardo Marzi <riccardo@dotnetfireball.net>
//
// Copyright (C) 2005 Sebastian Faltoni <sebastian@dotnetfireball.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Fireball.Drawing.Shapes
{
public class ShapeBezier :ShapeLine
{
private float _xStart, _yStart, _xFirstControl, _yFirstControl, _xSecondControl, _ySecondControl, _xEnd, _yEnd;
#region Constructors
public ShapeBezier(float xStartPoint, float yStartPoint, float xFirstControlPoint, float yFirstControlPoint, float xSecondControlPoint, float ySecondControlPoint, float xEndPoint, float yEndPoint)
: this(xStartPoint, yStartPoint, xFirstControlPoint, yFirstControlPoint, xSecondControlPoint, ySecondControlPoint, xEndPoint, yEndPoint, 0, null) { }
public ShapeBezier(float xStartPoint, float yStartPoint, float xFirstControlPoint, float yFirstControlPoint, float xSecondControlPoint, float ySecondControlPoint, float xEndPoint, float yEndPoint, float rotation)
: this(xStartPoint, yStartPoint, xFirstControlPoint, yFirstControlPoint, xSecondControlPoint, ySecondControlPoint, xEndPoint, yEndPoint, 0, null) { }
public ShapeBezier(PointF startPoint, PointF firstControlPoint, PointF secondControlPoint, PointF endPoint)
: this(startPoint.X, startPoint.Y, firstControlPoint.X, firstControlPoint.Y, secondControlPoint.X, secondControlPoint.Y, endPoint.X, endPoint.Y, 0, null) { }
public ShapeBezier(PointF startPoint, PointF firstControlPoint, PointF secondControlPoint, PointF endPoint,float rotation)
: this(startPoint.X, startPoint.Y, firstControlPoint.X, firstControlPoint.Y, secondControlPoint.X, secondControlPoint.Y, endPoint.X, endPoint.Y, rotation, null) { }
public ShapeBezier(float xStartPoint, float yStartPoint, float xFirstControlPoint, float yFirstControlPoint, float xSecondControlPoint, float ySecondControlPoint, float xEndPoint, float yEndPoint, Pen pen)
: this(xStartPoint, yStartPoint, xFirstControlPoint, yFirstControlPoint, xSecondControlPoint, ySecondControlPoint, xEndPoint, yEndPoint, 0,pen) { }
public ShapeBezier(float xStartPoint, float yStartPoint, float xFirstControlPoint, float yFirstControlPoint, float xSecondControlPoint, float ySecondControlPoint, float xEndPoint, float yEndPoint, float rotation, Pen pen)
{
_xStart = xStartPoint;
_yStart = yStartPoint;
_xFirstControl = xFirstControlPoint;
_yFirstControl = yFirstControlPoint;
_xSecondControl = xSecondControlPoint;
_ySecondControl = ySecondControlPoint;
_xEnd = xEndPoint;
_yEnd = yEndPoint;
this.Rotation = rotation;
this.Pen = pen;
this.UpdatePath();
}
public ShapeBezier(PointF startPoint, PointF firstControlPoint, PointF secondControlPoint, PointF endPoint,Pen pen)
: this(startPoint.X, startPoint.Y, firstControlPoint.X, firstControlPoint.Y, secondControlPoint.X, secondControlPoint.Y, endPoint.X, endPoint.Y, 0,pen) { }
public ShapeBezier(PointF startPoint, PointF firstControlPoint, PointF secondControlPoint, PointF endPoint, float rotation,Pen pen)
: this(startPoint.X, startPoint.Y, firstControlPoint.X, firstControlPoint.Y, secondControlPoint.X, secondControlPoint.Y, endPoint.X, endPoint.Y, rotation,pen) { }
#endregion
#region Overrides
public override RectangleF Bounds
{
get
{
float left = Math.Min(Math.Min(_xStart, _xEnd), Math.Min(_xFirstControl, _xSecondControl));
float top = Math.Min(Math.Min(_yStart, _yEnd), Math.Min(_yFirstControl, _ySecondControl));
float right = Math.Max(Math.Max(_xStart, _xEnd), Math.Max(_xFirstControl, _xSecondControl));
float bottom = Math.Max(Math.Max(_yStart, _yEnd), Math.Max(_yFirstControl, _ySecondControl));
return new RectangleF(left, top, right - left, bottom - top);
}
}
public override PointF StartPoint
{
get
{
return new PointF(_xStart,_yStart);
}
set
{
_xStart = value.X;
_yStart = value.Y;
}
}
public override PointF EndPoint
{
get
{
return new PointF(_xEnd,_yEnd);
}
set
{
_xEnd = value.X;
_yEnd = value.Y;
}
}
public override void Translate(float dx, float dy)
{
_xStart += dx;
_xFirstControl += dx;
_xSecondControl += dx;
_xEnd += dx;
_yStart += dy;
_yFirstControl += dy;
_ySecondControl += dy;
_yEnd += dy;
UpdatePath();
}
public override Image GetThumb(ShapeThumbSize thumbSize)
{
throw new Exception("The method or operation is not implemented.");
}
public override string ToString()
{
return "{Fireball.Drawing.Shapes.ShapeBezier}";
}
protected override void UpdatePath()
{
InternalPath = new GraphicsPath();
InternalPath.AddBezier(_xStart, _yStart, _xFirstControl, _yFirstControl, _xSecondControl, _ySecondControl, _xEnd, _yEnd);
Matrix mtx = new Matrix();
mtx.RotateAt(this.Rotation, InternalRotationBasePoint);
InternalPath.Transform(mtx);
}
#endregion
#region Virtuals
public virtual PointF FirstControlPoint
{
get
{
return new PointF(_xFirstControl, _yFirstControl);
}
set
{
_xFirstControl = value.X;
_yFirstControl = value.Y;
UpdatePath();
}
}
public virtual PointF SecondControlPoint
{
get
{
return new PointF(_xSecondControl, _ySecondControl);
}
set
{
_xSecondControl = value.X;
_ySecondControl = value.Y;
UpdatePath();
}
}
#endregion
}
}
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