📄 shaperectangle.cs
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// Copyright (C) 2005 Riccardo Marzi <riccardo@dotnetfireball.net>
//
// Copyright (C) 2005 Sebastian Faltoni <sebastian@dotnetfireball.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Fireball.Drawing.Shapes
{
public class ShapeRectangle : Shape,IDrawable,IFillable,IRectangle
{
private RectangleF _bounds;
#region Constructors
internal ShapeRectangle()
{
this.Rotation = 0;
this.Pen = Pens.Transparent;
}
public ShapeRectangle(float left, float top, float width, float height)
: this(new RectangleF(left, top, width, height), 0) { }
public ShapeRectangle(float left, float top, float width, float height, float rotation)
: this(new RectangleF(left, top, width, height), rotation) { }
public ShapeRectangle(RectangleF bounds)
: this(bounds, 0) { }
public ShapeRectangle(RectangleF bounds, float rotation)
{
_bounds = bounds;
this.Rotation = rotation;
UpdatePath();
this.Pen = Pens.Transparent;
}
public ShapeRectangle(PointF firstCorner, PointF secondCorner)
: this(firstCorner, secondCorner, 0) { }
public ShapeRectangle(PointF firstCorner, PointF secondCorner, float rotation)
{
float left = Math.Min(firstCorner.X, secondCorner.X);
float top = Math.Min(firstCorner.X, secondCorner.X);
float width = Math.Abs(firstCorner.X - secondCorner.X);
float height = Math.Abs(firstCorner.Y - secondCorner.Y);
_bounds = new RectangleF(left, top, width, height);
this.Rotation = rotation;
UpdatePath();
this.Pen = Pens.Transparent;
}
public ShapeRectangle(float left, float top, float width, float height, Pen pen)
: this(new RectangleF(left, top, width, height), 0, pen) { }
public ShapeRectangle(float left, float top, float width, float height, float rotation, Pen pen)
: this(new RectangleF(left, top, width, height), rotation, pen) { }
public ShapeRectangle(RectangleF bounds, Pen pen)
: this(bounds, 0, pen) { }
public ShapeRectangle(RectangleF bounds, float rotation, Pen pen)
: this(bounds, rotation)
{
this.Pen = pen;
this.Brush = Brushes.Transparent;
}
public ShapeRectangle(PointF firstCorner, PointF secondCorner, Pen pen)
: this(firstCorner, secondCorner, 0, pen) { }
public ShapeRectangle(PointF firstCorner, PointF secondCorner, float rotation, Pen pen)
: this(firstCorner, secondCorner, rotation)
{
this.Pen = pen;
this.Brush = Brushes.Transparent;
}
public ShapeRectangle(float left, float top, float width, float height, Brush brush)
: this(new RectangleF(left, top, width, height), 0, brush) { }
public ShapeRectangle(float left, float top, float width, float height, float rotation, Brush brush)
: this(new RectangleF(left, top, width, height), rotation, brush) { }
public ShapeRectangle(RectangleF bounds, Brush brush)
: this(bounds, 0, brush) { }
public ShapeRectangle(RectangleF bounds, float rotation, Brush brush)
: this(bounds, rotation)
{
this.Pen = Pens.Transparent;
this.Brush = brush;
}
public ShapeRectangle(PointF firstCorner, PointF secondCorner, Brush brush)
: this(firstCorner, secondCorner, 0, brush) { }
public ShapeRectangle(PointF firstCorner, PointF secondCorner, float rotation, Brush brush)
: this(firstCorner, secondCorner, rotation)
{
this.Pen = Pens.Transparent;
this.Brush = brush;
}
public ShapeRectangle(float left, float top, float width, float height, Pen pen, Brush brush)
: this(new RectangleF(left, top, width, height), 0, pen, brush) { }
public ShapeRectangle(float left, float top, float width, float height, float rotation, Pen pen, Brush brush)
: this(new RectangleF(left, top, width, height), 0, pen, brush) { }
public ShapeRectangle(RectangleF bounds, Pen pen, Brush brush)
: this(bounds, 0, pen, brush) { }
public ShapeRectangle(RectangleF bounds, float rotation, Pen pen, Brush brush)
: this(bounds, rotation)
{
this.Pen = pen;
this.Brush = brush;
}
public ShapeRectangle(PointF firstCorner, PointF secondCorner, Pen pen, Brush brush)
: this(firstCorner, secondCorner, 0, pen, brush) { }
public ShapeRectangle(PointF firstCorner, PointF secondCorner, float rotation, Pen pen, Brush brush)
: this(firstCorner, secondCorner, rotation)
{
this.Pen = pen;
this.Brush = brush;
}
#endregion
#region Overrides
public override RectangleF Bounds
{
get
{
return _bounds;
}
}
public override PointF Center
{
get
{
return new PointF
(
(_bounds.Left + _bounds.Right) / 2,
(_bounds.Top + _bounds.Bottom) / 2
);
}
set
{
PointF oldCenter = this.Center;
float dx = value.X - oldCenter.X;
float dy = value.Y - oldCenter.Y;
Translate(dx, dy);
}
}
public override PointF Location
{
get
{
return _bounds.Location;
}
set
{
_bounds.Location = value;
UpdatePath();
}
}
public override void Paint(Graphics graphics, SmoothingMode smoothingMode)
{
this.Fill(graphics);
this.Draw(graphics, smoothingMode);
}
public override void Rotate(float value, PointF basePoint)
{
this.Rotation = value;
InternalRotationBasePoint = basePoint;
UpdatePath();
}
public override void Translate(float dx, float dy)
{
_bounds.X += dx;
_bounds.Y += dy;
UpdatePath();
}
public override Image GetThumb(ShapeThumbSize thumbSize)
{
throw new Exception("The method or operation is not implemented.");
}
public override string ToString()
{
return "{Fireball.Drawing.Shapes.ShapeRectangle}";
}
protected override void UpdatePath()
{
InternalPath = new GraphicsPath(FillMode.Winding);
InternalPath.AddRectangle(_bounds);
Matrix mtx = new Matrix();
mtx.RotateAt(this.Rotation, InternalRotationBasePoint);
InternalPath.Transform(mtx);
}
#endregion
#region IDrawable Members
public void Draw(Graphics graphics)
{
this.Draw(graphics, graphics.SmoothingMode);
}
public void Draw(Graphics graphics, SmoothingMode smoothingMode)
{
SmoothingMode sMode = graphics.SmoothingMode;
graphics.SmoothingMode = smoothingMode;
//if (this.Brush != null)
// graphics.FillPath(this.Brush, InternalPath);
graphics.DrawPath(this.Pen, InternalPath);
graphics.SmoothingMode = sMode;
}
#endregion
#region IFillable Members
public void Fill(Graphics graphics)
{
if(this.Brush != null)
graphics.FillPath(this.Brush, InternalPath);
}
#endregion
#region IRectangle Members - Virtuals
public virtual float Left
{
get
{
return _bounds.Left;
}
set
{
_bounds.X = value;
UpdatePath();
}
}
public virtual float Top
{
get
{
return _bounds.Top;
}
set
{
_bounds.Y = value;
UpdatePath();
}
}
public virtual float Width
{
get
{
return _bounds.Width;
}
set
{
_bounds.Width = value;
UpdatePath();
}
}
public virtual float Height
{
get
{
return _bounds.Height;
}
set
{
_bounds.Height = value;
UpdatePath();
}
}
#endregion
}
}
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