📄 shape.cs
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// Copyright (C) 2005 Riccardo Marzi <riccardo@dotnetfireball.net>
//
// Copyright (C) 2005 Sebastian Faltoni <sebastian@dotnetfireball.net>
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
using System;
using System.Drawing;
using System.Drawing.Drawing2D;
namespace Fireball.Drawing.Shapes
{
/// <summary>
/// Base class for all shapes
/// </summary>
public abstract class Shape
{
private Pen _pen;
private Brush _brush;
private float _rotation;
#region Protected
protected GraphicsPath InternalPath;
protected PointF InternalRotationBasePoint;
#endregion
#region Abstract
public abstract RectangleF Bounds { get;}
public abstract PointF Center { get;set;}
public abstract PointF Location { get;set;}
public abstract Image GetThumb(ShapeThumbSize thumbSize);
public abstract void Paint(Graphics graphics, SmoothingMode smoothingMode);
public abstract void Rotate(float value, PointF basePoint);
public abstract void Translate(float dx, float dy);
protected abstract void UpdatePath();
#endregion
#region Virtual
/// <summary>
/// Return the GraphicsPath used for this shape
/// </summary>
public virtual GraphicsPath Path
{
get
{
return InternalPath;
}
}
/// <summary>
/// The Shape size
/// </summary>
public virtual SizeF Size
{
get
{
return Bounds.Size;
}
}
/// <summary>
/// Pen used for this Shape
/// </summary>
public virtual Pen Pen
{
get
{
return _pen;
}
set
{
_pen = value;
}
}
/// <summary>
/// Brush used for filling this shape
/// </summary>
public virtual Brush Brush
{
get
{
return _brush;
}
set
{
_brush = value;
}
}
/// <summary>
/// Rotation applied to this shape
/// </summary>
public virtual float Rotation
{
get
{
return _rotation;
}
set
{
_rotation = value;
UpdatePath();
}
}
/// <summary>
/// Draw the shape on the Graphics
/// </summary>
/// <param name="graphics"></param>
public virtual void Paint(Graphics graphics)
{
this.Paint(graphics, graphics.SmoothingMode);
}
/// <summary>
/// Update the Shape
/// </summary>
public virtual void Update()
{
this.UpdatePath();
}
/// <summary>
/// Rotate the shape
/// </summary>
/// <param name="value">Rotation degree</param>
public virtual void Rotate(float value)
{
this.Rotate(value, this.Center);
}
#endregion
#region Overrides
public override string ToString()
{
return "{Fireball.Drawing.Shapes.Shape}";
}
#endregion
}
}
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